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I am trying to use gfx on the Android platform, but one problem after another, finally, I met the first gfx problem. My codes as the following
let el = EventLoop::new();
el.run(move |event, el, control_flow| {*control_flow = ControlFlow::Wait;match event {Event::Resumed => unsafe{
log::info!("window resumed");let window_builder = WindowBuilder::new().with_title("hello");let window = ContextBuilder::new().build_windowed(window_builder, el).unwrap().make_current().unwrap();
log::info!("windows created");let surface_extent = Extent2D{width:1024,height:768,};// The `instance` is an entry point to the graphics API. The `1` in the// call is a version number - we don't care about that for now.//// The `surface` is an abstraction of the OS window we're drawing into.// In `gfx`, it also manages the swap chain, which is a chain of// multiple images for us to render to. While one is being displayed, we// can write to another one - and then swap them, hence the name.//// The `adapter` represents a physical device. A graphics card for example.// The host may have more than one, but below, we just take the first.let(instance, surface, adapter) = {let instance =
backend::Instance::create(APP_NAME,1).expect("Backend not supported");let surface = instance
.create_surface(window.window()).expect("Failed to create surface for window");let adapter = instance.enumerate_adapters().remove(0);(instance, surface, adapter)};
Short info header:
I am trying to use gfx on the Android platform, but one problem after another, finally, I met the first gfx problem. My codes as the following
I also tried to use gfx-backend-gl but create_surface also failed with 'BadAlloc'.
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