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Description
Hello,
I am trying to upgrade to win 0.30 without success:
use std::sync::Arc;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use winit::window::{Window, WindowId};
#[derive(Default)]
struct App {
window: Option<Arc<Window>>,
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window_attributes = Window::default_attributes()
.with_title("&self.title")
.with_inner_size(winit::dpi::LogicalSize::new(800, 600));
self.window = Some(Arc::new(
event_loop.create_window(window_attributes).unwrap(),
));
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::default());
let surface = instance
.create_surface(self.window.clone().unwrap())
.unwrap(); // comment this line to watch the println
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
println!("The close button was pressed; stopping");
event_loop.exit();
}
WindowEvent::RedrawRequested => {
// Redraw the application.
//
// It's preferable for applications that do not render continuously to render in
// this event rather than in AboutToWait, since rendering in here allows
// the program to gracefully handle redraws requested by the OS.
// Draw.
println!("drawing");
// Queue a RedrawRequested event.
//
// You only need to call this if you've determined that you need to redraw in
// applications which do not always need to. Applications that redraw continuously
// can render here instead.
self.window.as_ref().unwrap().request_redraw();
}
_ => (),
}
}
}
fn main() {
fn run_app() {
let event_loop = EventLoop::new().unwrap();
// ControlFlow::Poll continuously runs the event loop, even if the OS hasn't
// dispatched any events. This is ideal for games and similar applications.
event_loop.set_control_flow(ControlFlow::Poll);
// ControlFlow::Wait pauses the event loop if no events are available to process.
// This is ideal for non-game applications that only update in response to user
// input, and uses significantly less power/CPU time than ControlFlow::Poll.
event_loop.set_control_flow(ControlFlow::Wait);
let mut app = App::default();
event_loop.run_app(&mut app);
}
run_app();
}
If you comment the create_surface
, then RedrawRequested is raised as expected.
Am I doing something wrong with this Arc ?
Thank you in advance for your help.