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I think it's worth mentioning that, if you have a texture of type LUMINANCE, when you read its content in shader, the shader value will be the value you supplied/255.
If we want to pass something other than colors, say, a gaussium matrix, this would be really important.
I write my codes based on this concept and it works perfectly.
The text was updated successfully, but these errors were encountered:
I think it's worth mentioning that, if you have a texture of type
LUMINANCE
, when you read its content in shader, theshader value
will bethe value you supplied
/255.If we want to pass something other than colors, say, a gaussium matrix, this would be really important.
I write my codes based on this concept and it works perfectly.
The text was updated successfully, but these errors were encountered: