You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is actually somewhat tricky because of the way setRotation/Scale()
decompose the underlying transformation matrix. It would be better to find a
way to handle this case, rather than disallowing negative values, because being
able to flip a layer H/V is pretty useful.
See also:
https://groups.google.com/d/topic/gwt-forplay/ZcE-qLuVbBs/discussion
Original issue reported on code.google.com by [email protected] on 2 Jun 2011 at 5:11
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 2 Jun 2011 at 5:11The text was updated successfully, but these errors were encountered: