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webgl2.pas
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webgl2.pas
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unit WebGL2;
{$mode objfpc}
{$modeswitch externalclass}
interface
uses
WebGL, JS, Web;
type
GLenumDynArray = array of GLenum;
GLuintDynArray = array of GLuint;
type
GLint64 = nativeint; // long long
GLuint64 = longword; // unsigned long long
type
TJSWebGLQuery = class external name 'WebGLQuery' (TJSWebGLObject);
TJSWebGLSampler = class external name 'WebGLSampler' (TJSWebGLObject);
TJSWebGLSync = class external name 'WebGLSync' (TJSWebGLObject);
TJSWebGLTransformFeedback = class external name 'WebGLTransformFeedback' (TJSWebGLObject);
TJSWebGLVertexArrayObject = class external name 'WebGLVertexArrayObject' (TJSWebGLObject);
type
TJSWebGL2RenderingContextBase = class external name 'WebGL2RenderingContextBase' (TJSWebGLRenderingContextBase)
public
const
READ_BUFFER: nativeint;
UNPACK_ROW_LENGTH: nativeint;
UNPACK_SKIP_ROWS: nativeint;
UNPACK_SKIP_PIXELS: nativeint;
PACK_ROW_LENGTH: nativeint;
PACK_SKIP_ROWS: nativeint;
PACK_SKIP_PIXELS: nativeint;
COLOR: nativeint;
DEPTH: nativeint;
STENCIL: nativeint;
RED: nativeint;
RGB8: nativeint;
RGBA8: nativeint;
RGB10_A2: nativeint;
TEXTURE_BINDING_3D: nativeint;
UNPACK_SKIP_IMAGES: nativeint;
UNPACK_IMAGE_HEIGHT: nativeint;
TEXTURE_3D: nativeint;
TEXTURE_WRAP_R: nativeint;
MAX_3D_TEXTURE_SIZE: nativeint;
UNSIGNED_INT_2_10_10_10_REV: nativeint;
MAX_ELEMENTS_VERTICES: nativeint;
MAX_ELEMENTS_INDICES: nativeint;
TEXTURE_MIN_LOD: nativeint;
TEXTURE_MAX_LOD: nativeint;
TEXTURE_BASE_LEVEL: nativeint;
TEXTURE_MAX_LEVEL: nativeint;
MIN: nativeint;
MAX: nativeint;
DEPTH_COMPONENT24: nativeint;
MAX_TEXTURE_LOD_BIAS: nativeint;
TEXTURE_COMPARE_MODE: nativeint;
TEXTURE_COMPARE_FUNC: nativeint;
CURRENT_QUERY: nativeint;
QUERY_RESULT: nativeint;
QUERY_RESULT_AVAILABLE: nativeint;
STREAM_READ: nativeint;
STREAM_COPY: nativeint;
STATIC_READ: nativeint;
STATIC_COPY: nativeint;
DYNAMIC_READ: nativeint;
DYNAMIC_COPY: nativeint;
MAX_DRAW_BUFFERS: nativeint;
DRAW_BUFFER0: nativeint;
DRAW_BUFFER1: nativeint;
DRAW_BUFFER2: nativeint;
DRAW_BUFFER3: nativeint;
DRAW_BUFFER4: nativeint;
DRAW_BUFFER5: nativeint;
DRAW_BUFFER6: nativeint;
DRAW_BUFFER7: nativeint;
DRAW_BUFFER8: nativeint;
DRAW_BUFFER9: nativeint;
DRAW_BUFFER10: nativeint;
DRAW_BUFFER11: nativeint;
DRAW_BUFFER12: nativeint;
DRAW_BUFFER13: nativeint;
DRAW_BUFFER14: nativeint;
DRAW_BUFFER15: nativeint;
MAX_FRAGMENT_UNIFORM_COMPONENTS: nativeint;
MAX_VERTEX_UNIFORM_COMPONENTS: nativeint;
SAMPLER_3D: nativeint;
SAMPLER_2D_SHADOW: nativeint;
FRAGMENT_SHADER_DERIVATIVE_HINT: nativeint;
PIXEL_PACK_BUFFER: nativeint;
PIXEL_UNPACK_BUFFER: nativeint;
PIXEL_PACK_BUFFER_BINDING: nativeint;
PIXEL_UNPACK_BUFFER_BINDING: nativeint;
FLOAT_MAT2x3: nativeint;
FLOAT_MAT2x4: nativeint;
FLOAT_MAT3x2: nativeint;
FLOAT_MAT3x4: nativeint;
FLOAT_MAT4x2: nativeint;
FLOAT_MAT4x3: nativeint;
SRGB: nativeint;
SRGB8: nativeint;
SRGB8_ALPHA8: nativeint;
COMPARE_REF_TO_TEXTURE: nativeint;
RGBA32F: nativeint;
RGB32F: nativeint;
RGBA16F: nativeint;
RGB16F: nativeint;
VERTEX_ATTRIB_ARRAY_INTEGER: nativeint;
MAX_ARRAY_TEXTURE_LAYERS: nativeint;
MIN_PROGRAM_TEXEL_OFFSET: nativeint;
MAX_PROGRAM_TEXEL_OFFSET: nativeint;
MAX_VARYING_COMPONENTS: nativeint;
TEXTURE_2D_ARRAY: nativeint;
TEXTURE_BINDING_2D_ARRAY: nativeint;
R11F_G11F_B10F: nativeint;
UNSIGNED_INT_10F_11F_11F_REV: nativeint;
RGB9_E5: nativeint;
UNSIGNED_INT_5_9_9_9_REV: nativeint;
TRANSFORM_FEEDBACK_BUFFER_MODE: nativeint;
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: nativeint;
TRANSFORM_FEEDBACK_VARYINGS: nativeint;
TRANSFORM_FEEDBACK_BUFFER_START: nativeint;
TRANSFORM_FEEDBACK_BUFFER_SIZE: nativeint;
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: nativeint;
RASTERIZER_DISCARD: nativeint;
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: nativeint;
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: nativeint;
INTERLEAVED_ATTRIBS: nativeint;
SEPARATE_ATTRIBS: nativeint;
TRANSFORM_FEEDBACK_BUFFER: nativeint;
TRANSFORM_FEEDBACK_BUFFER_BINDING: nativeint;
RGBA32UI: nativeint;
RGB32UI: nativeint;
RGBA16UI: nativeint;
RGB16UI: nativeint;
RGBA8UI: nativeint;
RGB8UI: nativeint;
RGBA32I: nativeint;
RGB32I: nativeint;
RGBA16I: nativeint;
RGB16I: nativeint;
RGBA8I: nativeint;
RGB8I: nativeint;
RED_INTEGER: nativeint;
RGB_INTEGER: nativeint;
RGBA_INTEGER: nativeint;
SAMPLER_2D_ARRAY: nativeint;
SAMPLER_2D_ARRAY_SHADOW: nativeint;
SAMPLER_CUBE_SHADOW: nativeint;
UNSIGNED_INT_VEC2: nativeint;
UNSIGNED_INT_VEC3: nativeint;
UNSIGNED_INT_VEC4: nativeint;
INT_SAMPLER_2D: nativeint;
INT_SAMPLER_3D: nativeint;
INT_SAMPLER_CUBE: nativeint;
INT_SAMPLER_2D_ARRAY: nativeint;
UNSIGNED_INT_SAMPLER_2D: nativeint;
UNSIGNED_INT_SAMPLER_3D: nativeint;
UNSIGNED_INT_SAMPLER_CUBE: nativeint;
UNSIGNED_INT_SAMPLER_2D_ARRAY: nativeint;
DEPTH_COMPONENT32F: nativeint;
DEPTH32F_STENCIL8: nativeint;
FLOAT_32_UNSIGNED_INT_24_8_REV: nativeint;
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: nativeint;
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: nativeint;
FRAMEBUFFER_ATTACHMENT_RED_SIZE: nativeint;
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: nativeint;
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: nativeint;
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: nativeint;
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: nativeint;
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: nativeint;
FRAMEBUFFER_DEFAULT: nativeint;
//DEPTH_STENCIL_ATTACHMENT: nativeint;
//DEPTH_STENCIL: nativeint;
UNSIGNED_INT_24_8: nativeint;
DEPTH24_STENCIL8: nativeint;
UNSIGNED_NORMALIZED: nativeint;
DRAW_FRAMEBUFFER_BINDING: nativeint;
READ_FRAMEBUFFER: nativeint;
DRAW_FRAMEBUFFER: nativeint;
READ_FRAMEBUFFER_BINDING: nativeint;
RENDERBUFFER_SAMPLES: nativeint;
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: nativeint;
MAX_COLOR_ATTACHMENTS: nativeint;
COLOR_ATTACHMENT1: nativeint;
COLOR_ATTACHMENT2: nativeint;
COLOR_ATTACHMENT3: nativeint;
COLOR_ATTACHMENT4: nativeint;
COLOR_ATTACHMENT5: nativeint;
COLOR_ATTACHMENT6: nativeint;
COLOR_ATTACHMENT7: nativeint;
COLOR_ATTACHMENT8: nativeint;
COLOR_ATTACHMENT9: nativeint;
COLOR_ATTACHMENT10: nativeint;
COLOR_ATTACHMENT11: nativeint;
COLOR_ATTACHMENT12: nativeint;
COLOR_ATTACHMENT13: nativeint;
COLOR_ATTACHMENT14: nativeint;
COLOR_ATTACHMENT15: nativeint;
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: nativeint;
MAX_SAMPLES: nativeint;
HALF_FLOAT: nativeint;
RG: nativeint;
RG_INTEGER: nativeint;
R8: nativeint;
RG8: nativeint;
R16F: nativeint;
R32F: nativeint;
RG16F: nativeint;
RG32F: nativeint;
R8I: nativeint;
R8UI: nativeint;
R16I: nativeint;
R16UI: nativeint;
R32I: nativeint;
R32UI: nativeint;
RG8I: nativeint;
RG8UI: nativeint;
RG16I: nativeint;
RG16UI: nativeint;
RG32I: nativeint;
RG32UI: nativeint;
VERTEX_ARRAY_BINDING: nativeint;
R8_SNORM: nativeint;
RG8_SNORM: nativeint;
RGB8_SNORM: nativeint;
RGBA8_SNORM: nativeint;
SIGNED_NORMALIZED: nativeint;
COPY_READ_BUFFER: nativeint;
COPY_WRITE_BUFFER: nativeint;
COPY_READ_BUFFER_BINDING: nativeint;
COPY_WRITE_BUFFER_BINDING: nativeint;
UNIFORM_BUFFER: nativeint;
UNIFORM_BUFFER_BINDING: nativeint;
UNIFORM_BUFFER_START: nativeint;
UNIFORM_BUFFER_SIZE: nativeint;
MAX_VERTEX_UNIFORM_BLOCKS: nativeint;
MAX_FRAGMENT_UNIFORM_BLOCKS: nativeint;
MAX_COMBINED_UNIFORM_BLOCKS: nativeint;
MAX_UNIFORM_BUFFER_BINDINGS: nativeint;
MAX_UNIFORM_BLOCK_SIZE: nativeint;
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: nativeint;
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: nativeint;
UNIFORM_BUFFER_OFFSET_ALIGNMENT: nativeint;
ACTIVE_UNIFORM_BLOCKS: nativeint;
UNIFORM_TYPE: nativeint;
UNIFORM_SIZE: nativeint;
UNIFORM_BLOCK_INDEX: nativeint;
UNIFORM_OFFSET: nativeint;
UNIFORM_ARRAY_STRIDE: nativeint;
UNIFORM_MATRIX_STRIDE: nativeint;
UNIFORM_IS_ROW_MAJOR: nativeint;
UNIFORM_BLOCK_BINDING: nativeint;
UNIFORM_BLOCK_DATA_SIZE: nativeint;
UNIFORM_BLOCK_ACTIVE_UNIFORMS: nativeint;
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: nativeint;
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: nativeint;
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: nativeint;
INVALID_INDEX: nativeint;
MAX_VERTEX_OUTPUT_COMPONENTS: nativeint;
MAX_FRAGMENT_INPUT_COMPONENTS: nativeint;
MAX_SERVER_WAIT_TIMEOUT: nativeint;
OBJECT_TYPE: nativeint;
SYNC_CONDITION: nativeint;
SYNC_STATUS: nativeint;
SYNC_FLAGS: nativeint;
SYNC_FENCE: nativeint;
SYNC_GPU_COMMANDS_COMPLETE: nativeint;
UNSIGNALED: nativeint;
SIGNALED: nativeint;
ALREADY_SIGNALED: nativeint;
TIMEOUT_EXPIRED: nativeint;
CONDITION_SATISFIED: nativeint;
WAIT_FAILED: nativeint;
SYNC_FLUSH_COMMANDS_BIT: nativeint;
VERTEX_ATTRIB_ARRAY_DIVISOR: nativeint;
ANY_SAMPLES_PASSED: nativeint;
ANY_SAMPLES_PASSED_CONSERVATIVE: nativeint;
SAMPLER_BINDING: nativeint;
RGB10_A2UI: nativeint;
INT_2_10_10_10_REV: nativeint;
TRANSFORM_FEEDBACK: nativeint;
TRANSFORM_FEEDBACK_PAUSED: nativeint;
TRANSFORM_FEEDBACK_ACTIVE: nativeint;
TRANSFORM_FEEDBACK_BINDING: nativeint;
TEXTURE_IMMUTABLE_FORMAT: nativeint;
MAX_ELEMENT_INDEX: nativeint;
TEXTURE_IMMUTABLE_LEVELS: nativeint;
MAX_CLIENT_WAIT_TIMEOUT_WEBGL: nativeint;
public
// Buffer objects
procedure bufferData (target: GLenum; size: GLsizeiptr; usage: GLenum);
procedure bufferData (target: GLenum; srcData: TJSBufferSource; usage: GLenum);
procedure bufferSubData (target: GLenum; dstByteOffset: GLintptr; srcData: TJSBufferSource);
// WebGL2
procedure bufferData (target: GLenum; srcData: TJSArrayBufferView; usage: GLenum; srcOffset: GLuint; length: GLuint);
procedure bufferSubData (target: GLenum; dstByteOffset: GLintptr; srcData: TJSArrayBufferView; length: GLuint);
procedure copyBufferSubData (readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; size: GLsizeiptr);
// MapBufferRange, in particular its read-only and write-only modes,
// can not be exposed safely to JavaScript. GetBufferSubData
// replaces it for the purpose of fetching data back from the GPU.
procedure getBufferSubData (target: GLenum; srcByteOffset: GLintptr; dstBuffer: TJSArrayBufferView; dstOffset: GLuint; length: GLuint);
// Framebuffer objects
procedure blitFramebuffer (srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum);
procedure framebufferTextureLayer (target: GLenum; attachment: GLenum; texture: TJSWebGLTexture; level: GLint);
procedure invalidateFramebuffer (target: GLenum; attachments: GLenumDynArray);
procedure invalidateSubFramebuffer (target: GLenum; attachments: GLenumDynArray; y: GLint; width: GLsizei; height: GLsizei);
procedure readBuffer (src: GLenum);
// Renderbuffer objects
function getInternalformatParameter (target: GLenum; internalformat: GLenum; pname: GLenum): JSValue;
