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editor.canvas.debug.html
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editor.canvas.debug.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>
editor
</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" >
<style type="text/css">
html, body, div, span, object, iframe, h1, h2, p, a, img, ul, li, fieldset, form, label, legend, table, thead, tbody, tfoot, tr, th, td {
border: 0;
font-size: 100%;
margin: 0;
outline: 0;
padding: 0;
vertical-align: baseline;
}
</style>
<!-- block tz_app_header -->
<!-- end tz_app_header -->
</head>
<body style="background:#B4B4B4;font:normal normal normal 13px/1.231 Helvetica,Arial,sans-serif;text-shadow:1px 1px #F9F8F8;">
<div id="titlebar" style="position:fixed;height:65px;top:0;right:0;left:0;">
<strong style="font-size:24px;line-height:64px;margin:16px;">
<!-- block tz_app_title_name -->
editor
<!-- end tz_app_title_name -->
</strong>
<div id="titlelogo"
style="float:right;width:27px;height:27px;margin:18px 24px;">
</div>
</div>
<div id="sidebar"
style="background:#B4B4B4;position:fixed;width:303px;top:65px;left:0;">
<!-- block tz_app_html_controls -->
<!-- end tz_app_html_controls -->
</div>
<div id="engine" style="background:#939393;position:fixed;top:65px;
bottom:0;right:0;left:303px;
border-left:1px solid #898989;">
<!--
HTML to create a plugin or canvas instance.
Supplied by 'tz_engine_div' variable.
-->
<canvas id="turbulenz_game_engine_canvas" moz-opaque="true" tabindex="1">
Sorry, but your browser does not support WebGL or does not have it
enabled. To get a WebGL-enabled browser, please see:<br/>
<a href="http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" target="_blank">
Getting a WebGL Implementation
</a>
</canvas>
<script type="text/javascript">
var canvasSupported = true;
(function()
{
var contextNames = ["webgl", "experimental-webgl"];
var context = null;
var canvas = document.createElement('canvas');
document.body.appendChild(canvas);
for (var i = 0; i < contextNames.length; i += 1)
{
try {
context = canvas.getContext(contextNames[i]);
} catch (e) {}
if (context) {
break;
}
}
if (!context)
{
canvasSupported = false;
window.alert("Sorry, but your browser does not support WebGL or does not have it enabled.");
}
document.body.removeChild(canvas);
}());
var TurbulenzEngine = {};
</script>
</div>
<!-- begin 'tz_include_js' variable -->
<script type="text/javascript" src="jslib/debug.js"></script>
<script type="text/javascript" src="jslib/vmath.js"></script>
<script type="text/javascript" src="jslib/utilities.js"></script>
<script type="text/javascript" src="jslib/aabbtree.js"></script>
<script type="text/javascript" src="jslib/observer.js"></script>
<script type="text/javascript" src="jslib/webgl/ddsloader.js"></script>
<script type="text/javascript" src="jslib/webgl/graphicsdevice.js"></script>
<script type="text/javascript" src="jslib/webgl/inputdevice.js"></script>
<script type="text/javascript" src="jslib/webgl/mathdevice.js"></script>
<script type="text/javascript" src="jslib/webgl/networkdevice.js"></script>
<script type="text/javascript" src="jslib/webgl/physicsdevice.js"></script>
<script type="text/javascript" src="jslib/webgl/sounddevice.js"></script>
<script type="text/javascript" src="jslib/webgl/soundtarloader.js"></script>
<script type="text/javascript" src="jslib/webgl/tarloader.js"></script>
<script type="text/javascript" src="jslib/webgl/tgaloader.js"></script>
<script type="text/javascript" src="jslib/webgl/touch.js"></script>
<script type="text/javascript" src="jslib/webgl/touchevent.js"></script>
<script type="text/javascript" src="jslib/webgl/turbulenzengine.js"></script>
<script type="text/javascript" src="jslib/draw2d.js"></script>
<script type="text/javascript" src="jslib/requesthandler.js"></script>
<script type="text/javascript" src="jslib/services/turbulenzservices.js"></script>
<script type="text/javascript" src="jslib/services/turbulenzbridge.js"></script>
<script type="text/javascript" src="jslib/services/gamesession.js"></script>
<script type="text/javascript" src="jslib/physics2ddevice.js"></script>
<script type="text/javascript" src="jslib/physics2ddebugdraw.js"></script>
<script type="text/javascript" src="jslib/boxtree.js"></script>
<script type="text/javascript" src="jslib/services/mappingtable.js"></script>
<script type="text/javascript" src="jslib/texturemanager.js"></script>
<script type="text/javascript" src="jslib/fontmanager.js"></script>
<!-- end 'tz_include_js' variable -->
<script type="text/javascript">
// ----------------------------------------
// Embedded code and startup code.
// Supplied by 'tz_startup_code' variable.
// ----------------------------------------
/*
* @title: Game 1 Leveleditor
* @description:
* A Leveleditor for Game1
*/
TurbulenzEngine.onload = function onLoadFn() {
//===================================================
// Turbulenz Initialization =
//===================================================
var bgColor = [0.1, 0.1, 0.2, 1];
var font;
var errorCallback = function errorCallbackFn(msg) {
window.alert(msg);
};
var graphicsDevice = TurbulenzEngine.createGraphicsDevice({});
var mathDevice = TurbulenzEngine.createMathDevice({});
var requestHandler = RequestHandler.create({});
var textureManager = TextureManager.create(graphicsDevice, requestHandler, null, errorCallback);
var fontManager = FontManager.create(graphicsDevice, requestHandler);
var viewport = {
scale : 30,
x : 0,
y : 0,
px_width : 1920,
px_height : 1080,
m_width : 1920 / 30,
m_height : 1080 / 30
};
var mappingTableReceived = function mappingTableReceivedFn(mappingTable) {
textureManager.setPathRemapping(mappingTable.urlMapping, mappingTable.assetPrefix);
fontManager.setPathRemapping(mappingTable.urlMapping, mappingTable.assetPrefix);
loadAssets(mappingTable);
fontManager.load("font/ArialBlack.fnt", function (fontObject) {
font = fontObject;
});
intervalID = TurbulenzEngine.setInterval(mainLoop, 1000 / 60);
};
var gameSession;
function sessionCreated(gameSession) {
TurbulenzServices.createMappingTable(requestHandler, gameSession, mappingTableReceived);
}
gameSession = TurbulenzServices.createGameSession(requestHandler, sessionCreated);
//=================================================================================================
var selectedLevelSrc = "staticmax/123456.json"; //selected by User before
var currentLevel = null; //changed by request
var callContext = {
src: selectedLevelSrc,
onload: function onLoadFn(level, status, callContext) {
if(status === 200 && level) {
currentLevel = level;
breakdownJSONToPoints(JSON.parse(level));
}
else {
console.error("Failed to load Level " + selectedLevelSrc);
}
}
};
requestHandler.request(callContext);
//=================================================================================================
//Initialize
//===================================================
// Physic =
//===================================================
var phys2D = Physics2DDevice.create();
var p_debug = Physics2DDebugDraw.create({
graphicsDevice : graphicsDevice
});
p_debug.setPhysics2DViewport([viewport.x, viewport.y, viewport.m_width, viewport.m_height]);
//world
var world = phys2D.createWorld({
gravity : [0, 35]
});
//===================================================
// Draw2D =
//===================================================
//setup
var draw2D = Draw2D.create({
graphicsDevice : graphicsDevice
});
//configure
draw2D.configure({
viewportRectangle : [viewport.x, viewport.y, viewport.px_width, viewport.px_height],
scaleMode : "scale"
});
//create Sprites & stuff's
//===================================================
// Input =
//===================================================
var inputDevice = TurbulenzEngine.createInputDevice({});
var keyCodes = inputDevice.keyCodes;
var mouseCodes = inputDevice.mouseCodes;
var onKeyUp = this.onKeyUp = function onKeyUpFn(keynum) {
if (keynum === keyCodes.R) {
console.log("called restart");
}
};
inputDevice.addEventListener("keyup", onKeyUp);
var onMouseDown = function onMouseDownFn(mouseCode, input_x, input_y) {
var point = draw2D.viewportMap(input_x, input_y);
if (mouseCode === mouseCodes.BUTTON_0 || mouseCodes.BUTTON_1) {
var point = draw2D.viewportMap(input_x, input_y);
console.log(point[0]);
}
};
inputDevice.addEventListener("mousedown", onMouseDown);
var loadAssets = function loadAssetsFn(mappingTable) {
//textures
//textureManager.load("assets/Game1_Sprite1_v020.png");
};
//===================================================
// Main Loop =
//===================================================
var realTime = 0;
var prevTime = TurbulenzEngine.time;
var draw2DViewportRectangle = [viewport.x, viewport.y, viewport.px_width, viewport.px_height];
var physicsDebugViewport = [viewport.x / 30, viewport.y / 30, viewport.m_width, viewport.px_height-250];
function mainLoop() {
//Tick Tock Tick Tock...
