Skip to content

Commit 6b1128c

Browse files
committed
EOL normalization
1 parent b6c3481 commit 6b1128c

File tree

190 files changed

+46679
-46676
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

190 files changed

+46679
-46676
lines changed

.gitattributes

+3
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,3 @@
1+
* text=auto
2+
3+
*.cmd text eol=crlf

Box2D/Box2D-License.txt

+18-18
Original file line numberDiff line numberDiff line change
@@ -1,18 +1,18 @@
1-
Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
2-
3-
This software is provided 'as-is', without any express or implied
4-
warranty. In no event will the authors be held liable for any damages
5-
arising from the use of this software.
6-
7-
Permission is granted to anyone to use this software for any purpose,
8-
including commercial applications, and to alter it and redistribute it
9-
freely, subject to the following restrictions:
10-
11-
1. The origin of this software must not be misrepresented; you must not
12-
claim that you wrote the original software. If you use this software
13-
in a product, an acknowledgment in the product documentation would be
14-
appreciated but is not required.
15-
2. Altered source versions must be plainly marked as such, and must not be
16-
misrepresented as being the original software.
17-
3. This notice may not be removed or altered from any source distribution.
18-
1+
Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
2+
3+
This software is provided 'as-is', without any express or implied
4+
warranty. In no event will the authors be held liable for any damages
5+
arising from the use of this software.
6+
7+
Permission is granted to anyone to use this software for any purpose,
8+
including commercial applications, and to alter it and redistribute it
9+
freely, subject to the following restrictions:
10+
11+
1. The origin of this software must not be misrepresented; you must not
12+
claim that you wrote the original software. If you use this software
13+
in a product, an acknowledgment in the product documentation would be
14+
appreciated but is not required.
15+
2. Altered source versions must be plainly marked as such, and must not be
16+
misrepresented as being the original software.
17+
3. This notice may not be removed or altered from any source distribution.
18+