procedure renderbufferStorageMultisample (target: GLenum; samples: GLsizei; internalformat: GLenum; height: GLsizei);
// Texture objects
procedure texStorage2D (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei);
procedure texStorage3D (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; depth: GLsizei);
// WebGL1 legacy entrypoints:
procedure texImage2D (target: GLenum; level: GLint; internalformat: GLint; height: GLsizei; border: GLint; format: GLenum; pixels: TJSArrayBufferView);
procedure texImage2D (target: GLenum; level: GLint; internalformat: GLint; _type: GLenum; source: TJSTexImageSource);
procedure texSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; height: GLsizei; _type: GLenum; pixels: TJSArrayBufferView);
procedure texSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; _type: GLenum; source: TJSTexImageSource);
// WebGL2 entrypoints:
procedure texImage2D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pboOffset: GLintptr);
procedure texImage2D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum);
procedure texImage2D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; srcData: TJSArrayBufferView);
procedure texImage3D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; pboOffset: GLintptr);
procedure texImage3D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum);
procedure texImage3D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; srcData: TJSArrayBufferView);
//procedure texImage3D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; srcData: TJSArrayBufferView);
procedure texSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; pboOffset: GLintptr);
procedure texSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum);
procedure texSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; srcData: TJSArrayBufferView);
procedure texSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum);
//procedure texSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum);
procedure texSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; srcOffset: GLuint);
procedure copyTexSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; y: GLint; width: GLsizei; height: GLsizei);
procedure compressedTexImage2D (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; offset: GLintptr);
procedure compressedTexImage2D (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; srcData: TJSArrayBufferView; srcOffset: GLuint; srcLengthOverride: GLuint);
procedure compressedTexImage3D (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; offset: GLintptr);
procedure compressedTexImage3D (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; depth: GLsizei; border: GLint; srcData: TJSArrayBufferView; srcOffset: GLuint; srcLengthOverride: GLuint);
procedure compressedTexSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; height: GLsizei; format: GLenum; imageSize: GLsizei; offset: GLintptr);
procedure compressedTexSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; height: GLsizei; format: GLenum; srcOffset: GLuint; srcLengthOverride: GLuint);
procedure compressedTexSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; imageSize: GLsizei; offset: GLintptr);
procedure compressedTexSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; srcData: TJSArrayBufferView; srcOffset: GLuint; srcLengthOverride: GLuint);
// Programs and shaders
function getFragDataLocation (_program: TJSWebGLProgram; name: TJSDOMString): GLint;
// Uniforms
procedure uniform1ui (location: TJSWebGLUniformLocation; v0: GLuint);
procedure uniform2ui (location: TJSWebGLUniformLocation; v0: GLuint; v1: GLuint);
