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Dynamically change "ground" object size based on generated level world for gameLevelAuto #19

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LJArendse opened this issue Jul 20, 2021 · 0 comments
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bug Something isn't working ideas any ideas/thoughts on the topic

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@LJArendse
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Overview

Currently the ground object in the scene "gameLevelAuto" is bigger than the world generated by the GenerateMaze script.
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Suggestion

Make the ground object size dynamic based on the world generated by GenerateMaze
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@LJArendse LJArendse added bug Something isn't working ideas any ideas/thoughts on the topic labels Jul 20, 2021
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