From d5187632b771fce14c324d5f5212c3507c15cc03 Mon Sep 17 00:00:00 2001 From: Ambrose Date: Mon, 17 Nov 2025 21:06:18 -0500 Subject: [PATCH 1/8] Update localization for Improved Grab, Knockdown and Push - Closes #20712 --- packs/bestiary-ability-glossary-srd/improved-grab.json | 2 +- packs/bestiary-ability-glossary-srd/improved-knockdown.json | 2 +- packs/bestiary-ability-glossary-srd/improved-push.json | 2 +- static/lang/en.json | 6 +++--- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/packs/bestiary-ability-glossary-srd/improved-grab.json b/packs/bestiary-ability-glossary-srd/improved-grab.json index 991be05a510..d0f847c85fa 100644 --- a/packs/bestiary-ability-glossary-srd/improved-grab.json +++ b/packs/bestiary-ability-glossary-srd/improved-grab.json @@ -11,7 +11,7 @@ }, "category": "offensive", "description": { - "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]


@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, "publication": { "license": "ORC", diff --git a/packs/bestiary-ability-glossary-srd/improved-knockdown.json b/packs/bestiary-ability-glossary-srd/improved-knockdown.json index 98698fb738a..b7d7940a0be 100644 --- a/packs/bestiary-ability-glossary-srd/improved-knockdown.json +++ b/packs/bestiary-ability-glossary-srd/improved-knockdown.json @@ -11,7 +11,7 @@ }, "category": "offensive", "description": { - "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]


@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, "publication": { "license": "ORC", diff --git a/packs/bestiary-ability-glossary-srd/improved-push.json b/packs/bestiary-ability-glossary-srd/improved-push.json index 628d9bf12ec..412df1c5e6f 100644 --- a/packs/bestiary-ability-glossary-srd/improved-push.json +++ b/packs/bestiary-ability-glossary-srd/improved-push.json @@ -11,7 +11,7 @@ }, "category": "offensive", "description": { - "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]


@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, "publication": { "license": "ORC", diff --git a/static/lang/en.json b/static/lang/en.json index 5fa933b7a12..5fd4043f890 100644 --- a/static/lang/en.json +++ b/static/lang/en.json @@ -3192,9 +3192,9 @@ "GreaterConstrict": "

The monster deals the listed amount of damage to any number of creatures @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained} by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls @UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf]{Unconscious}, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.

", "GreaterDarkvision": "

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

", "GolemAntimagic": "

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

", - "ImprovedGrab": "

Requirements The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}


Effect If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead spend an action to use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

", - "ImprovedKnockdown": "

Requirements The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry


Effect The monster attempts to [[/act trip]] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.

", - "ImprovedPush": "

The monster can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.t6cx9FOODmeZQNYl]{Push} as a free action triggered by a hit with its initial attack.

", + "ImprovedGrab": "The monster can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr]{Grab} as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}.

", + "ImprovedKnockdown": "The monster can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu]{Knockdown} as a free action triggered by a hit with its initial attack.", + "ImprovedPush": "The monster can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.t6cx9FOODmeZQNYl]{Push} as a free action triggered by a hit with its initial attack.", "Knockdown": "

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry


Effect The monster attempts to [[/act trip]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

", "Lifesense": "

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

", "LightBlindness": "

When first exposed to bright light, the monster is @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Dazzled}.

", From bd24b4e622540116f0667a810a021bb9f6414a6b Mon Sep 17 00:00:00 2001 From: Ambrose Date: Tue, 18 Nov 2025 19:20:45 -0500 Subject: [PATCH 2/8] Update en.json --- static/lang/en.json | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/static/lang/en.json b/static/lang/en.json index 5fd4043f890..4565f4f0536 100644 --- a/static/lang/en.json +++ b/static/lang/en.json @@ -3193,8 +3193,9 @@ "GreaterDarkvision": "

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

", "GolemAntimagic": "

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

", "ImprovedGrab": "The monster can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr]{Grab} as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}.

", - "ImprovedKnockdown": "The monster can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu]{Knockdown} as a free action triggered by a hit with its initial attack.", - "ImprovedPush": "The monster can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.t6cx9FOODmeZQNYl]{Push} as a free action triggered by a hit with its initial attack.", + "ImprovedGrab": "

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}


Effect If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}.

", + "ImprovedKnockdown": "

Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry


Effect The monster attempts to [[/act trip]] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.

", + "ImprovedPush": "

Trigger The monster's last action was a successful Strike that lists Push in its damage entry


Effect The monster attempts to [[/act shove]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

", "Knockdown": "

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry


Effect The monster attempts to [[/act trip]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

", "Lifesense": "

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

", "LightBlindness": "

When first exposed to bright light, the monster is @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Dazzled}.

", From 68306f229ba0a6c50b94c4f268de4b0e56f21d8f Mon Sep 17 00:00:00 2001 From: Ambrose Date: Tue, 18 Nov 2025 19:21:40 -0500 Subject: [PATCH 3/8] Update en.json --- static/lang/en.json | 1 - 1 file changed, 1 deletion(-) diff --git a/static/lang/en.json b/static/lang/en.json index 4565f4f0536..5c41d8847b7 100644 --- a/static/lang/en.json +++ b/static/lang/en.json @@ -3192,7 +3192,6 @@ "GreaterConstrict": "

The monster deals the listed amount of damage to any number of creatures @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained} by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls @UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf]{Unconscious}, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.