procedure uniform3ui (location: TJSWebGLUniformLocation; v0: GLuint; v1: GLuint; v2: GLuint);
procedure uniform4ui (location: TJSWebGLUniformLocation; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint);
procedure uniform1fv (location: TJSWebGLUniformLocation; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform2fv (location: TJSWebGLUniformLocation; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform3fv (location: TJSWebGLUniformLocation; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform4fv (location: TJSWebGLUniformLocation; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform1iv (location: TJSWebGLUniformLocation; data: TJSInt32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform2iv (location: TJSWebGLUniformLocation; data: TJSInt32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform3iv (location: TJSWebGLUniformLocation; data: TJSInt32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform4iv (location: TJSWebGLUniformLocation; data: TJSInt32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform1uiv (location: TJSWebGLUniformLocation; data: TJSUint32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform2uiv (location: TJSWebGLUniformLocation; data: TJSUint32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform3uiv (location: TJSWebGLUniformLocation; data: TJSUint32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform4uiv (location: TJSWebGLUniformLocation; data: TJSUint32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix2fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix3x2fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix4x2fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix2x3fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix3fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix4x3fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix2x4fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix3x4fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix4fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: TJSFloat32List; srcOffset: GLuint; srcLength: GLuint);
// Vertex attribs
procedure vertexAttribI4i (index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint);
procedure vertexAttribI4iv (index: GLuint; values: TJSInt32List);
procedure vertexAttribI4ui (index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint);
procedure vertexAttribI4uiv (index: GLuint; values: TJSUint32List);
procedure vertexAttribIPointer (index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; offset: GLintptr);
// Writing to the drawing buffer
procedure vertexAttribDivisor (index: GLuint; divisor: GLuint);
procedure drawArraysInstanced (mode: GLenum; first: GLint; count: GLsizei; instanceCount: GLsizei);
procedure drawElementsInstanced (mode: GLenum; count: GLsizei; _type: GLenum; offset: GLintptr; instanceCount: GLsizei);
procedure drawRangeElements (mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; offset: GLintptr);
// Reading back pixels
// WebGL1:
procedure readPixels (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum);
// WebGL2:
//procedure readPixels (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum);
procedure readPixels (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; dstOffset: GLuint);
// Multiple Render Targets */
procedure drawBuffers (buffers: GLenumDynArray);
procedure clearBufferfv (buffer: GLenum; drawbuffer: GLint; values: TJSFloat32List; srcOffset: GLuint);
procedure clearBufferiv (buffer: GLenum; drawbuffer: GLint; values: TJSInt32List; srcOffset: GLuint);
procedure clearBufferuiv (buffer: GLenum; drawbuffer: GLint; values: TJSUint32List; srcOffset: GLuint);
procedure clearBufferfi (buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint);
// Query Objects
function createQuery: TJSWebGLQuery;
procedure deleteQuery (query: TJSWebGLQuery);
function isQuery (query: TJSWebGLQuery): GLboolean;
procedure beginQuery (target: GLenum; query: TJSWebGLQuery);
procedure endQuery (target: GLenum);
function getQuery (target: GLenum; pname: GLenum): TJSWebGLQuery;
function getQueryParameter (query: TJSWebGLQuery; pname: GLenum): JSValue;
// Sampler Objects
function createSampler: TJSWebGLSampler;
procedure deleteSampler (sampler: TJSWebGLSampler);
function isSampler (sampler: TJSWebGLSampler): GLboolean;
procedure bindSampler (_unit: GLuint; sampler: TJSWebGLSampler);
procedure samplerParameteri (sampler: TJSWebGLSampler; pname: GLenum; param: GLint);
procedure samplerParameterf (sampler: TJSWebGLSampler; pname: GLenum; param: GLfloat);
function getSamplerParameter (sampler: TJSWebGLSampler; pname: GLenum): JSValue;
// Sync objects
function fenceSync (condition: GLenum; flags: GLbitfield): TJSWebGLSync;
function isSync (sync: TJSWebGLSync): GLboolean;
procedure deleteSync (sync: TJSWebGLSync);
function clientWaitSync (sync: TJSWebGLSync; flags: GLbitfield; timeout: GLuint64): GLenum;
procedure waitSync (sync: TJSWebGLSync; flags: GLbitfield; timeout: GLint64);
function getSyncParameter (sync: TJSWebGLSync; pname: GLenum): JSValue;
// Transform Feedback
function createTransformFeedback: TJSWebGLTransformFeedback;
procedure deleteTransformFeedback (tf: TJSWebGLTransformFeedback);
function isTransformFeedback (tf: TJSWebGLTransformFeedback): GLboolean;
procedure bindTransformFeedback (target: GLenum; tf: TJSWebGLTransformFeedback);
procedure beginTransformFeedback (primitiveMode: GLenum);
procedure endTransformFeedback;
procedure transformFeedbackVaryings (_program: TJSWebGLProgram; varyings: array of TJSDOMString; bufferMode: GLenum);
function getTransformFeedbackVarying (_program: TJSWebGLProgram; index: GLuint): TJSWebGLActiveInfo;
procedure pauseTransformFeedback;
procedure resumeTransformFeedback;
// Uniform Buffer Objects and Transform Feedback Buffers
procedure bindBufferBase (target: GLenum; index: GLuint; buffer: TJSWebGLBuffer);
procedure bindBufferRange (target: GLenum; index: GLuint; buffer: TJSWebGLBuffer; offset: GLintptr; size: GLsizeiptr);
function getIndexedParameter (target: GLenum; index: GLuint): JSValue;
function getUniformIndices (_program: TJSWebGLProgram; uniformNames: array of TJSDOMString): GLuintDynArray;
function getActiveUniforms (_program: TJSWebGLProgram; uniformIndices: GLuintDynArray; pname: GLenum): JSValue;
function getUniformBlockIndex (_program: TJSWebGLProgram; uniformBlockName: TJSDOMString): GLuint;
function getActiveUniformBlockParameter (_program: TJSWebGLProgram; uniformBlockIndex: GLuint; pname: GLenum): JSValue;
function getActiveUniformBlockName (_program: TJSWebGLProgram; uniformBlockIndex: GLuint): TJSDOMString;
procedure uniformBlockBinding (_program: TJSWebGLProgram; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint);
// Vertex Array Objects
function createVertexArray: TJSWebGLVertexArrayObject;
procedure deleteVertexArray (vertexArray: TJSWebGLVertexArrayObject);
function isVertexArray (vertexArray: TJSWebGLVertexArrayObject): GLboolean;
procedure bindVertexArray (_array: TJSWebGLVertexArrayObject);
end;
TJSWebGL2RenderingContext = class external name 'WebGL2RenderingContext' (TJSWebGL2RenderingContextBase);
implementation
end.