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I see that the wgpu-rs lib has a func create_shader_module_unchecked which configures the shader module to skip bounds checking. Are there any plans to expose that functionality in the wgpu-native FFI interface?
I see that the wgpu-rs lib has a func
create_shader_module_uncheckedwhich configures the shader module to skip bounds checking. Are there any plans to expose that functionality in the wgpu-native FFI interface?