effects-runtime
遵循 Semantic Versioning 2.0.0 语义化版本规范。
- 修订版本号:每周末会进行日常 bugfix 更新(如果有紧急的 bugfix,则任何时候都可发布)。
- 次版本号:每月发布一个带有新特性的向下兼容的版本。
- 主版本号:含有破坏性更新和新特性,不在发布周期内。
2025-01-13
- Chore: add framebuffer creation failed error. #836 @wumaolinmaoan
2025-01-03
2024-12-31
- Feat: 优化富文本大小处理,文本支持垂直对齐。#789 @Sruimeng
- Feat: 增加富文本
overflow
接口。#813 @Sruimeng - Feat: 增加是否禁用
avif/webp
参数。#805 @RGCHN - Feat: 导出 rich-text-loader。#814 @yiiqii
- Refactor: 重构 Stats 插件初始化入参,支持自定义容器和是否可见。#798 @yiiqii
- Refactor: timeline playables structure. #788 @wumaolinmaoan
- Perf: opt timeline evaluate performance. #809 @wumaolinmaoan
- Fix: item render order. #816 @wumaolinmaoan
- Fix: 修复 WebGL 创建失败, player 销毁报错问题。#817 @Sruimeng
- Fix: 修复 threejs 渲染报错。#818 @Sruimeng
- Chore: upgrade devDependencies. #793 @yiiqii
2024-12-27
- Fix: 修复消息元素触发问题。#801 @Sruimeng
- Fix: message item triggering issue caused by time accuracy. #804 @wumaolinmaoan
- Fix: player fps setting. #802 @wumaolinmaoan
2024-12-20
- Perf: opt sprite shader alpha clip performance. #794 @wumaolinmaoan
- Test: 完善部分单测类型,优化帧对比失败提示。#792 @yiiqii
2024-12-16
- Perf: opt particle rotation calculate performance. #787 @wumaolinmaoan
- Fix: 修复富文本自定义字体问题。#784 @Sruimeng
- Fix: restore default font settings in richtext component rendering. #781 @Sruimeng
- Fix: particle system rotation over lifetime always exist. #779 @wumaolinmaoan
- Fix: 补充新增插件的使用时未 install 提示。#778 @yiiqii
- Fix: support rich text type in player and enhance rich text component. #777 @Sruimeng
- Fix: 兼容 SSR 环境 BOM 对象使用前的判断。#767 @RGCHN
- Fix: texture source from cache error. #775 @wumaolinmaoan
- Fix: sprite billboard. #774 @wumaolinmaoan
- Fix: track bindings are set incorrectly when there are reused precompositions. #773 @wumaolinmaoan
- Test: 整理并优化帧对比测试代码。#780 @yiiqii
- Chore: imgui add node graph. #786 @wumaolinmaoan
2024-11-29
- Fix: 修复播放器尺寸计算逻辑,确保在不同环境下正确获取宽高。#762 @Sruimeng
- Fix: composition setVisible and texture load error. #764 @wumaolinmaoan
- Fix: interact mesh rendering has offset. #768 @wumaolinmaoan
- Chore: update frame test old player versio. #770 @wumaolinmaoan
- Chore: imgui add object field. #771 @wumaolinmaoan
- opt imgui assets loading logic
- Chore: add imgui widgets. #765 @wumaolinmaoan
2024-11-26
- Fix: spine transform update. #758 @wumaolinmaoan
- fix: interact mesh render error
- fix: shape data null check
- fix: composition not rendered when auto play false
- Fix: player auto play false rendering. #759 @wumaolinmaoan
- Fix: time precision issues caused by floating point errors. #757 @wumaolinmaoan
2024-11-20
- Feat: cpu particle system. #613 @wumaolinmaoan
- Feat: 增加编译耗时的统计。#660 @yiiqii
- Refactor: expand particle calculation function. #632 @wumaolinmaoan
- Perf: opt CPU particle computing performance. #623 @wumaolinmaoan
- Perf: reduce object gc during particle update. #627 @wumaolinmaoan
- Perf: opt particle calculation performance. #644 @wumaolinmaoan
- Fix: particle linear move calculate. #641 @wumaolinmaoan
- Fix: unit test and particle draw count warning. #654 @wumaolinmaoan
- Fix: composition time reset. #658 @wumaolinmaoan
- Fix: particle reset. #659 @wumaolinmaoan
- Feat: effect component uses track time. #640 @wumaolinmaoan
- Feat: support diffuse render mode and add demo for editor mode. #643 @liuxi150
- Feat: bloom support transparency. #651 @wumaolinmaoan
- Feat: add shape component. #665 @wumaolinmaoan
- Feat: add curve property track. #679 @wumaolinmaoan
- Feat: add rect shape. #685 @wumaolinmaoan
- Feat: add shape component hit test. #698 @wumaolinmaoan
- Feat: add support for shape property in item renderer. #696 @Sruimeng
- Feat: add poly star shape. #705 @wumaolinmaoan
- Feat: shape component support fill color. #715 @wumaolinmaoan
- Feat: shape component support alpha blend. #754 @wumaolinmaoan
- Fix: shape bounding box. #703 @wumaolinmaoan
- Fix: rect shape drawing and bounding box. #723 @wumaolinmaoan
- Fix: shape mask. #729 @wumaolinmaoan
- Feat: 增加音视频插件。#666 @Sruimeng
- Feat(mutilmedia): 增加音视频加载器检查自动播放权限的逻辑。#680 @Sruimeng
- Feat: add autoplay permission check in audio and video loaders. #713 @Sruimeng
- Refactor: 优化插件 assets 调用逻辑。#682 @yiiqii
- Fix(video): 修复视频渲染与元素结束行为不符问题。#690 @Sruimeng
- Fix: 修复 video component 对蒙版的支持。#731 @Sruimeng
- Fix: 修复视频和音频加载插件,简化预编译逻辑并增强视频播放控制。#736 @Sruimeng
- Feat: add material track. #683 @wumaolinmaoan
- Feat: improve the track binding update. #688 @wumaolinmaoan
- Feat: add color and vector4 track. #691 @wumaolinmaoan
- Feat: 增加交互元素拖拽范围修改接口。#689 @RGCHN
- Feat: add vector4 property mixer. #692 @wumaolinmaoan
- Feat: editor mode support external skybox. #697 @liuxi150
- Feat: fake 3d component. #701 @wumaolinmaoan
- Feat: property clip use normalized time. #714 @wumaolinmaoan
- Feat: item active setting. #716 @wumaolinmaoan
- fix: ref compostion
setVisible()
invalid
- fix: ref compostion
- Feat: material add color and mainTexture interface. #722 @wumaolinmaoan
- Feat: 增加富文本插件。#704 @Sruimeng
- Feat: add goto event for composition and improve texture cleanup on destroy. #743 @Sruimeng
- Feat: timeline asset add flattened tracks property. #748 @wumaolinmaoan
- Refactor: remove processTextures dependency on engine. #662 @wumaolinmaoan
- Refactor: vfx item find use BFS. #667 @wumaolinmaoan
- Refactor: 移除无用的
imgUsage
和usedImages
逻辑。#672 @yiiqii- fix(demo): 本地 demo 资源统一到 public 目录下
- style(type): 规范 shape 类型
- Refactor: unify item parent setup. #681 @liuxi150
- Refactor: composition component create. #669 @wumaolinmaoan
- Refactor: post processing setting. #686 @wumaolinmaoan
- Refactor: clean model tree item. #687 @liuxi150
- Refactor: opt shader variant create logic. #712 @wumaolinmaoan
- optimize judgment logic to avoid repeated creation of shader variants
- Refactor: color and vector4 curve value. #730 @wumaolinmaoan
- Refactor: opt global uniforms setting perfromance. #735 @wumaolinmaoan
- add
effects_WorldSpaceCameraPos
shader built-in property
- add
- Refactor: opt render frame add render component logic. #747 @wumaolinmaoan
- Perf: opt lifetime function performance. #596 @wumaolinmaoan
- Fix: player adds composition timing. #635 @wumaolinmaoan
- Fix: 补充
TextDecoder
的适配。#642 @yiiqii - Fix:
onStart
is called twice. #645 @wumaolinmaoan - Fix: composition reverse delay. #648 @wumaolinmaoan
- Fix: remove unnecessary alpha multiplication in color grading. #653 @wumaolinmaoan
- Fix: image asset load error. #663 @wumaolinmaoan
- Fix: 修复
AssetManager
加载 JSON 对象的问题。#668 @yiiqii- style(type): 规范
Image
和Assets
数据类型,并完善AssetManager
相关类型 - test: 补充
AssetManager
及loadScene
单测 - style: 统一 buildin object 使用 spec 中的定义
- style(type): 规范
- Fix: 修复 threejs 粒子渲染问题 & video 无法重播问题。#684 @Sruimeng
- Fix: interact item click invalid when composition restart. #693 @wumaolinmaoan
- Fix: 增加 player
pause
事件。#700 @yiiqii- docs: 补充相关 tsdoc
- Fix: 修复 Spine 元素遮罩问题。#706 @RGCHN
- Fix: on end called too early. #711 @wumaolinmaoan
- Fix: message interact item. #721 @wumaolinmaoan
- Fix: 增加降级插件
window
使用前的判断。#728 @RGCHN - Fix: playable asset export. #737 @wumaolinmaoan
- Fix: color property track create wrong mixer. #738 @wumaolinmaoan
- Chore: imgui add show canvas menu button. #652 @wumaolinmaoan
- Chore: 移除
loadScene
为 scene object 时的动态数据逻辑。#678 @yiiqii - Chore: update specification. #694 @wumaolinmaoan
- Chore: unit test add canvas display. #724 @wumaolinmaoan
- Chore: add half float texture support check. #725 @wumaolinmaoan
- Chore: remove item duration zero error check. #732 @wumaolinmaoan
- Chore: opt composition start logic. #742 @wumaolinmaoan
- Chore: remove test shape interface. #744 @wumaolinmaoan
- Chore: update resource-detection and fix type issue. #752 @yiiqii
- Test: 完善
AssetManager
动态视频单测。#661 @yiiqii - Style: 统一
effectsClass
枚举入参类型。#677 @yiiqii
2024-10-30
2024-09-13
- Fix: 补充 TextDecoder 的适配。#642 @yiiqii
2024-09-10
- Fix: sprite unit test. #636 @wumaolinmaoan
- Fix: draw count value error. #625 @wumaolinmaoan
- Fix: timeline clip end judgment. #626 @wumaolinmaoan
- Fix: 调整 Player disposed 判断,避免 Texture initialize 报错。#616 @yiiqii
- Fix: revert busrt once and disabled property. #615 @yiiqii
- Fix: materal uniform dirty flag setting when shader changed. #614 @wumaolinmaoan
2024-08-30
- Fix: shader compile check on return will block code execute. #609 @yiiqii
- Fix: shader program set twice on async compile. #608 @wumaolinmaoan
- Fix: particle render on composition restart. #607 @wumaolinmaoan
- Fix: 修复 variable text 不生效问题。#606 @Sruimeng
- Fix: 修复倒播和帧对比问题。#598 @RGCHN
- Fix: subcomposition end behavior not rendering as expected. #605 @wumaolinmaoan
- Fix: effect material depthTest and depthMask default value. #602 @wumaolinmaoan
- Fix: reset fps when renderLevel update. #600 @yiiqii
- Fix: runtime 2.0 component export. #597 @wumaolinmaoan
- Fix: stats should dispose when player is dispose. #599 @yiiqii
- Chore: 优化 video 加载失败后报错提示。#577 @Sruimeng
2024-08-26
- Fix: frame animation loop on composition restart. #588 @wumaolinmaoan
2024-08-23
- Fix: Migration of text item animation track. #584 @wumaolinmaoan
2024-08-23
- Fix: Frame animation loop. #580 @wumaolinmaoan
2024-08-22
- Refactor: componentization transformation. #47 #62 #71 #72 #73 #81 #94 #161 #163 #177 #191 #192 #194 #196 #197 #204 #205 #213 #225 #228 #229 #232 #234 #237 #238 #239 #241 #250 #253 #254 #255 #266 #265 #267 #269 #273 #279 #281 #271 #283 #285 #286 #287 #295 #302 #307 #304 #308 #311 #330 #334 #335 #338 #351 #353 #354 #349 #355 #358 #359 #365 #366 #368 #369 #372 #375 #377 #378 #379 #387 #390 #395 #401 #402 #403 #410 #412 #413 #414 #415 #416 #417 #420 #421 #423 #426 #428 #439 #445 #453 #457 #464 #459 #465 #468 #474 #477 #478 #479 #485 #487 #486 #490 #492 #493 #494 #496 #497 #498 #501 #506 #508 #509 #511 #512 #519 #517 #437 #495 #525 #526 #528 #531 #532 #536 #538 #542 #543 #545 #546 #547 #549 #548 #551 #552 #558 #559 #556 #560 #553 #565 #562 #564 #566 #567 #571 #573 @yiiqii @RGCHN @wumaolinmaoan @Sruimeng @liuxi150
- Feat: add EffectComponent hit test. #165 @wumaolinmaoan
- Feat: add effectsClass decorator. #193 @wumaolinmaoan
- Feat: support builtin object. #300 @wumaolinmaoan
- Feat: material texture property. #294 @wumaolinmaoan
- Feat: sprite component api and composition api. #306 @Sruimeng
- Feat: add image asset. #331 @wumaolinmaoan
- Feat: add subMesh and animationClip. #347 @wumaolinmaoan
- Feat: add sub composition track. #411 @wumaolinmaoan
- Feat: add render order. #418 @wumaolinmaoan
- Feat: add miscs. #427 @wumaolinmaoan
- Feat: 修改 Spine 数据结构和加载解析流程。#429 @RGCHN
- Feat: add camera fov ratio. #475 @wumaolinmaoan
- Feat: 增加 Canvas2D 渲染相关帧对比测试。#476 @Sruimeng
- Feat: add gizmo coordinateSpace. #491 @wumaolinmaoan
- Feat: add geometry binary serialize. #505 @wumaolinmaoan
- Feat: Spine 资源的 ECS 改造和旧数据兼容。#520 @RGCHN
- Feat: open awake lifetime function. #572 @wumaolinmaoan
- Refactor: update alipay downgrade plugin. #202 @liuxi150
- Refactor: 移除滤镜相关代码。#297 @yiiqii
- Refactor: 移除动态文本代码,使用文本元素替代。#301 @yiiqii
- Chore: 移除 template v2 的判断,完善数据模版相关单测。#303 @yiiqii
- Refactor: 迁移 fallback 代码,完善相关类型。#332 @yiiqii
- Refactor: 抽离 TextComponentBase,提供给 engine-effects 使用。#454 @yiiqii
- Refactor: event 系统。#488 @Sruimeng
- Feat: add trail scene for custom material testing. #64 @wumaolinmaoan
- Feat: demo add custom material selection menu. #83 @wumaolinmaoan
- Feat: add geometry normals support. #201 @wumaolinmaoan
- Feat: material asset texture property add offset and scale. #231 @wumaolinmaoan
- Feat: add vignette effect. #284 @wumaolinmaoan
- Feat: 增加 Composition/VFXItem setPositionByPixel API。#357 @Sruimeng
- Feat: 移除 Player 初始化参数 gl,不再支持。#376 @yiiqii
- chore: 统一默认 Texture 创建方法
- Feat: 增加 textLayout 及 textStyle 导出。#424 @Sruimeng
- Feat: 更新 inspire 示例的 pre player 版本。#425 @yiiqii
- Feat: add postprocess volume. #510 @wumaolinmaoan
- Perf: opt post process. #524 @wumaolinmaoan
