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Let's validate we correctly capture crashes coming through Utils.ForceCrash on all platforms.
Let's even add a new scene just for those as users are more likely to try to crash the app through the helper function than to write their own C plugin.
The ForcedCrashCategory includes
AccessViolation
FatalError
Abort <- This one might be tricky since Unity itself is doing some Unity shenanigans there and not forwarding the crash
PureVirtualFunction
Android
iOS
Windows
macOS
Linux
WebGL
The text was updated successfully, but these errors were encountered:
Let's validate we correctly capture crashes coming through
Utils.ForceCrash
on all platforms.Let's even add a new scene just for those as users are more likely to try to crash the app through the helper function than to write their own C plugin.
The
ForcedCrashCategory
includesThe text was updated successfully, but these errors were encountered: