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Releases: getsentry/sentry-unity

1.8.0

08 Jan 20:21
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Features

  • The static SentryMonoBehaviour now has it's UpdatePauseStatus public, allowing users to manually update the SDK's internal pause status. This helps work around false positive ANR events when using plugins that take away control from the game i.e. ad frameworks like AppLovin or Ironsource (#1529)
  • It's now possible enable to CaptureFailedRequests and the statuscode ranges via the editor. These also apply to the native SDK on iOS (#1514)

Fixes

  • The SDK no longer fails to resolve the debug symbol type on dedicated server builds (#1522)
  • Fixed screenshots not being attached to iOS native crashes (#1517)

Dependencies

1.7.1

24 Nov 15:33
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Fixes

  • Fix SIGSEV, SIGABRT and SIGBUS crashes happening after/around the August Google Play System update, see #2955 for more details (fix provided by Native SDK bump) (#1491)
  • Fixed an issue with the SDK failing to properly detect application pause and focus lost events and creating false positive ANR events (specifically on Android) (#1484)

Dependencies

1.7.1-beta.1

13 Nov 17:27
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1.7.1-beta.1 Pre-release
Pre-release

Fixes

  • Fix SIGSEV, SIGABRT and SIGBUS crashes happening after/around the August Google Play System update, see #2955 for more details (fix provided by Native SDK bump) (#1491)

Dependencies

1.7.0

07 Nov 20:45
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Feature

  • Added the dedicated server platforms to the known platforms to prevent the SDK from interpreting them as restricted platforms (i.e. disabling offline caching, session tracking) (#1468)

Dependencies

1.6.0

27 Sep 20:16
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Feature

  • The SDK now surfaces options to opt out of the Android NDK integration and NDK Scope Sync(#1452)

Fixes

  • Fixed IL2CPP line number processor to no longer crash in Unity 2023 builds (#1450)
  • Fixed an issue with the Android dependency setup when using a custom mainTemplate.gradle (#1446)

Dependencies

1.5.2

04 Sep 11:39
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Fixes

  • The SDK no longer creates transactions with their start date set to Jan 01, 001 #1423
  • The screenshot capture no longer leaks memory (#1427)

Dependencies

1.5.1

11 Aug 08:18
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Fixes

  • Resolved the internal dependency issue with the Android SDK that lead to build time issues like runtime.jar is missing and ClassNotFoundException during runtime (#1417)
  • The SDK now handles proguardfiles sections indicated by both consumerProguardFiles and proguardFiles (#1401)

Dependencies

1.5.0

26 Jun 10:26
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Fixes

  • Fixed an Android build issue where Sentry options would be cached with the first build until Editor restart (#1379)
  • Adding a remote repository filter to the gradle project (#1367)
  • Setting Android SDK version explicit to prevent version conflicts with remote repositories (#1378)
  • Set debug symbol upload logging to debug verbosity (#1373)
  • The SDK no longer causes an exception during initialiation on Android API level 32 and newer (#1365)
  • Suspending Android native support for Mono builds to prevent C# exceptions form causing crashes (#1362)
  • Fixed an issue where the debug image UUID normalization would malform the UUID leading to a failed symbolication (#1361)

Feature

  • When building for iOS, the debug symbol upload now works irrespective of whether Bitcode is enabled or not (#1381)

Dependencies

1.4.1

06 Jun 07:45
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Fixes

  • Fixed Xcode linking error with the SDK disabled (#1352)
  • Fixed an issue triggering an error Failed to find the closing bracket when using custom gradle files (#1359)
  • Fixed the Android native integration for builds with Unity 2022.3 and newer (#1354)

Dependencies

1.4.0

30 May 21:09
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Fixes

  • Updated sample configure callback to use the new BeforeSendmethods that allow the use of Hints (#1341)
  • Updated the Sentry CLI command to upload debug symbols (#1336)

Feature

  • Added automatic filtering of BadGatewayExceptions originating from Unity telemetry on the native iOS layer (#1345)

Dependencies