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player.js
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const { printMap, emptyField } = require('./map');
const { fireMissile, getHighScore } = require('./firing');
const printColorMap = require('./colormap').printColorMap;
const { fireSound, mplayer3 } = require('./sound');
const mplayer2 = require('./sound').mplayer2;
//const mplayer3 = require('./sound').mplayer3;
let trigger = false;
// játékos input beolvasása
const playerInput = (arr, enemies, player, getNumberOfEnemies) => {
arr[arr.length - 2][(arr.length - 1) / 2 - 2] = player.tankIcon;
player.posX = player.spawnPointX;
player.posY = player.spawnPointY;
// printMap(arr, getHighScore());
printColorMap(arr, enemies, player, getNumberOfEnemies(), getHighScore());
const stdin = process.stdin;
stdin.setRawMode(true);
stdin.resume();
stdin.setEncoding('utf8');
stdin.on('data', (key) => {
if (key === 'w') {
playerMoveUp(arr, player);
arr[player.posX][player.posY] = player.tankIcon;
printColorMap(arr, enemies, player, getNumberOfEnemies(), getHighScore());
} else if (key === 's') {
playerMoveDown(arr, player);
arr[player.posX][player.posY] = player.tankIcon;
printColorMap(arr, enemies, player, getNumberOfEnemies(), getHighScore());
} else if (key === 'a') {
playerMoveLeft(arr, player);
arr[player.posX][player.posY] = player.tankIcon;
printColorMap(arr, enemies, player, getNumberOfEnemies(), getHighScore());
} else if (key === 'd') {
playerMoveRight(arr, player);
arr[player.posX][player.posY] = player.tankIcon;
printColorMap(arr, enemies, player, getNumberOfEnemies(), getHighScore());
} else if (key === ' ') {
if (trigger === false) {
fireMissile(arr, emptyField, player, enemies, player);
fireSound();
trigger = true;
setTimeout(() => (trigger = false), 2000);
printColorMap(
arr,
enemies,
player,
getNumberOfEnemies(),
getHighScore()
);
}
} else if (key === 'h') {
mplayer2.stop();
mplayer3.stop();
setTimeout(() => process.exit(), 300);
}
});
};
// játékos felfelé mozgatása
const playerMoveUp = (arr, player) => {
if (arr[player.posX - 1][player.posY] === emptyField) {
player.posX--;
arr[player.posX + 1][player.posY] = emptyField;
player.tankIcon = '^';
}
player.tankIcon = '^';
};
// játékos lefelé mozgatása
const playerMoveDown = (arr, player) => {
if (arr[player.posX + 1][player.posY] === emptyField) {
player.posX++;
arr[player.posX - 1][player.posY] = emptyField;
player.tankIcon = 'v';
}
player.tankIcon = 'v';
};
// játékos balra mozgatása
const playerMoveLeft = (arr, player) => {
if (arr[player.posX][player.posY - 1] === emptyField) {
player.posY--;
arr[player.posX][player.posY + 1] = emptyField;
player.tankIcon = '<';
}
player.tankIcon = '<';
};
// játékos jobbra mozgatása
const playerMoveRight = (arr, player) => {
if (arr[player.posX][player.posY + 1] === emptyField) {
player.posY++;
arr[player.posX][player.posY - 1] = emptyField;
player.tankIcon = '>';
}
player.tankIcon = '>';
};
module.exports = {
playerInput,
printMap
};