From 90cddf1f9a06a05f4e62f28cc613fd0c66ff56d1 Mon Sep 17 00:00:00 2001 From: Amigoliath <65095869+Amigoliath@users.noreply.github.com> Date: Thu, 9 Nov 2023 22:53:41 -0500 Subject: [PATCH] Updated to 4.19.0b --- content/skyrim-se/sss/builds/bosmer-mage.md | 4 +- .../skyrim-se/sss/builds/breton-warrior.md | 14 +- content/skyrim-se/sss/builds/dunmer-monk.md | 4 +- .../skyrim-se/sss/builds/imperial-thief.md | 8 +- .../skyrim-se/sss/builds/nord-witchhunter.md | 4 +- .../sss/builds/redguard-barbarian.md | 12 +- content/skyrim-se/sss/changelog.md | 154 ++++++++++++++++++ content/skyrim-se/sss/gameplay-guide.md | 27 +-- content/skyrim-se/sss/installation-guide.md | 4 +- 9 files changed, 194 insertions(+), 37 deletions(-) diff --git a/content/skyrim-se/sss/builds/bosmer-mage.md b/content/skyrim-se/sss/builds/bosmer-mage.md index 9a4ad696..9414e3f8 100644 --- a/content/skyrim-se/sss/builds/bosmer-mage.md +++ b/content/skyrim-se/sss/builds/bosmer-mage.md @@ -367,9 +367,9 @@ Sneak Spell Attacks make up the bulk of your damage when things go well so make * **Fortify Sneak:** *You are 25% better at sneaking.* * **Muffle:** *You make 50% less noise while moving.* -* **Fortify Movement Speed:** *Your Movement Speed is increased by 20%.* +* **Fortify Carry Weight:** *Your Carry Weight is increased by 50.* -Sneaking is something you do often so it's only natural for your footwear choices to revolve around it. The sneakier you are, the more havok you can wreak without anyone counterattacking. It's a win/win. +Sneaking is something you do often so it's only natural for your footwear choices to revolve around it. The sneakier you are, the more havok you can wreak without anyone counterattacking. It's a win/win. Carry Weight is another decent option as it allows you to carry more staves and scrolls into the field. #### Necklace diff --git a/content/skyrim-se/sss/builds/breton-warrior.md b/content/skyrim-se/sss/builds/breton-warrior.md index 53fe0624..c5d313eb 100644 --- a/content/skyrim-se/sss/builds/breton-warrior.md +++ b/content/skyrim-se/sss/builds/breton-warrior.md @@ -318,7 +318,7 @@ The perfect defensive shout for a defensive warrior. Extra Armor Rating in its f * **Kest:** *Deals 100 Shock damage to Health and Magicka.* * **Meditation:** *Lightning Breath deals extra Magicka damage over 30 seconds.* -The warrior lacks ranged options, making them especially vulnerable to enemies who cast spells at a distance. Lightning Breath works to drain them of Magicka to use for that, especially so with the meditation. +The warrior prefers to be in melee, leaving them especially annoyed by enemies who cast spells at a distance. Lightning Breath works to drain them of Magicka to use for that, especially so with the meditation. #### Subdue *Cooldown: 60/90/120 seconds* @@ -366,9 +366,9 @@ Power attacks make up a large percentage of your swings, especially once you gai * **Fortify Power Attacks:** *You deal 25% more damage with power attacks.* * **Fortify Alteration Cost:** *Your Alteration spells cost 25% less.* -* **Resist Stagger:** *You resist 25% of incoming stagger and take 25% less damage while staggered.* +* **Fortify Stamina:** *You resist 25% of incoming stagger and take 25% less damage while staggered.* -Your defenses from other sources are so good you don't need to spend this slot on boosting them. Instead, grab more damage with power attacks or make your armor spells a little cheaper. If you don't have both stagger perks, *Resist Stagger* can be useful for staying on the offensive. +Your defenses from other sources are so good you don't need to spend this slot on boosting them. Instead, grab more damage with power attacks or make your armor spells a little cheaper. If those aren't available, boost your Stamina pool to try and eke out another power attack. #### Gloves @@ -380,19 +380,19 @@ Your defenses from other sources are so good you don't need to spend this slot o #### Boots -* **Fortify Movement Speed:** *Your Movement Speed is increased by 20%.* * **Fortify Stamina Regeneration:** *Your Stamina Regeneration is increased by 50%.* * **Fortify Stamina:** *Your Stamina is increased by 50.* +* **Fortify Carry Weight:** *Your Carry Weight is increased by 50.* -The pickings are slim for the warrior here. Movement Speed isn't a priority but useful enough to be the top choice. Stamina and Regeneration allow you to power attack, block, and bash more, so those are the two next best options as you can never have enough. +The pickings are slim for the warrior here. Stamina and Regeneration allow you to power attack, block, and bash more, so those are the two next best options as you can never have enough. Carry Weight can help offset the tax of heavy armor, though that shouldn't be an issue once you have *Unstoppable.* #### Necklace * **Fortify Archery:** *You deal 25% extra damage with ranged weapons.* * **Fortify Alteration Duration:** *Your Alteration spells last 50% longer.* -* **Resist Stagger:** *You resist 25% of incoming stagger and take 25% less damage while staggered.* +* **Fortify Block:** *You block 25% more damage.* -The boost to ranged damage is occasionally useful but enough to warrant the top spot. *Fortify Alteration Duration* is a convenience choice as your Alteration spells last a good while already. And, if you're still getting staggered, you can help mitigate that here. +The boost to ranged damage is occasionally useful but enough to warrant the top spot. *Fortify Alteration Duration* is a convenience choice as your Alteration spells last a good while already. The last option is mostly any remaining enchantment, though Block is a key skill of yours worth boosting. #### Ring diff --git a/content/skyrim-se/sss/builds/dunmer-monk.md b/content/skyrim-se/sss/builds/dunmer-monk.md index 3ea3be6a..a4007345 100644 --- a/content/skyrim-se/sss/builds/dunmer-monk.md +++ b/content/skyrim-se/sss/builds/dunmer-monk.md @@ -249,7 +249,7 @@ Extra armor on the frontlines is always useful and the damage reflect aspect jus > Full religion information can be found on the [Pilgrim](https://www.nexusmods.com/skyrimspecialedition/mods/54099) description page. -Most Dunmer would shy away from the House of Troubles but not you. You invite the Daedra and their trials into your life, confronting them in order to reach enlightenment. **Malacath** will test your strength, **Sheogorath** your mental fortitude, and **Mehrunes Dagon** the ambition of your destructive arts. Pay little heed to Molag Bal, who asks too much and gives too little. +Most Dunmer would shy away from the House of Troubles, but not you. You invite the Daedra and their trials into your life, confronting them in order to reach enlightenment. **Malacath** will test your strength, **Sheogorath** your mental fortitude, and **Mehrunes Dagon** the ambition of your destructive arts. Pay little heed to Molag Bal, who asks too much and gives too little.
@@ -400,7 +400,7 @@ One of two slots where you can boost your unarmed damage. Take it. If that's not * **Fortify Sneak:** *You are 25% better at sneaking.* * **Fortify Stamina Regeneration:** *Your Stamina Regeneration is increased by 50%.* -It's easy to forget the Sneak aspect of the build but it's there and can get strong support in this slot. Muffling your footsteps will allow you to wear Heavy Armor (except chest) without penalties if you want the extra protection. The build doesn't grant any extra Stamina Regeneration on its own so you can also fit that in here if needed. +It's easy to forget the Sneak aspect of the build, but it's there and it can get strong support in this slot. Muffling your footsteps will allow you to wear Heavy Armor (except chest) without penalties if you want the extra protection. The build doesn't grant any extra Stamina Regeneration on its own so you can also fit that in here if needed. #### Necklace diff --git a/content/skyrim-se/sss/builds/imperial-thief.md b/content/skyrim-se/sss/builds/imperial-thief.md index a9261adc..0781e803 100644 --- a/content/skyrim-se/sss/builds/imperial-thief.md +++ b/content/skyrim-se/sss/builds/imperial-thief.md @@ -296,7 +296,7 @@ Dabbling in Illusion offers the Thief many benefits. With *Calm* as a starting s
-#### Battle Fury +#### Battle FuryDB *Cooldown: 60/90/120 seconds* * **Raan:** *All nearby allies move and attack 10% faster for 60 seconds.* @@ -323,7 +323,7 @@ If the action gets too hot, use this to guarantee some safety and reposition as * **Ah:** *No effect.* * **Viing:** *Summons Odahviing.* -This is quite situational as you need to complete the main quest and it only works outdoors, but it's perfect for difficult fights such as other dragons. An essential ally that lasts until the fight's over? Summon him, buff him up, and get out of his way. +This is quite situational as you need to complete the main quest and it only works outdoors, but it's perfect for difficult fights such as ones against other dragons. An essential ally that lasts until the fight's over? Summon him, buff him up, and get out of his way.
