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Request: Half-Life #76

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vitalkanev opened this issue Jan 2, 2025 · 0 comments
Open

Request: Half-Life #76

vitalkanev opened this issue Jan 2, 2025 · 0 comments

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@vitalkanev
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Half-Life uses this kind of screen during endgame or when failing some objectives (i.e. killing important NPCs required to complete some maps)

Attaching examples from original Half-Life and Blue Shift. In Glorious 640x480 resolution.

70_20250102100928_1

130_20250102101831_1

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