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CONTRIBUTORS.md

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Dash contributors (sorted alphabetically)

  • Anton Gushcha

    • Early contributor who helped with Linux builds and bug fixes.
  • Brandon Littell

    • Primary UI programmer, first implementing Awesomium and later CEF.
    • Created engine states to give game creators flexibility in running different parts of the engine.
  • Colden Cullen

    • The creator of the engine.
    • Core systems and network engineering.
  • Daniel Jost

    • Team lead of Spectral Robot Task Force, acted as the bridge between the game and the engine.
    • Drove engine development from a game programmer's perspective, found many of the early bugs and missing features needed to make a game.
  • Eric Christenson

    • Graphics programmer, worked on deferred rendering and lights.
  • Sean Brennan

    • Lead developer of Speed, the networking library used in Dash.
  • Théo Bueno

    • Early contributor who helped with Linux builds.
  • Timothy Reynolds

    • Lead animation programmer.
    • Implemented Assimp for model loading.
  • Tyler Wozniak

    • Graphics programmer, engine producer for Spring 2014.

Full contributors list.