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| 1 | +// Copyright 2019 Google LLC |
| 2 | +// |
| 3 | +// Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | +// you may not use this file except in compliance with the License. |
| 5 | +// You may obtain a copy of the License at |
| 6 | +// |
| 7 | +// http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | +// |
| 9 | +// Unless required by applicable law or agreed to in writing, software |
| 10 | +// distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | +// See the License for the specific language governing permissions and |
| 13 | +// limitations under the License. |
| 14 | + |
| 15 | +#include "testlab/src/include/firebase/testlab.h" |
| 16 | + |
| 17 | +#include <jni.h> |
| 18 | + |
| 19 | +#include "app/src/include/firebase/app.h" |
| 20 | +#include "app/src/include/firebase/log.h" |
| 21 | +#include "app/src/log.h" |
| 22 | +#include "app/src/reference_count.h" |
| 23 | +#include "app/src/util.h" |
| 24 | +#include "app/src/util_android.h" |
| 25 | +#include "testlab/src/android/util.h" |
| 26 | +#include "testlab/src/common/common.h" |
| 27 | + |
| 28 | +using firebase::internal::ReferenceCount; |
| 29 | +using firebase::internal::ReferenceCountLock; |
| 30 | + |
| 31 | +namespace firebase { |
| 32 | +namespace test_lab { |
| 33 | +namespace game_loop { |
| 34 | + |
| 35 | +static ReferenceCount g_initializer; // NOLINT |
| 36 | + |
| 37 | +namespace internal { |
| 38 | + |
| 39 | +// Determine whether the test lab module is initialized. |
| 40 | +bool IsInitialized() { return g_initializer.references() > 0; } |
| 41 | + |
| 42 | +} // namespace internal |
| 43 | + |
| 44 | +// Initialize the API |
| 45 | +void Initialize(const firebase::App& app) { |
| 46 | + ReferenceCountLock<ReferenceCount> ref_count(&g_initializer); |
| 47 | + if (ref_count.references() != 0) { |
| 48 | + LogWarning("Test Lab API already initialized"); |
| 49 | + return; |
| 50 | + } |
| 51 | + ref_count.AddReference(); |
| 52 | + LogDebug("Firebase Test Lab API initializing"); |
| 53 | + internal::Initialize(&app); |
| 54 | +} |
| 55 | + |
| 56 | +// Clean up the API |
| 57 | +void Terminate() { |
| 58 | + ReferenceCountLock<ReferenceCount> ref_count(&g_initializer); |
| 59 | + if (ref_count.references() == 0) { |
| 60 | + LogWarning("Test Lab API was never initialized"); |
| 61 | + return; |
| 62 | + } |
| 63 | + if (ref_count.references() == 1) { |
| 64 | + internal::Terminate(); |
| 65 | + } |
| 66 | + ref_count.RemoveReference(); |
| 67 | +} |
| 68 | + |
| 69 | +// Return the game loop scenario's integer ID, or 0 if no game loop is running |
| 70 | +int GetScenario() { |
| 71 | + if (!internal::IsInitialized()) return 0; |
| 72 | + return internal::GetScenario(); |
| 73 | +} |
| 74 | + |
| 75 | +// Log progress text to the game loop's custom results and device logs |
| 76 | +void LogText(const char* format, ...) { |
| 77 | + if (GetScenario() == 0) return; |
| 78 | + va_list args; |
| 79 | + va_start(args, format); |
| 80 | + internal::LogText(format, args); |
| 81 | + va_end(args); |
| 82 | +} |
| 83 | + |
| 84 | +// Complete the game loop scenario with the specified outcome |
| 85 | +void FinishScenario(ScenarioOutcome outcome) { |
| 86 | + if (GetScenario() == 0) return; |
| 87 | + FILE* result_file = internal::RetrieveCustomResultsFile(); |
| 88 | + if (result_file == nullptr) { |
| 89 | + LogError("Could not obtain the custom results file"); |
| 90 | + } else { |
| 91 | + internal::OutputResult(outcome, result_file); |
| 92 | + } |
| 93 | + internal::CallFinish(); |
| 94 | + Terminate(); |
| 95 | + // TODO(brandonmorris): This works, but isn't the proper way to exit the app. |
| 96 | + // Look into either using ANativeActivity_finish or calling finish() on the |
| 97 | + // main thread. |
| 98 | + exit(0); |
| 99 | +} |
| 100 | + |
| 101 | +} // namespace game_loop |
| 102 | +} // namespace test_lab |
| 103 | +} // namespace firebase |
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