Box2D/Box2D.h

+68-68
Original file line numberDiff line numberDiff line change
@@ -1,68 +1,68 @@
1-
/*
2-
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3-
*
4-
* This software is provided 'as-is', without any express or implied
5-
* warranty. In no event will the authors be held liable for any damages
6-
* arising from the use of this software.
7-
* Permission is granted to anyone to use this software for any purpose,
8-
* including commercial applications, and to alter it and redistribute it
9-
* freely, subject to the following restrictions:
10-
* 1. The origin of this software must not be misrepresented; you must not
11-
* claim that you wrote the original software. If you use this software
12-
* in a product, an acknowledgment in the product documentation would be
13-
* appreciated but is not required.
14-
* 2. Altered source versions must be plainly marked as such, and must not be
15-
* misrepresented as being the original software.
16-
* 3. This notice may not be removed or altered from any source distribution.
17-
*/
18-
19-
#ifndef BOX2D_H
20-
#define BOX2D_H
21-
22-
/**
23-
\mainpage Box2D API Documentation
24-
25-
\section intro_sec Getting Started
26-
27-
For documentation please see http://box2d.org/documentation.html
28-
29-
For discussion please visit http://box2d.org/forum
30-
*/
31-
32-
// These include files constitute the main Box2D API
33-
34-
#include <Box2D/Common/b2Settings.h>
35-
#include <Box2D/Common/b2Draw.h>
36-
#include <Box2D/Common/b2Timer.h>
37-
38-
#include <Box2D/Collision/Shapes/b2CircleShape.h>
39-
#include <Box2D/Collision/Shapes/b2EdgeShape.h>
40-
#include <Box2D/Collision/Shapes/b2ChainShape.h>
41-
#include <Box2D/Collision/Shapes/b2PolygonShape.h>
42-
43-
#include <Box2D/Collision/b2BroadPhase.h>
44-
#include <Box2D/Collision/b2Distance.h>
45-
#include <Box2D/Collision/b2DynamicTree.h>
46-
#include <Box2D/Collision/b2TimeOfImpact.h>
47-
48-
#include <Box2D/Dynamics/b2Body.h>
49-
#include <Box2D/Dynamics/b2Fixture.h>
50-
#include <Box2D/Dynamics/b2WorldCallbacks.h>
51-
#include <Box2D/Dynamics/b2TimeStep.h>
52-
#include <Box2D/Dynamics/b2World.h>
53-
54-
#include <Box2D/Dynamics/Contacts/b2Contact.h>
55-
56-
#include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
57-
#include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
58-
#include <Box2D/Dynamics/Joints/b2GearJoint.h>
59-
#include <Box2D/Dynamics/Joints/b2MotorJoint.h>
60-
#include <Box2D/Dynamics/Joints/b2MouseJoint.h>
61-
#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
62-
#include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
63-
#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
64-
#include <Box2D/Dynamics/Joints/b2RopeJoint.h>
65-
#include <Box2D/Dynamics/Joints/b2WeldJoint.h>
66-
#include <Box2D/Dynamics/Joints/b2WheelJoint.h>
67-
68-
#endif
1+
/*
2+
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3+
*
4+
* This software is provided 'as-is', without any express or implied
5+
* warranty. In no event will the authors be held liable for any damages
6+
* arising from the use of this software.
7+
* Permission is granted to anyone to use this software for any purpose,
8+
* including commercial applications, and to alter it and redistribute it
9+
* freely, subject to the following restrictions:
10+
* 1. The origin of this software must not be misrepresented; you must not
11+
* claim that you wrote the original software. If you use this software
12+
* in a product, an acknowledgment in the product documentation would be
13+
* appreciated but is not required.
14+
* 2. Altered source versions must be plainly marked as such, and must not be
15+
* misrepresented as being the original software.
16+
* 3. This notice may not be removed or altered from any source distribution.
17+
*/
18+
19+
#ifndef BOX2D_H
20+
#define BOX2D_H
21+
22+
/**
23+
\mainpage Box2D API Documentation
24+
25+
\section intro_sec Getting Started
26+
27+
For documentation please see http://box2d.org/documentation.html
28+
29+
For discussion please visit http://box2d.org/forum
30+
*/
31+
32+
// These include files constitute the main Box2D API
33+
34+
#include <Box2D/Common/b2Settings.h>
35+
#include <Box2D/Common/b2Draw.h>
36+
#include <Box2D/Common/b2Timer.h>
37+
38+
#include <Box2D/Collision/Shapes/b2CircleShape.h>
39+
#include <Box2D/Collision/Shapes/b2EdgeShape.h>
40+
#include <Box2D/Collision/Shapes/b2ChainShape.h>
41+
#include <Box2D/Collision/Shapes/b2PolygonShape.h>
42+
43+
#include <Box2D/Collision/b2BroadPhase.h>
44+
#include <Box2D/Collision/b2Distance.h>
45+
#include <Box2D/Collision/b2DynamicTree.h>
46+
#include <Box2D/Collision/b2TimeOfImpact.h>
47+
48+
#include <Box2D/Dynamics/b2Body.h>
49+
#include <Box2D/Dynamics/b2Fixture.h>
50+
#include <Box2D/Dynamics/b2WorldCallbacks.h>
51+
#include <Box2D/Dynamics/b2TimeStep.h>
52+
#include <Box2D/Dynamics/b2World.h>
53+
54+
#include <Box2D/Dynamics/Contacts/b2Contact.h>
55+
56+
#include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
57+
#include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
58+
#include <Box2D/Dynamics/Joints/b2GearJoint.h>
59+
#include <Box2D/Dynamics/Joints/b2MotorJoint.h>
60+
#include <Box2D/Dynamics/Joints/b2MouseJoint.h>
61+
#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
62+
#include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
63+
#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
64+
#include <Box2D/Dynamics/Joints/b2RopeJoint.h>
65+
#include <Box2D/Dynamics/Joints/b2WeldJoint.h>
66+
#include <Box2D/Dynamics/Joints/b2WheelJoint.h>
67+
68+
#endif

0 commit comments

Comments
 (0)