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Found this in the logs (/var/log/google.log) while running
4462f1dd8d87f957d3681e04f4a2c1a01c4363b3
timers.js:96
if (!process.listeners('uncaughtException').length) throw e;
^
TypeError: Cannot read property 'displayName' of undefined
at [object Object].dealDmg (../shared/core/GameEngine.js:394:73)
at [object Object].onTouch (../shared/weaponinstances/LandmineDisk.js:83:15)
at [object Object].onCollisionTouch (../shared/core/GameEngine.js:155:20)
at Object.PostSolve (../shared/core/GameEngine.js:121:16)
at b2ContactListener.PostSolve (../shared/core/PhysicsEngine.js:68:17)
at b2Island.Report (../shared/core/box2D.js:5673:26)
at b2Island.SolveTOI (../shared/core/box2D.js:5660:12)
at b2World.SolveTOI (../shared/core/box2D.js:6449:17)
at b2World.Step (../shared/core/box2D.js:5978:15)
at [object Object].update (../shared/core/PhysicsEngine.js:75:16)
One this happened, requests were no longer being handled.
We need to make the games server more robust.
Original issue reported on code.google.com by [email protected] on 6 Feb 2013 at 11:49
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 6 Feb 2013 at 11:49The text was updated successfully, but these errors were encountered: