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Merge branch 'pre-production' into production
2 parents 13a5f86 + 267f564 commit bf36630

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+152
-234
lines changed

.github/workflows/nightly.yml

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@@ -32,7 +32,7 @@ jobs:
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apppwd: ${{ secrets.APPSTORECONNECTPWD }}
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appusr: ${{ secrets.APPSTORECONNECTUSERNAME }}
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4.3.6
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with:
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name: macbuild
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path: release-packaging/FluCoMa-PD-Mac-nightly.dmg
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run: 7z a FluCoMa-PD-Windows-nightly.zip FluidCorpusManipulation
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working-directory: release-packaging
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4.3.6
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with:
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name: winbuild
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path: release-packaging/FluCoMa-PD-Windows-nightly.zip
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run: tar -zcvf FluCoMa-PD-Linux-nightly.tar.gz FluidCorpusManipulation
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working-directory: release-packaging
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4.3.6
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with:
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name: linuxbuild
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path: release-packaging/FluCoMa-PD-Linux-nightly.tar.gz
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steps:
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#### LINUX ####
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- uses: actions/download-artifact@v2
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- uses: actions/download-artifact@v4.1.7
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with:
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name: linuxbuild
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#### MAC ####
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- uses: actions/download-artifact@v2
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- uses: actions/download-artifact@v4.1.7
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with:
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name: macbuild
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#### WINDOWS ####
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- uses: actions/download-artifact@v2
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- uses: actions/download-artifact@v4.1.7
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with:
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name: winbuild
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.github/workflows/release.yml

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@@ -25,7 +25,7 @@ jobs:
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apppwd: ${{ secrets.APPSTORECONNECTPWD }}
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appusr: ${{ secrets.APPSTORECONNECTUSERNAME }}
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4.3.6
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with:
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name: macbuild
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path: release-packaging/FluCoMa-PD-Mac.dmg
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run: 7z a FluCoMa-PD-Windows.zip FluidCorpusManipulation
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working-directory: release-packaging
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4.3.6
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with:
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name: winbuild
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path: release-packaging/FluCoMa-PD-Windows.zip
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run: tar -zcvf FluCoMa-PD-Linux.tar.gz FluidCorpusManipulation
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working-directory: release-packaging
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4.3.6
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with:
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name: linuxbuild
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path: release-packaging/FluCoMa-PD-Linux.tar.gz
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steps:
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#### LINUX ####
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- uses: actions/download-artifact@v2
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- uses: actions/download-artifact@v4.1.7
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with:
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name: linuxbuild
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#### MAC ####
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- uses: actions/download-artifact@v2
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- uses: actions/download-artifact@v4.1.7
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with:
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name: macbuild
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#### WINDOWS ####
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- uses: actions/download-artifact@v2
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- uses: actions/download-artifact@v4.1.7
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with:
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name: winbuild
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CMakeLists.txt

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@@ -37,7 +37,7 @@ set(FLUID_DOCS_PATH "" CACHE PATH "Optional path to flucoma-docs (needed for doc
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if (APPLE)
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set(CMAKE_XCODE_GENERATE_SCHEME ON)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.8" CACHE STRING "")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "")
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# A consequence of targetting 10.8. Needs to be set globally from 10.15 onwards in order for the test program to compile successfully during configure
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string(APPEND CMAKE_CXX_FLAGS " -stdlib=libc++")
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endif()

help/fluid.bufampfeature-help.pd

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#N canvas 41 44 697 842 12;
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#X obj 17 13 cnv 15 660 42 empty empty fluid.bufampfeature 1 22 0 36
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#4ba3fb #ffffff 0;
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#X obj 509 60 fluid.referencelauncher fluid.bufampfeature.html reference/ampfeature/
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#X obj 509 60 fluid.referencelauncher fluid.ampfeature.html reference/ampfeature/
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;
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#X obj 17 60 cnv 15 488 17 empty empty Buffer-Based\\\ Amplitude\\\ Differential\\\ Feature
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4 8 0 13 #e0e0e0 #404040 0;

help/fluid.bufampgate-help.pd

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#N canvas 10 48 697 770 12;
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#X obj 17 13 cnv 15 660 42 empty empty fluid.bufampgate 1 22 0 36 #4ba3fb
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#ffffff 0;
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#X obj 509 60 fluid.referencelauncher fluid.bufampgate.html reference/bufampgate/
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#X obj 509 60 fluid.referencelauncher fluid.ampgate.html reference/bufampgate/
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;
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#X obj 17 60 cnv 15 488 17 empty empty Gate\\\ Detection\\\ on\\\ a\\\ Buffer
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4 8 0 13 #e0e0e0 #404040 0;

help/fluid.bufampslice-help.pd

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#4ba3fb #ffffff 0;
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#X obj 457 699 cnv 15 216 89 empty empty More\\\ information 4 10 0
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13 #e0e0e0 #404040 0;
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#X obj 509 60 fluid.referencelauncher fluid.bufampslice.html reference/ampslice/
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#X obj 509 60 fluid.referencelauncher fluid.ampslice.html reference/ampslice/
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;
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#X obj 17 60 cnv 15 488 17 empty empty Amplitude-based\\\ Detrending\\\ Slicer\\\ for\\\ Buffers
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4 8 0 13 #e0e0e0 #404040 0;

help/fluid.bufaudiotransport-help.pd

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#000000;
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#X obj 17 13 cnv 15 660 42 empty empty fluid.bufaudiotransport 1 22
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0 36 #4ba3fb #ffffff 0;
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#X obj 509 60 fluid.referencelauncher fluid.bufaudiotransport.html
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#X obj 509 60 fluid.referencelauncher fluid.audiotransport.html
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reference/audiotransport/;
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#X obj 17 60 cnv 15 488 17 empty empty A\\\ histogram\\\ of\\\ pitch\\\ classes\\\ in\\\ real-time.
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4 8 0 13 #e0e0e0 #404040 0;

help/fluid.bufchroma-help.pd

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#X obj 18 163 fluid.demoaudiofiles;
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#X obj 17 13 cnv 15 660 42 empty empty fluid.bufchroma 1 22 0 36 #4ba3fb
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#ffffff 0;
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#X obj 509 60 fluid.referencelauncher fluid.bufchroma.html reference/chroma/
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#X obj 509 60 fluid.referencelauncher fluid.chroma.html reference/chroma/
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;
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#X obj 464 520 cnv 15 215 132 empty empty More\\\ information 4 10
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0 13 #e0e0e0 #404040 0;

help/fluid.bufhpss-help.pd

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#N canvas 50 38 695 780 12;
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#X obj 17 13 cnv 15 660 42 empty empty fluid.bufhpss 1 22 0 36 #4ba3fb
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#ffffff 0;
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#X obj 509 60 fluid.referencelauncher fluid.bufhpss.html reference/hpss/
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#X obj 509 60 fluid.referencelauncher fluid.hpss.html reference/hpss/
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;
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#X obj 17 60 cnv 15 488 17 empty empty Buffer-Based\\\ Harmonic-Percussive\\\ Source\\\ Separation\\\ Using
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4 8 0 13 #e0e0e0 #404040 0;

help/fluid.bufinfo-help.pd

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#X connect 16 0 15 2;
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#X connect 17 0 15 0;
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#X restore 498 207 pd auto_managed_buffers;
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#X obj 509 60 fluid.referencelauncher fluid.bufinfo.html reference/bufinfo/;
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#X obj 23 179 cnv 15 15 15 empty empty empty 20 12 0 14 #c6ffc7 #404040 0;
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#X text 24 179 1) try on a fluid.multiarray;
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#X obj 149 238 cnv 15 15 15 empty empty empty 20 12 0 14 #c6ffc7 #404040 0;
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#X obj 157 268 cnv 15 15 15 empty empty empty 20 12 0 14 #c6ffc7 #404040 0;
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#X text 157 267 3) ... and on constructed stereo;
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#X text 150 236 2) works on native arrays too...;
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#X text 17 92 This utility object tests the validity \, the size in frames and the number of channels of a fluid.multiarray \, either when created via the clone object \, or programmatically with automatically generated 'buffers'., f 68;
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#X obj 509 60 fluid.referencelauncher fluid.bufinfo.html reference;
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#X connect 2 0 5 0;
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#X connect 4 0 2 0;
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#X connect 8 0 2 0;

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