@@ -369,9 +369,9 @@ Empowering your sneak attacks is the clear winner here with *Fortify Security* b * **Fortify Sneak:** *You are 25% better at sneaking.* * **Muffle:** *You make 50% less noise while moving.* -* **Fortify Movement Speed:** *Your Movement Speed is increased by 20%.* +* **Fortify Carry Weight:** *Your Carry Weight is increased by 50.* -Obvious choices for the thief. *Fortify Sneak* and *Muffle* will help keep you hidden, with the latter being an option if you don't want to use the Illusion spell. While your perks grant you plenty of mobility, every Movement Speed boost means less Stamina required to sneak around. +Obvious choices for the thief. *Fortify Sneak* and *Muffle* will help keep you hidden, with the latter being an option if you don't want to use the Illusion spell. Additional Carry Weight helps you pick a place clean without being encumbered, if that's your style. #### Necklace diff --git a/content/skyrim-se/sss/builds/nord-witchhunter.md b/content/skyrim-se/sss/builds/nord-witchhunter.md index efd59fc8..3622269b 100644 --- a/content/skyrim-se/sss/builds/nord-witchhunter.md +++ b/content/skyrim-se/sss/builds/nord-witchhunter.md @@ -385,9 +385,9 @@ Your investment in Alchemy gives you access to powerful potions and not just the * **Fortify Stamina:** *Your Stamina is increased by 50.* * **Fortify Stamina Regeneration:** *Your Stamina Regeneration is increased by 50%.* -* **Fortify Movement Speed:** *Your Movement Speed is increased by 20%.* +* **Fortify Sneak:** *You are 25% better at sneaking.* -Extra Stamina will help you fire more arrows and run when needed. Otherwise, this slot is flexible and can bolster your resistances, carry weight, or stealth. You shouldn't be suffering on Carry Weight or Sneak, honestly, but it's up to you. +Extra Stamina will help you fire more arrows and run when needed. Otherwise, this slot is flexible and can bolster your resistances, carry weight, or stealth. While this isn't your typical "Stealth Archer" build, the bonus to staying undetected never hurts. #### Necklace diff --git a/content/skyrim-se/sss/builds/redguard-barbarian.md b/content/skyrim-se/sss/builds/redguard-barbarian.md index 297b5729..651951b4 100644 --- a/content/skyrim-se/sss/builds/redguard-barbarian.md +++ b/content/skyrim-se/sss/builds/redguard-barbarian.md @@ -228,7 +228,7 @@ Later on you'll have enough Stamina in your pool and Stamina Regeneration will b #### The Steed -***Charioteer:*** *You move 20% faster and your Carry Weight is increased by 100. * +***Charioteer:*** *You move 20% faster and your Carry Weight is increased by 100.* Movement speed gets you into your preferred range quickly and allows you to weave in and out of attacks with more ease. The Steed will not only help you out immensely in that regard but it will boost your Carry Weight a large amount as well, allowing you to bring back more spoils from your victories. @@ -259,8 +259,8 @@ Tava, the goddess of air, weather and sun is thematically the true option for th *You gain 20% more experience. You have an additional unique effect based on your Standing Stone.* Tall Papa's' experience bonus is almost always beneficial. His additional effects are all useful as well, especially for *Steed Stone* users who want as much speed as possible. -* **The Lady Stone:** You have 25 extra Health, Magicka, and Stamina.  * **The Thief Stone:** You spend 25% less Stamina when power attacking or drawing a bow. +* **The Lover Stone:** Your Stamina regenerates 50% faster in combat. * **The Steed Stone:** You move 10% faster, and your carry weight is increased by 50.
@@ -380,9 +380,9 @@ Most of your damage will come from melee power attacks so it's a safe choice to * **Resist Magic:** *Your Magic Resistance is increased by 25%.* * **Fortify Power Attacks:** *You deal 25% more damage with power attacks.* -* **Resist Stagger:** *You resist 25% of incoming stagger and take 25% less damage while staggered.* +* **Fortify Destruction Cost:** *You resist 25% of incoming stagger and take 25% less damage while staggered.* -Being out in the open makes you an easy target for magic users. Improving your general resistance will allow you to eat the damage and continue your assault, most likely healing yourself in the process. If you find yourself getting staggered often and unable to keep up the assault, there's the third option. +Being out in the open makes you an easy target for magic users. Improving your general resistance will allow you to eat the damage and continue your assault, most likely healing yourself in the process. The third option is there for those who want to cast *Lightning Cloak* with less Magicka investment. #### Gloves @@ -394,11 +394,11 @@ This is a rare opportunity to boost your One-handed damage and you should take i #### Boots -* **Fortify Movement Speed:** *Your Movement Speed is increased by 20%.* * **Fortify Stamina:** *Your Stamina is increased by 50.* * **Fortify Stamina Regeneration:** *Your Stamina Regeneration is increased by 50%.* +* **Resist [Element]:** *Your [Element] Resistance is increased by 50%.* -The options here aren't exciting but they aren't without usefulness. More Movement Speed keeps you on top of your enemies. And more Stamina (or regeneration) means more power attacks which means more devastation. +The options here aren't exciting but they aren't without usefulness. More Stamina (or Regeneration) means more power attacks which means more devastation. Short of that, you can always bolster your elemental defenses. Or boost your Carry Weight. #### Necklace diff --git a/content/skyrim-se/sss/changelog.md b/content/skyrim-se/sss/changelog.md index fe3d0a7e..8a0af5d2 100644 --- a/content/skyrim-se/sss/changelog.md +++ b/content/skyrim-se/sss/changelog.md @@ -6,6 +6,160 @@ description: > *I shall explain to you the mysteries of the outer realms.* --- +## Release 4.19.0b + +> 2023-11-?? + +
+ +These changes are not set in stone and may change before the final release. As such, I won't put a full patch description in here yet. + +#### Changes + +- **Textures & Mesh Fixes:** Removed Gourd Plant Mesh Fix +- **SKSE Plugins - Fixes:** Added Capture Warmer +- **(Optional) Nordic UI:** Added NORDIC UI - Compass Navigation Overhaul Patch +- **Landscape:** Renamed TPF - Depths of Skyrim Patch to Slidikins' Strenuous Skyrim - Depths of Skyrim Patch +- **Landscape:** Forwarded old Depths of Skyrim entries from QW's Grass Patch to Depths of Skyrim - SSS Patch.esp +- **Lux Lighting:** Modified Lux Orbis - Daedric Shrines AiO Patch to account for Pilgrim - Daedric Shrines Patch changes +- **Lux Lighting:** Removed `/meshes/architecture/windhelm/whgrayquarter02.nif` from Lux Orbis +- **Fire & Candles:** Added FYX - Sparks React to the Wind +- **Fire & Candles:** Added FYX - Campfire Reacts to the Wind +- **Snow & Ice:** Added Simplicity of Snow - Majestic Mountains Patch +- **Grass Overhaul:** Removed Veydosebrom Regions +- **Grass Overhaul:** Removed QW’s Grass Patch +- **Grass Overhaul:** Removed QW Grass Patch - No Fall Forest Leaf Piles +- **Grass Overhaul:** Removed QW Grass Patch - Re-Enable Rocks +- **Grass Overhaul:** Removed QW Grass Patch - ENB Complex Grass +- **Grass Overhaul:** Added Origins Of Forest +- **Grass Overhaul:** Added Origins of Forest - ENB Complex Grass +- **Grass Overhaul:** Added Folkvangr - Summer Tundra +- **Grass Overhaul:** Added QW's Grass Patch 2 +- **Grass Overhaul:** Added QW's Grass Patch 2 - ENB Complex Grass +- **Plants & Mushrooms:** Added Kabu's Really Gourd Plant Replacer +- **Xavbio's Retextures:** Added Dragon Priest Retexture +- **Undead, Daedra, & Dragons:** Removed aMidianBorn Book of Silence - Dragon Priest +- **Undead, Daedra, & Dragons:** Removed aMidianBorn Book of Silence - Dragon Priest Acolytes +- **Undead, Daedra, & Dragons:** Removed Rustic Dragons +- **Undead, Daedra, & Dragons:** Removed Frankly HD Dragon Bones +- **Undead, Daedra, & Dragons:** Removed Deiform Alduin +- **Undead, Daedra, & Dragons:** Removed Deiform Alduin - Eye Textures +- **Undead, Daedra, & Dragons:** Removed Deiform Alduin - Particle Lights +- **Undead, Daedra, & Dragons:** Added Iconic's Dragon Retexture +- **ElSopa's Potions Redone:** Merged v3.1 update with ElSopa - Potions Redone - Missing Vanilla Potions +- **Crafting:** Added Thaumaturgy - Player Spell Lighting Patch +- **Crafting:** Edited JewelryCircletOrichalcEmerald `000166d6` in Jewelry Crafting Expanded to have the correct Model FileName +- **Horses & Fast Travel:** Added AE Patch to zzjay's Horse Overhaul +- **NPC Dialogue & Behavior:** Removed Rent Room Dialogue Tweak +- **NPC Dialogue & Behavior:** Removed Windhelm Segregation - Stay At New Gnisis Cornerclub +- **NPC Dialogue & Behavior:** Added Misc Dialogue Edits - NGCDT Patch +- **Enemy Overhauls:** Removed Dragon War - Deiform Alduin Particle Lights Patch +- **Enemy Overhauls:** Added Wait Your Turn - Sands of Time Patch +- **Immersion:** Removed Coherent Inns Prices +- **Immersion:** Added Misc Dialogue Edits - Bring Meeko to Lod Patch +- **Immersion:** Added Soups of Skyrim - Fishing and Gourmet Patch +- **Immersion:** Added Candlehearth - An Inn Overhaul +- **Immersion:** Added Candlehearth - Tavern AI Fix Patch +- **Immersion:** Added Candlehearth - Unofficial Patches +- **Miscellaneous:** Removed Unequip Quiver +- **Miscellaneous:** Added Contraband Confiscation - Gourmet Patch +- **Survival & Fishing:** Swapped U Can't Touch Fish for the Chance Edition +- **City Overhauls:** Added Better Windhelm Ground Meshes - Icy Windhelm +- **Faction HQs:** Added Obscure's College of Winterhold - AI Overhaul Patch +- **Seasons of Skyrim:** Added Four Seasons - Faster Seasons of Skyrim +- **Seasons of Skyrim:** Added Seasonal Alchemy +- **Seasons of Skyrim:** Added Seasonal Alchemy Add-on +- **Seasons of Skyrim:** Added Seasonal Landscapes for ENB Complex Grass +- **Seasons of Skyrim:** Added Seasonal Landscapes - QW's Grass Patch 2 Patch +- **Seasons of Skyrim:** Added Seasonal Landscapes - Whiterun Stairs Patch +- **Seasons of Skyrim:** Added Seasonal Landscapes - Stones of Solitude - MM Patch +- **Seasons of Skyrim:** Added Seasonal Landscapes - Additions +- **Seasons of Skyrim:** Added Seasonal Landscapes - No Dead Pine Tree Resurrection +- **Seasons of Skyrim:** Added Seasonal Landscapes - No Dead Pine Tree Resurrection - Happy Little Tree Fix +- **Saints and Seducers:** Removed Saints and Seducers - Mysticism Rebalance +- **New Mechanics:** Removed Pilgrim and Daedric Shrines Consistency and Tweaks +- **New Mechanics:** Added Pilgrim - Daedric Shrines AIO Patch +- **New Mechanics:** Added Pilgrim - Statue of Sithis Patch +- **Conflict Resolution:** Edited `000C28F4` to add a proximity check to Ancano's Sparks sound effect +- **Conflict Resolution:** Edited `0009CD43` to allow alchemy merchants a higher chance to stock more potions +- **Conflict Resolution:** Edited HUDShouting `00064697` to better reflect TrueHUD's interface +- **Conflict Resolution:** Removed HUDDetection `00064694` loadscreen as there's no Sneak HUD in the list +- **Configuration:** Edited Immersive Equipment Displays settings to work with EVG Conditional Idles' shield cover function +- **Configuration:** Edited Immersive Equipment Displays settings to hide ammo when ranged weapons are not actively equipped +- **Performance Profile:** Enabled ElSopa's Potion Redone section + + + +#### Updates + +- Updated SSEEdit to 4.1.5 +- Updated Root Builter to 4.5.2 +- Updated DynDOLOD to Alpha-156 +- Updated KiLoader for Skyrim to 1.0.7 +- Updated Rock Traps Trigger Fixes to 1.5 +- Updated CritterSpawn Congestion Fix to 1.52 +- Updated Skyrim Landscape and Water Fixes to 8.3 +- Updated DynDOLOD - NG to Alpha-13 +- Updated Skyland Bits and Bobs - A Clutter Overhaul to 1.8 +- Updated ENB Extender for Skyrim to 1.0.3 +- Updated Lux to 6.4.1 +- Updated Thunderbolt - HD Lightning to 2.0 +- Updated Majestic Snow to 2.33 +- Updated Snowy Surfaces Sound Collision and Aesthetics to 1.6.6.2 +- Updated Simple Snow Improvements - Skyrim to 2.2 +- Updated Simple Snow Improvements - Giant Obelisks to 1.4.1 +- Updated Icy Mesh Remaster to 2.30 +- Updated Sowables of Skyrim - Leeks to 2.0 +- Updated Sowables of Skyrim - Potatoes to 2.01 +- Updated Sowables of Skyrim - Scrumptious Cabbages to 2.0 +- Updated High Poly Solstheim Mushroom Trees to 1.1 +- Updated Additional Dremora Faces to 1.3 +- Updated True Directional Movement - Modernized Third Person Gameplay to 2.2.5 +- Updated Mysticism - A Magic Overhaul to 2.3.4 +- Updated Adamant - A Perk Overhaul to 5.8.5 +- Updated Manbeast - A Werewolf Overhaul to 2.1 +- Updated Scion - A Vampire Overhaul to 2.2 +- Updated Civil War Lines Expansion to 1.1 +- Updated Dremora Lines Expansion to 1.1 +- Updated Misc Dialogue Edits to 1.9.3 +- Updated Narrative Gameplay Consistent Dialogue Tweaks to 1.9.2 +- Updated Neutral Whiterun Guards to 4.0 +- Updated Honorhall Orphanage Bugfixes and Expansion to 2.03 +- Updated Unofficial Material Fix - Improved Traps to 4.0 +- Updated Madmen - A Forsworn Overhaul to 2.0.1 +- Updated Madmen - Patch Collection to 2.0.1 +- Updated Dragon War - A Dragon Overhaul to 3.1.4 +- Updated Dragon War - Deadly Spell Impacts Patch to 3.1.4 +- Updated Bring Meeko to Lod to 1.0b +- Updated Beyond Skyrim Morrowind - Bonemold Weapon Pack to 1.2 +- Updated Falmer Equip Armor to 1.0.8 +- Updated Immersive Death Cycle to 1.03 +- Updated Dragon War - Durnehviir Resurrected Patch to 3.1.4 +- Updated Dragon War - Audio Overhaul for Skyrim Patch to 3.1.4 +- Updated Immersive Sounds Compendium - Sound Record Distributor to 2.3.1 +- Updated Fishing - WACCF Patch to 4.0 +- Updated Icy Windhelm to 2.4 +- Updated Sowables of Skyrim - Leeks - Snowy Version to 2.0 +- Updated Sowables of Skyrim - Potatoes - Snowy Version to 2.01 +- Updated Sowables of Skyrim - Scrumptious Cabbages - Snowy Version to 2.0 +- Updated Extended Cut Saints and Seducers - Mysticism Rebalance to 2.01 +- Updated Skyrim Extended Cut - Saints and Seducers - WACCF Patch to 4.0 +- Updated Thaumaturgy - WACCF ACE Patch to 4.0 +- Updated Beyond Skyrim Morrowind - Bonemold Weapon Pack - WACCF Patch to 4.0 +- Updated Beyond Skyrim Morrowind - Bonemold Weapon Pack - Thaumaturgy WACCF Patch to 4.0 +- Updated Beyond Skyrim Morrowind - Bonemold Weapon Pack - Tamrielic Distribution WACCF Patch to 4.0 +- Updated Dawnguard Arsenal - WACCF Patch to 4.0 +- Updated UNDERDOG Animatons to 1.9.6 + +#### Outputs + +- Regenerated Synthesis Patches +- Regenerated LODGen +- Regenerated TexGen +- Regenerated DynDOLOD (and Performance) + +
+ ## Release 4.18.0.7 > 2023-10-07 diff --git a/content/skyrim-se/sss/gameplay-guide.md b/content/skyrim-se/sss/gameplay-guide.md index c8299bce..922380c2 100644 --- a/content/skyrim-se/sss/gameplay-guide.md +++ b/content/skyrim-se/sss/gameplay-guide.md @@ -12,9 +12,9 @@ If you've installed **Slidikins' Strenuous Skyrim**, chances are you've just add ## 1. Reduced HUD -The first thing you'll probably notice when you take control of the Prisoner is a lack of on-screen information. By default, the only HUD element that is always displayed is your Health Bar (and attached Shout Meter). Stamina and Magicka Bars appear whenever they are changing being used, and the Crosshair will dynamically appear when needed, such as with a ranged weapon or spell. +The first thing you'll probably notice when you take control of the Prisoner is a lack of on-screen information. By default, the only HUD element that is always displayed is your Health Bar (and attached Shout Meter). Stamina and Magicka Bars appear whenever they are adjusting, and the Crosshair will dynamically appear when needed, such as with a ranged weapon or spell. -Enemy information is completely hidden from you as the player. You'll no longer be able to see the health of an enemy or their level. You won't even be able to see their name in most situations. Keep that in mind as **some enemies may be quite strong compared to those around them**. Proceed with caution and always have a backup plan in case you find yourself outmatched. +Enemy information is completely hidden from you as the player. You'll no longer be able to see the health of an enemy or their level. You won't even be able to see their name in most situations. Keep that in mind as **enemy strength can vary within a single area**. Some foes will go down easily, others will present a challenge. Proceed with caution and always have a backup plan in case you find yourself outmatched. Lastly, activation prompts have been removed. Most of the time the UI will give no indication you're about to steal an item. (Stealth indicators are also removed so it's up to you to determine if you're hidden or not.) Locked containers and doors won't broadcast their difficulty either. You'll need to try your hand at it and decide for yourself if it's worth the lockpicks. @@ -32,7 +32,7 @@ In general, expect the game to tell you far less information, leaving you to inf - **Favorite Groups 1-4:** `9`,`0`, `-`, and `=` - **Horse Hotkey:** `H` ([_Simplest Horses_](https://www.nexusmods.com/skyrimspecialedition/mods/54225)) - **Toggle 1st/3rd Person View:** `F` -- **Toggle Close/Far 3rd Person View:** `↑` (in 3rd Person View) +- **Toggle 3rd Person View Mode:** `↑` (in 3rd Person View) ## 2. Survival and Exploration @@ -44,16 +44,16 @@ Fuel for your adventurer, food will be a near-constant concern on your journey. - Fruits and vegetables are commonly found in barrels all around the region. - Hunt wild animals for meat if you prefer protein in your diet, or utilize [_Fishing_](https://en.uesp.net/wiki/Skyrim:Fishing) to source from the waters of Skyrim. -- With a dash of salt you can cook the above into more filling meals that give larger regeneration bonuses. -- Different types of foods given different bonuses, each lasting 30 real-time minutes. A varied diet can have a profound effect on your dungeon crawling. -- If you have a heavy coin pouch you can simply buy ingredients or fully cooked meals from vendors to save yourself time. +- With a dash of salt you can cook the above into simple meals. Merchants can provide recipes that will allow you to cook more nutritious meals. +- Different types of foods given different bonuses, each lasting 20 real-time minutes. A varied diet can have a profound effect on your dungeon crawling. +- If you have a heavy coin pouch, you can always buy ingredients or fully cooked meals from vendors to save yourself time. ### Fatigue -Soon after being left to your own devices you will find yourself being Lethargic or Tired and in need of sleep. Several options are available to you though you may want to act fast before the penalties to your maximum Magicka and Stamina Regeneration make it harder to fight effectively. Your experience rate will also drop when you are fatigued and improve when you're rested. +Before long, you will find yourself Lethargic or Tired and in need of sleep. Several options are available to you though you may want to act fast before the penalties to your maximum Magicka and Stamina Regeneration make it hard to fight effectively. Your experience rate will also drop when you are fatigued and improve when you're properly rested. - A multitude of bedrolls are scattered around Skyrim. You won't wake up Well Rested, but it's free. -- Sleeping in town is another option. However, the cost of an inn depends on the location, ranging from reasonable to highway robbery. +- Sleeping in town is another option. However, the cost of an inn depends on the location, with major cities charging a premium. - Of course, you can always take what you want from the local brigands. Bandit camps typically have a warm, indoor bed to enjoy once the owners have been evicted. - Eventually you'll want to purchase a permanent residence for something dependable and reliable. @@ -68,7 +68,7 @@ Skyrim is a cold, northern environment and ignoring the elements will lead to yo ### Other Notes -- Your Health will only regenerate to 50% on its own. You'll need to utilize other sources of regeneration to recover further, such as food, potions, perks, or Restoration magic. +- Your Health will only regenerate so much on its own. You'll need to utilize other sources of regeneration to recover further, such as food, potions, perks, or Restoration magic. - Containers are no longer bottomless. If you want to hoard goods and materials you'll need to find a suitable location with enough chests for your stash. ([_Container and Arrow Weight Restrictions_](https://www.nexusmods.com/skyrimspecialedition/mods/13826)) - Similarly, your Carry Weight has been reduced, encouraging you to reconsider what's worth leaving the house with as well as what's worth picking up in a dungeon. - Imperial Septims won't be found in places where it wouldn't make sense. You'll find foreign or ancient coins in their place. Merchants can exchange these for Septims at various rates. ([_C.O.I.N. - Coins of Interesting Natures_](https://www.nexusmods.com/skyrimspecialedition/mods/51439)) @@ -77,10 +77,11 @@ Skyrim is a cold, northern environment and ignoring the elements will lead to yo - [_Survival Mode Improved_](https://www.nexusmods.com/skyrimspecialedition/mods/56374) - [_Gourmet - A Cooking Overhaul_](https://www.nexusmods.com/skyrimspecialedition/mods/96876) +- [_Candlehearth - An Inn Overhaul_](https://www.nexusmods.com/skyrimspecialedition/mods/97542) ## 3. Crafting -The hard limit on player level (Lv50) and perk points (55 total) makes it harder to invest in multiple crafting skills while at the same time makes it more worthwhile to utilize them all. As you make your mark on Skyrim, don't be afraid to pour some of your earnings into crafted goods you can not create yourself. +The hard limit on player level (Lv50) and perk points (55 from leveling) makes it harder to invest in multiple crafting skills, while at the same time makes it more worthwhile to utilize them all. As you make your mark on Skyrim, don't be afraid to pour some of your earnings into crafted goods you can not create yourself. ### Alchemy @@ -88,7 +89,7 @@ Alchemical goods can be found in almost every settlement at the general store if ### Smithing -With the exception of the quintessential Mage, most adventurers will get some benefit from Smithing. Higher tier weapons and armor have been removed from the random loot lists so your options for obtaining them are limited to hunting very specific enemies or crafting them yourself. Weapons and armor can be improved (a master at the craft can add +10 to the base damage/armor of equipment with a single ingot) but they will degrade with use back to their original stats without maintenance ([_Simple Degradation_](https://www.nexusmods.com/skyrimspecialedition/mods/74790)). +With the exception of the quintessential Mage, most adventurers will get some benefit from Smithing. Higher tier weapons and