var curTime = TurbulenzEngine.time;
var timeDelta = (curTime - prevTime);
if (timeDelta > (1 / 20)) {
timeDelta = (1 / 20);
}
realTime += timeDelta;
prevTime = curTime;
if (graphicsDevice.beginFrame()) {
graphicsDevice.clear(bgColor, 1.0);
while (world.simulatedTime < realTime) {
world.step(1 / 60);
}
/*draw2D.configure({
viewportRectangle : draw2DViewportRectangle,
scaleMode : "scale"
});
p_debug.setPhysics2DViewport(physicsDebugViewport);
p_debug.setScreenViewport(draw2D.getScreenSpaceViewport());*/
p_debug.begin();
p_debug.drawWorld(world);
p_debug.end();
//Dra2D Sprite Drawing
draw2D.begin("alpha");
//draw2D.drawSprite(ui_button_pause); //draw sprites here
//TEXT TEXT TEXT TEXT
/*var vertices = font.generateTextVertices(("Hello!"), {
rect: [10, 10, 500, 500],
scale: 2.0,
spacing: 0,
alignment: 1
}, 0);
if(vertices) {
font.drawTextVertices(vertices, 0);
}*/
draw2D.end();
graphicsDevice.endFrame();
}
}
TurbulenzEngine.onerror = function gameErrorFn(msg) {
window.alert(msg);
};
var thirdPoint = null, myShape = null, myBody = null;
function createPolygonShapeFromPoints(point1, point2) {
//check if point1 & point have same y-value (same height -> create RectangleShape)
if(point1[1] === point2[1]) {
var fixedHeight = 3; //Fixed Height. Remove var from here & adjust.
myShape = phys2D.createPolygonShape({
vertices : [[point1[0], point1[1]], [point2[0], point2[1]], [point2[0], (point2[1]+fixedHeight)], [point1[0], (point1[1]+fixedHeight)]]
});
}
//else create a triangular shape [more complicated... O.o]
else {
//check if point1 is higher than point2 (higher y-value)
if(point1[1] > point2[1]) {
thirdPoint = [point2[0], point1[1]];
}
else {
thirdPoint = [point1[0], point2[1]];
}
myShape = phys2D.createPolygonShape({
vertices : [[point1[0], point1[1]], [point2[0], point2[1]], [thirdPoint[0], thirdPoint[1]]]
});
}
return myShape;
}
function breakdownJSONToPoints(Level) {
var currentPoint, previousPoint = null;
var myLevel = [];
for(var i=0; i < Level.points.length; i++) {
currentPoint = Level.points[i];
if(previousPoint !== null) {
//if a previous point is existing do the following
myLevel[i] = createPolygonShapeFromPoints(previousPoint, currentPoint);
myLevel[i] = phys2D.createRigidBody({
type: "static",
shapes: [myLevel[i]],
position: [0, 1080/30]
});
world.addRigidBody(myLevel[i])
}
previousPoint = currentPoint;
}
}
var intervalID;
};
// Engine startup
window.onload = function ()
{
var appEntry = TurbulenzEngine.onload;
var appShutdown = TurbulenzEngine.onunload;
if (!appEntry) {
window.alert("TurbulenzEngine.onload has not been set");
return;
}
var canvas =
document.getElementById('turbulenz_game_engine_canvas');
var startCanvas = function startCanvasFn()
{
if (canvas.getContext && canvasSupported)
{
TurbulenzEngine = WebGLTurbulenzEngine.create({
canvas: canvas,
fillParent: true
});
if (!TurbulenzEngine) {
window.alert("Failed to init TurbulenzEngine (canvas)");
return;
}
TurbulenzEngine.onload = appEntry;
TurbulenzEngine.onunload = appShutdown;
appEntry()
}
}
var previousOnBeforeUnload = window.onbeforeunload;
window.onbeforeunload = function ()
{
if (TurbulenzEngine.onunload) {
TurbulenzEngine.onunload.call(this);
}
}; // window.beforeunload
startCanvas();
}; // window.onload()
</script>
</body>
</html>