", "GreaterDarkvision": "

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

", "GolemAntimagic": "

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} for [[/gmr 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
", - "ImprovedGrab": "The monster can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr]{Grab} as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}.

", "ImprovedGrab": "

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}


Effect If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}.

", "ImprovedKnockdown": "

Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry


Effect The monster attempts to [[/act trip]] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.

", "ImprovedPush": "

Trigger The monster's last action was a successful Strike that lists Push in its damage entry


Effect The monster attempts to [[/act shove]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

", From b3fce35ce68c6839dc54879093555b8ae0c451c0 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Tue, 18 Nov 2025 19:22:16 -0500 Subject: [PATCH 4/8] Simplify description in improved-grab.json Removed redundant description from improved-grab.json. --- packs/bestiary-ability-glossary-srd/improved-grab.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/bestiary-ability-glossary-srd/improved-grab.json b/packs/bestiary-ability-glossary-srd/improved-grab.json index d0f847c85fa..991be05a510 100644 --- a/packs/bestiary-ability-glossary-srd/improved-grab.json +++ b/packs/bestiary-ability-glossary-srd/improved-grab.json @@ -11,7 +11,7 @@ }, "category": "offensive", "description": { - "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]


@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, "publication": { "license": "ORC", From 76e0d35ac820542648ad69e3320d80fb259398a9 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Tue, 18 Nov 2025 19:22:33 -0500 Subject: [PATCH 5/8] Simplify description for Improved Knockdown ability Removed redundant localization reference in description. --- packs/bestiary-ability-glossary-srd/improved-knockdown.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/bestiary-ability-glossary-srd/improved-knockdown.json b/packs/bestiary-ability-glossary-srd/improved-knockdown.json index b7d7940a0be..98698fb738a 100644 --- a/packs/bestiary-ability-glossary-srd/improved-knockdown.json +++ b/packs/bestiary-ability-glossary-srd/improved-knockdown.json @@ -11,7 +11,7 @@ }, "category": "offensive", "description": { - "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]


@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, "publication": { "license": "ORC", From 7ae9b1a876c4585bc7cfbefe58d0e56d300efb96 Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Tue, 18 Nov 2025 19:22:51 -0500 Subject: [PATCH 6/8] Simplify description for Improved Push ability Removed redundant localization reference from description. --- packs/bestiary-ability-glossary-srd/improved-push.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packs/bestiary-ability-glossary-srd/improved-push.json b/packs/bestiary-ability-glossary-srd/improved-push.json index 412df1c5e6f..628d9bf12ec 100644 --- a/packs/bestiary-ability-glossary-srd/improved-push.json +++ b/packs/bestiary-ability-glossary-srd/improved-push.json @@ -11,7 +11,7 @@ }, "category": "offensive", "description": { - "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]


@Localize[PF2E.NPC.Abilities.Glossary.Push]

" + "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, "publication": { "license": "ORC", From 8b092012a22f29eccbcfc6372e7c81c099ae26c1 Mon Sep 17 00:00:00 2001 From: Ambrose Date: Sat, 22 Nov 2025 20:07:22 -0500 Subject: [PATCH 7/8] Update en.json --- static/lang/en.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/static/lang/en.json b/static/lang/en.json index 5c41d8847b7..bd78b6fc5e2 100644 --- a/static/lang/en.json +++ b/static/lang/en.json @@ -3192,7 +3192,7 @@ "GreaterConstrict": "

The monster deals the listed amount of damage to any number of creatures @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained} by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls @UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf]{Unconscious}, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.

", "GreaterDarkvision": "

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

", "GolemAntimagic": "

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} for [[/gmr 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
", - "ImprovedGrab": "

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}


Effect If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}.

", + "ImprovedGrab": "

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}


Effect If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

", "ImprovedKnockdown": "

Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry


Effect The monster attempts to [[/act trip]] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.

", "ImprovedPush": "

Trigger The monster's last action was a successful Strike that lists Push in its damage entry


Effect The monster attempts to [[/act shove]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

", "Knockdown": "

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry


Effect The monster attempts to [[/act trip]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

", From 900a8044996bbdd07240381d3cfddf93939ae61f Mon Sep 17 00:00:00 2001 From: Ambrose <45524683+ammalagonc@users.noreply.github.com> Date: Sat, 22 Nov 2025 22:04:58 -0500 Subject: [PATCH 8/8] Update static/lang/en.json Co-authored-by: pedrogrullada <103401186+pedrogrullada@users.noreply.github.com> --- static/lang/en.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/static/lang/en.json b/static/lang/en.json index bd78b6fc5e2..e10be2d0075 100644 --- a/static/lang/en.json +++ b/static/lang/en.json @@ -3194,7 +3194,7 @@ "GolemAntimagic": "

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3]{Slowed 1} for [[/gmr 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
", "ImprovedGrab": "

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}


Effect If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

", "ImprovedKnockdown": "

Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry


Effect The monster attempts to [[/act trip]] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.

", - "ImprovedPush": "

Trigger The monster's last action was a successful Strike that lists Push in its damage entry


Effect The monster attempts to [[/act shove]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

", + "ImprovedPush": "

Trigger The monster's last action was a successful Strike that lists Improved Push in its damage entry


Effect The monster attempts to [[/act shove]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Improved Push lists a distance, change the distance the creature is pushed on a success to that distance.

", "Knockdown": "

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry


Effect The monster attempts to [[/act trip]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

", "Lifesense": "

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

", "LightBlindness": "

When first exposed to bright light, the monster is @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{Dazzled}.

",