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Describe the bug
In the current unreal2 implementation we check whether the ping is 0 but not the ID. In the node implementation players with an ID of 0 are not included in the player output.
Expected behavior
I'm not sure but most likely we should follow the node implementation as there is no documentation on the protocol that I could find.
Describe the bug
In the current unreal2 implementation we check whether the ping is 0 but not the ID. In the node implementation players with an ID of 0 are not included in the player output.
Expected behavior
I'm not sure but most likely we should follow the node implementation as there is no documentation on the protocol that I could find.
Additional context
Node implementation
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