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Transform.setScale() should handle negative values correctly, or disallow them #32

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GoogleCodeExporter opened this issue Mar 27, 2015 · 1 comment

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@GoogleCodeExporter
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This is actually somewhat tricky because of the way setRotation/Scale() 
decompose the underlying transformation matrix. It would be better to find a 
way to handle this case, rather than disallowing negative values, because being 
able to flip a layer H/V is pretty useful.

See also:
  https://groups.google.com/d/topic/gwt-forplay/ZcE-qLuVbBs/discussion

Original issue reported on code.google.com by [email protected] on 2 Jun 2011 at 5:11

@GoogleCodeExporter
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Issue 30 has been merged into this issue.

Original comment by [email protected] on 7 Jun 2011 at 1:30

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