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Shader validation error: Function [42] 'calculateAshblazingSet' is invalid
┌─ :1784:1
│
1784 │ ╭ fn calculateAshblazingSet(
1785 │ │ p_x: ptr<function, ComputedStats>,
1786 │ │ p_state: ptr<function, ConditionalState>,
1787 │ │ hitMulti: f32,
· │
1795 │ │
1796 │ │ return 0;
│ │ ^ naga::Expression [23]
│ ╰───────────^ naga::Function [42]
│
= The `return` value Some([23]) does not match the function return value
Screenshots
Additional Information
I am aware Firefox Nightly is not a stable environment, and as such could cause issues that don't matter. I apologize if this is the case, but it was the only way to enable GPU acceleration via Firefox.
The text was updated successfully, but these errors were encountered:
Issue Template
Description
On Firefox Nightly
136.0a1 (2025-01-15) (64-bit)
, using GPU acceleration while using Relic Optimizer causes a shader compilation issueSteps to Reproduce
Expected Behavior
No shader compilation issues
Actual Behavior
A shader compilation issue occurs,
Screenshots
Additional Information
I am aware Firefox Nightly is not a stable environment, and as such could cause issues that don't matter. I apologize if this is the case, but it was the only way to enable GPU acceleration via Firefox.
The text was updated successfully, but these errors were encountered: