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Input buffer #148

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2 tasks
Tracked by #149
odecay opened this issue Jul 26, 2022 · 2 comments
Open
2 tasks
Tracked by #149

Input buffer #148

odecay opened this issue Jul 26, 2022 · 2 comments
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scope:undetermined Undetermined size, needs investigation

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@odecay
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odecay commented Jul 26, 2022

Description

Assess the use of an Input Buffer for our chain + combo system.

This will look like a history of the players inputs for a certain number of frames, and a way to parse them when deciding which actions to queue.
The main drive for this is to allow button inputs sent within a certain window of frames (usually during the duration of an attack animation) to trigger a follow up attacks, but it will be generally useful and allow us to better specify player behavior based on inputs.

Relevant discussion #211

Alternatives & Prior Art

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@odecay odecay added the scope:undetermined Undetermined size, needs investigation label Jul 26, 2022
@odecay odecay self-assigned this Jul 26, 2022
@zicklag
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zicklag commented Jul 26, 2022

@alice-i-cecile there's not necessarily anything to do yet, but I thought I'd ping you just so you were aware that this is something we're considering that may or may not want some integration with LWIM.

I'm not sure if this is something you've thought about yet or not.

@alice-i-cecile
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Interesting 🤔 I'll chew on this with @plof27.

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