@@ -5814,25 +5814,40 @@ pub struct SurfaceConfiguration<V> {
58145814 /// `AutoNoVsync` will gracefully do a designed sets of fallbacks if their primary modes are
58155815 /// unsupported.
58165816 pub present_mode : PresentMode ,
5817- /// Desired maximum number of frames that the presentation engine should queue in advance.
5818- ///
5819- /// This is a hint to the backend implementation and will always be clamped to the supported range.
5820- /// As a consequence, either the maximum frame latency is set directly on the swap chain,
5821- /// or waits on present are scheduled to avoid exceeding the maximum frame latency if supported,
5822- /// or the swap chain size is set to (max-latency + 1).
5823- ///
5824- /// Defaults to 2 when created via `Surface::get_default_config`.
5825- ///
5826- /// Typical values range from 3 to 1, but higher values are possible:
5827- /// * Choose 2 or higher for potentially smoother frame display, as it allows to be at least one frame
5828- /// to be queued up. This typically avoids starving the GPU's work queue.
5829- /// Higher values are useful for achieving a constant flow of frames to the display under varying load.
5830- /// * Choose 1 for low latency from frame recording to frame display.
5831- /// ⚠️ If the backend does not support waiting on present, this will cause the CPU to wait for the GPU
5832- /// to finish all work related to the previous frame when calling `Surface::get_current_texture`,
5833- /// causing CPU-GPU serialization (i.e. when `Surface::get_current_texture` returns, the GPU might be idle).
5834- /// It is currently not possible to query this. See <https://github.com/gfx-rs/wgpu/issues/2869>.
5835- /// * A value of 0 is generally not supported and always clamped to a higher value.
5817+ /// Desired maximum number of monitor refreshes between a [`Surface::get_current_texture`] call and the
5818+ /// texture being presented to the screen. This is sometimes called "Frames in Flight".
5819+ ///
5820+ /// Defaults to `2` when created via [`Surface::get_default_config`] as this is a reasonable default.
5821+ ///
5822+ /// This is ultimately a hint to the backend implementation and will always be clamped
5823+ /// to the supported range.
5824+ ///
5825+ /// Typical values are `1` to `3`, but higher values are valid, though likely to be clamped.
5826+ /// * Choose `1` to minimize latency above all else. This only gives a single monitor refresh for all of
5827+ /// the CPU and GPU work to complete. ⚠️ As a result of these short swapchains, the CPU and GPU
5828+ /// cannot run in parallel, prioritizing latency over throughput. For applications like GUIs doing
5829+ /// a small amount of GPU work each frame that need low latency, this is a reasonable choice.
5830+ /// * Choose `2` for a balance between latency and throughput. The CPU and GPU both can each use
5831+ /// a full monitor refresh to do their computations. This is a reasonable default for most applications.
5832+ /// * Choose `3` or higher to maximize throughput, sacrificing latency when the the CPU and GPU
5833+ /// are using less than a full monitor refresh each. For applications that use CPU-side pipelining
5834+ /// of frames this may be a reasonable choice. ⚠️ On 60hz displays the latency can be very noticeable.
5835+ ///
5836+ /// This maps to the backend in the following ways:
5837+ /// - Vulkan: Number of frames in the swapchain is `desired_maximum_frame_latency + 1`,
5838+ /// clamped to the supported range.
5839+ /// - DX12: Calls [`IDXGISwapChain2::SetMaximumFrameLatency(desired_maximum_frame_latency)`][SMFL].
5840+ /// - Metal: Sets the `maximumDrawableCount` of the underlying `CAMetalLayer` to
5841+ /// `desired_maximum_frame_latency + 1`, clamped to the supported range.
5842+ /// - OpenGL: Ignored
5843+ ///
5844+ /// It also has various subtle interactions with various present modes and APIs.
5845+ /// - DX12 + Mailbox: Limits framerate to `desired_maximum_frame_latency * Monitor Hz` fps.
5846+ /// - Vulkan/Metal + Mailbox: If this is set to `2`, limits framerate to `2 * Monitor Hz` fps. `3` or higher is unlimited.
5847+ ///
5848+ /// [`Surface::get_current_texture`]: ../wgpu/struct.Surface.html#method.get_current_texture
5849+ /// [`Surface::get_default_config`]: ../wgpu/struct.Surface.html#method.get_default_config
5850+ /// [SMFL]: https://learn.microsoft.com/en-us/windows/win32/api/dxgi1_3/nf-dxgi1_3-idxgiswapchain2-setmaximumframelatency
58365851 pub desired_maximum_frame_latency : u32 ,
58375852 /// Specifies how the alpha channel of the textures should be handled during compositing.
58385853 pub alpha_mode : CompositeAlphaMode ,
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