armor have been removed from the random loot lists so your options for obtaining them are limited to hunting very specific enemies or crafting them yourself. Weapons and armor can be improved (a master at the craft can add +10 base damage/armor with a single ingot) but they will degrade back to their original stats as they're used in fights ([_Simple Degradation_](https://www.nexusmods.com/skyrimspecialedition/mods/74790)). ### Enchanting @@ -105,13 +106,13 @@ Removing combat related HUD elements alone increases difficulty but keep in mind > **Tip:** Even though health bars were removed, [_Just Blood_](https://www.nexusmods.com/skyrimspecialedition/mods/46501) will add increasing bloody overlays on enemies as a rough indicator of their Health. Keep an eye out for this subtle effect. -On top of that, enemies have been placed into tiers and you'll want to build your strength up before tackling some of them. For example, Falmer and Dwemer ruins are best avoided until Lv20 or so, and Daedra until Lv30. Of course, this is just a general rule, but keep that in mind if you run into a figurative wall on your adventures. Dragons in particular are much tougher than they are in the vanilla game, with their levels soaring far higher than your Lv50 cap. But you're Dovahkiin, you'll figure it out. Learning and paying attention to the resistances of an enemy will be a huge boon in your favor when tackling challenging creatures. +On top of that, enemies have been placed into tiers and you'll want to build your strength up before tackling some of them. For example, Falmer and Dwemer ruins are best avoided until Lv20 or so, and Daedra until Lv30. Of course, this is just a general rule, but keep that in mind if you run into a figurative wall on your adventures. Dragons in particular are much tougher than they are in the vanilla game, with their levels soaring higher than your Lv50 cap. But you're Dovahkiin, you'll figure it out. Learning and paying attention to the resistances of an enemy will be a huge boon in your favor when tackling challenging creatures. ### Followers It sounds like the deck is stacked against you, and in many ways it is. But you don't have to go it alone. Keep in mind the following changes when bringing a follower along: - NPCs, including followers, use ammo the same way you do. If your follower uses a bow, make sure to keep them supplied with arrows. -- Followers who run out of Health will be in a "downed" state for 2 minutes unless healed by Restoration magic. Enemies will ignore them in this state. ([_STAYDOWN_](https://www.nexusmods.com/skyrimspecialedition/mods/41228)) +- Followers who run out of Health will be in a "downed" state for up to 2 minutes unless healed by Restoration magic. Enemies will ignore them in this state, redirecting their ire towards you. ([_STAYDOWN_](https://www.nexusmods.com/skyrimspecialedition/mods/41228)) - Mercenaries will charge more for their services based on factors such as their level. ([_Dynamic Mercenary Fees_](https://www.nexusmods.com/skyrimspecialedition/mods/45677)) #### Relevant Control Changes diff --git a/content/skyrim-se/sss/installation-guide.md b/content/skyrim-se/sss/installation-guide.md index 4cca9620..230b327c 100644 --- a/content/skyrim-se/sss/installation-guide.md +++ b/content/skyrim-se/sss/installation-guide.md @@ -57,7 +57,9 @@ Double-click **Wabbajack.exe** to launch to tool. It will automatically update i ### Configuration Before you can begin installing the list, you need to define two file paths: -The **Installation Location** is where Mod Organizer 2 and all of the mods will be installed. Choose a high-level folder such as `C:\Slidikins' Strenuous Skyrim` that is outside UAC protected folders (Program Files, Documents, etc.) that's on your fastest drive, such as an SSD. +The **Installation Location** is where Mod Organizer 2 and all of the mods will be installed. Choose a high-level folder such as `C:\Slidikins Strenuous Skyrim` that is outside UAC protected folders (Program Files, Documents, etc.) that's on your fastest drive, such as an SSD. + +> Including the apostrophe in `Slidikins' Strenuous Skyrim` can cause issues on some systems, especially if the default language isn't English. You may want to omit it when choosing an Installation Location. The **Download Location** is where the downloaded mod archives will be stored. By default, they will be placed within your installation folder. I recommend you instead place them elsewhere, such as an HDD with plenty of space. They are not needed for running the game.