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Half-Life uses this kind of screen during endgame or when failing some objectives (i.e. killing important NPCs required to complete some maps)
Attaching examples from original Half-Life and Blue Shift. In Glorious 640x480 resolution.
The text was updated successfully, but these errors were encountered:
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Half-Life uses this kind of screen during endgame or when failing some objectives (i.e. killing important NPCs required to complete some maps)
Attaching examples from original Half-Life and Blue Shift. In Glorious 640x480 resolution.
The text was updated successfully, but these errors were encountered: