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simulatedWorld.h
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simulatedWorld.h
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#ifndef __APOLO__SIMULATED_WORLD__H
#define __APOLO__SIMULATED_WORLD__H
#include "mrcore.h"
#include "faceWindow.h"
#include "initialProperties.h"
#include "objectSelection.h"
#include "childView.h"
#include "tree.h"
#include <wx/wx.h>
#include <wx/treectrl.h>
#include <wx/msw/msgdlg.h>
class MainWindow;
class SimulatedWorld
{
public:
SimulatedWorld(World *world);
~SimulatedWorld();
ObjectSelection *sel;
wxTreeItemId getTreeItem(){return mainNode;}
string getName(){return name;}
void setName(string _name){ name=_name; childView->SetTitle(_name);}
void setObjConnected(bool con){objConnected=con;}
bool IsObjectConnected(){return objConnected;}
void AddObject(wxWindowID id);
SimpleJoint* AddJoint();
void DeleteObject(wxTreeItemId itemId);
World *getWorld(){return m_world;}
ChildView* getChild(){return childView;}
void SetCopiedDesign(vector<Vector2D> Copy);
vector<Vector2D> GetCopiedDesign(){return CopiedDesign;}
void CleanClipboard(){CopiedDesign.clear();};
//Link methods
void SetEntityToLink(PositionableEntity* pos){EntityToLink=pos;}
PositionableEntity* GetEntityToLink(){return EntityToLink;}
void InsertId(wxTreeItemId id){ItemsId.push_back(id);}
void InsertItem(PositionableEntity* item){Items.push_back(item);}
vector<wxTreeItemId> getItemsId(){return ItemsId;}
vector<PositionableEntity*> getItems(){return Items;}
bool checkAddedItem(PositionableEntity* pos);
void InitializeItemsVectors();
bool checkLink(PositionableEntity* linker,PositionableEntity* linked);
Tree* getTree(){return tree;}
static MainWindow *mainWin;
static Tree *tree;
private:
bool objConnected;
wxTreeItemId mainNode;
string name;
ChildView* childView;
World* m_world;
vector<Vector2D> CopiedDesign;
PositionableEntity* EntityToLink;
wxTreeItemId IdToLink;
vector<wxTreeItemId> ItemsId;
vector<PositionableEntity*> Items;
wxMessageDialog* CompOption;
};
#endif //__APOLO__SIMULATED_WORLD__H