- Feat: add new downgrade plugin and refactor Alipay downgrade plugin. #513 @liuxi150
- Feat: 支持 avif 格式图片的加载。#534 @yiiqii
- Feat: 增加性能监测插件。#544 @Sruimeng
- Feat: 移除粒子 mesh 上的 getPointPosition 方法,增加 particleSystem 上的 getPointPositionByIndex 方法。#554 @RGCHN
- Feat: add shader factory for shader code preprocessing. #557 @liuxi150
- Build: use swc plugin for generate. #240 @yiiqii
- Build: fix windows command line problem. #350 @liuxi150
- Build: 统一 glsl 导入方式为 include,优化部分 glsl。#430 @yiiqii
- Build: 支持抖音小程序。#521 @yiiqii
- Chore: Code consolidation and normalization. #341 @yiiqii
- chore: player 文件代码整理
- style: 规范 framebuffer 和 renderbuffer 拼写
- refactor: 下线不推荐的 handleEnd 回掉,使用 onEnd 替换
- chore: 移除不推荐的 forEach 方法
- Chore: 统一 GLType 类型。#389 @yiiqii
- Chore: 增加插件版本不一致时的错误提示。#404 @yiiqii
- Chore: 增加渲染等级示例并移除 composition 上的 renderLevel。#419 @yiiqii
- Chore: 优化插件版本对比的 Player 版本获取逻辑。#433 @yiiqii
- Chore: 暴露 composition 部分属性和方法。#436 @yiiqii
- Chore: 规范并优化报错信息。#438 @yiiqii
2024-08-02
- Fix: 修复极端情况下 textMesh 销毁时序问题。#535 @Sruimeng
2024-07-26
- Fix: 增加 Spine 元素新旧缩放规则下大小转换函数,兼容老版本问题。#522 @RGCHN
2024-07-19
- Fix: 修复微信小程序 spine 和 model 插件的支持。#507 @Sruimeng
2024-07-12
- Fix: Spine 插件缩放兼容相机水平裁切。#500 @RGCHN
2024-07-08
2024-07-02
- Fix: 修复 fontSize 导致的文本布局问题。#469 @Sruimeng
2024-06-28
- Feat: 增加交互元素控制参数。#443 @RGCHN
- Feat: 增加加载时分段时长。#442 @Sruimeng
- Feat: 增加合成和 Spine 元素接口。#432 @RGCHN
- Build: 增加 alpha/beta 发布命令。#434 @yiiqii
- Fix: 修复多行文字上下对齐问题。#455 #456 @Sruimeng
- Fix: transparent object sort problem. #458 @liuxi150
2024-06-21
- Fix: base color index problem. #441 @liuxi150
2024-06-05
2024-06-03
- Feat: 增加支付宝小程序兼容和打包处理。#370 @RGCHN
- Feat: Spine 升级和缩放规则修改。#367 @RGCHN
- Fix: 移除 player 销毁时触发 webglcontextlost 事件。#371 @RGCHN
- Test: fix frame compare. #386 @liuxi150
2024-05-29
- Fix: 增加渲染过程中错误捕捉。#380 @Sruimeng
2024-05-17
- Fix: 修复 iOS11/12 fontFamily 解析错误问题。#356 #361 @Sruimeng @yiiqii
- Fix: 兼容 Spine 产物没有 default 皮肤的情况。#352 @RGCHN
2024-05-14
- Fix: 3d editor problem. #344 @liuxi150
2024-05-10
- Feat: 陀螺仪以用户初始角度作变化基准。#323 @RGCHN
2024-05-06
- Fix: BEZIER_CURVE_PATH 计算返回都改为 Vector3。#326 @RGCHN
2024-04-28
2024-04-26
- Fix: 修复多次引用同一个预合成元素的渲染顺序问题。#312 @RGCHN
- Fix: 预合成元素初始化时未创建的问题。#309 @RGCHN
- Fix: 修复预合成缩放设置不生效的问题。#296 @RGCHN
2024-04-19
- Fix: image template variables is images. #282 @Sruimeng
2024-04-16
2024-04-12
- Fix: 修复更新顺序导致的图层大小继承问题。#256 @RGCHN
2024-04-09
- Fix: 修复 reusable 时消息元素结束无法触发的问题。#247 @RGCHN
2024-04-08
- Fix: 修复 assetManager 参数未隔离的问题。#242 @RGCHN
- Fix: 修复 fonts 和 bins 文件路径问题。#226 @RGCHN
- Fix: 修复像素和世界坐标转换错误。#233 @RGCHN
- Fix: miniprogram canvas type. #230 @Sruimeng
2024-03-22
- Fix: 兼容数据模板文本修改方式。#214 @Sruimeng
2024-03-15
- Fix: 修复
loadScene
的类型推断问题。#206 @RGCHN - Fix: 修复 spine 动作切换闪烁问题。#200 @RGCHN
- Fix: text line height bug with
setFontSize
. #199 @Sruimeng - Test: fix memory cases. #190 @liuxi150
2024-03-01
- Fix: 修复
Arraybuffer
导致的 Spine 版本信息获取错误。#179 @RGCHN - Fix: add type assertion for
isString
util function. #171 @zheeeng - Fix: 增加
loadScene
中函数错误捕获。#164 @RGCHN - Fix: 修复
AssetManager
定时器未及时取消的问题。#159 @RGCHN
2024-01-30
- Feat: Import spine-core by npm package instead of copy code. #59 @RGCHN
- Refactor: handleEnd 改为 onEnd 并注释。#92 @RGCHN
- Refactor: 重构日志函数,采用独立函数实现。#150 @RGCHN
- Fix(build): 修复 spine-core 不编译的问题。#128 @yiiqii
- Perf: remove polyfill, add compat lint rules. #126 @yiiqii
- chore: replace Object.values with Object.keys
- chore: update specification for remove Object.entries as it is not supported on low-end devices
- build: add eslint plugin compat for auto check browser compatibility
2024-01-26
- Fix: windows shader compile problem and update case test player version. #141 @liuxi150
- Fix: 修复合成重播时 Spine 元素的内存泄漏。#116 @RGCHN
- Fix: 去除多余的 WebGL 版本不一致警告。#115 @liuxi150
- Test: 修复预合成顺序单测。#140 @RGCHN
- Style: 图片加载错误提示优化。#143 @RGCHN
2024-01-22
- Fix: 修复预合成的渲染顺序问题。#132 @RGCHN
2024-01-16
- Fix: 3d resize problem. #118 @liuxi150
2024-01-12
- Fix: 增加编辑器错误的处理。#107 @RGCHN
- Perf: 优化合成的时间跳转逻辑。#106 @RGCHN
- Fix: 修复粒子重播时无法点击的问题。#105 @RGCHN
- Fix(demo): iOS postMessage targetOrigin is required. #104 @yiiqii
2024-01-05
- Fix: 合成销毁后画面未清空。#91 @RGCHN
- Fix: 修复重复 load 时数据模板无法更新的问题。#89 @RGCHN
- Fix: Spine 顶点超出限制的 batch 问题。#86 @RGCHN
- Fix: 修复粒子和相机的跟随移动问题。#85 @RGCHN
- Fix: 配置 reusable 时 spine 元素未按预期消失。#84 @RGCHN
- Fix: spine 首帧无 mesh 时导致的渲染错误。#82 @RGCHN
- Perf: 优化多次加载时的图片更新逻辑。#96 @RGCHN
- Chore: add Github issue template. #87 @zheeeng
2023-12-22
- Fix: Fix the frame drop problem caused by ticker. #65 @wumaolinmaoan
- Fix: Spine 元素的纹理获取和动作设置问题。#63 @RGCHN
- Fix: 多层蒙版穿透问题。#60 @RGCHN
- Fix: Gizmo rendering problem. #58 @liuxi150
- Fix: Render sprite incorrectly when config reusable caused by diff algorithm. #45 @RGCHN
- Fix: Typo and refactor code style. #24 @zheeeng
- Perf: Add JSON.stringify to show load error message. #42 @RGCHN
- Chore: Update math library version. #61 @liuxi150
2023-12-19
- Fix: Render bugs caused by diff algorithm and pre-comp. #53 @RGCHN
2023-12-14
- Fix: Error about delay and disappear in pre-comp item. #38 @RGCHN
2023-12-11
- Feat: 支持直接解析和播放预合成,统一数学库。#3cd9c82
- Fix: Solve pre composition problem in 3D plugin. #27 @liuxi150
- Fix: Errors about visible and transform when setting. #25 @RGCHN
- Fix: HitTest bug in pre-composition. #9 @RGCHN
- Fix: 修复拖拽问题。#8 @liuxi150
- Fix: Add id and transform setting from pre-composition item. #5 @RGCHN
- Chore: Auto tigger bot review for specific branches. #23 @zheeeng
- Test: Fix plugin unit test. #28 @liuxi150
- Test: Fix unit and case test problems. #26 @liuxi150
- Build: Support CHANGELOG generation script. #4 @yiiqii
- Build: Add vite legacy polyfill. #29 @yiiqii
2023-12-04
- Feat: Add name suggestion after player dispose. #6 @RGCHN
- Fix: Plugin error message optimization. #10 @liuxi150
- Fix: setRotation does not work after rotate in transform. #11 @RGCHN
- Chore: Add dependabot. #14 @zheeeng
- Chore: Add top language and license badge for README.md. #13 @zheeeng
2023-11-21
init