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The stack trace is not collected correctly when capturing a message or event #503

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etelyatn opened this issue Feb 28, 2024 · 3 comments
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Bug Something isn't working

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@etelyatn
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Environment

How do you use Sentry?
Sentry SaaS (sentry.io)

Which version of the SDK?
0.15.1

How did you install the package? (Git-URL, Assetstore)
Git

Which version of Unreal?
5.3.2

Is this happening in Unreal (editor) or on a player like Android, iOS, Windows?
Linux, Pixel streaming

Steps to Reproduce

Capture a message
SentrySubsystem->CaptureMessage(Message, ESentryLevel::Error);

or an event

USentryEvent* Event = NewObject<USentryEvent>();
Event->SetMessage(Message);
Event->SetLevel(ESentryLevel::Error);

Expected Result

Get the stack trace up to the Captured Message/Event

Actual Result

Always the same stack trace ended with crashpad::Settings::InitializeSettings

Any logs or screenshots

sentry screen log

@etelyatn etelyatn added Bug Something isn't working Platform: Unreal labels Feb 28, 2024
@getsantry getsantry bot moved this to Waiting for: Product Owner in GitHub Issues with 👀 2 Feb 28, 2024
@tustanivsky
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@etelyatn Is this issue specific to the Linux pixel streaming configuration or do you observe similar behavior with other platforms/targets as well?

@etelyatn
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@etelyatn Is this issue specific to the Linux pixel streaming configuration or do you observe similar behavior with other platforms/targets as well?

Maybe, this only applies to Linux systems; I don’t have the opportunity to check on others

@bitsandfoxes
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As @tustanivsky said, I think we should figure out if this is isolated to Linux, Pixel streaming or happening on other platforms as well to properly prioritize this.

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4 participants