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lines changed Original file line number Diff line number Diff line change @@ -36,7 +36,7 @@ public void Execute(Actor player, Actor master)
3636 return ;
3737
3838 // keep master in focus
39- FocusMaster ( master ) ;
39+ // FocusMaster(master);
4040
4141 _afkMode = ! master . InCombat && ( _autorot . WorldState . CurrentTime - _masterLastMoved ) . TotalSeconds > 10 ;
4242 bool forbidActions = _forbidActions || _ctrl . IsMounted || _afkMode || _autorot . ClassActions == null || _autorot . ClassActions . AutoAction >= CommonActions . AutoActionFirstCustom ;
Original file line number Diff line number Diff line change @@ -9,12 +9,13 @@ namespace BossMod.AI
99{
1010 class AIManager : IDisposable
1111 {
12- private Autorotation _autorot ;
12+ public Autorotation _autorot ;
1313 private AIController _controller ;
1414 private AIConfig _config ;
1515 private int _masterSlot = PartyState . PlayerSlot ; // non-zero means corresponding player is master
1616 private AIBehaviour ? _beh ;
1717 private UISimpleWindow _ui ;
18+ public bool _nft = false ;
1819
1920 public AIManager ( Autorotation autorot )
2021 {
@@ -71,7 +72,7 @@ private void DrawOverlay()
7172 }
7273 }
7374
74- private void SwitchToIdle ( )
75+ public void SwitchToIdle ( )
7576 {
7677 _beh ? . Dispose ( ) ;
7778 _beh = null ;
@@ -80,7 +81,7 @@ private void SwitchToIdle()
8081 _controller . Clear ( ) ;
8182 }
8283
83- private void SwitchToFollow ( int masterSlot )
84+ public void SwitchToFollow ( int masterSlot )
8485 {
8586 SwitchToIdle ( ) ;
8687 _masterSlot = masterSlot ;
Original file line number Diff line number Diff line change @@ -161,6 +161,23 @@ private void OnCommand(string cmd, string args)
161161 case "r" :
162162 _wndReplay . SetVisible ( ! _wndReplay . IsOpen ) ;
163163 break ;
164+ case "aion" :
165+ //turn ai on
166+ var leader = Service . PartyList [ ( int ) Service . PartyList . PartyLeaderIndex ] ;
167+ int leaderSlot = leader != null ? _ai . _autorot . WorldState . Party . ContentIDs . IndexOf ( ( ulong ) leader . ContentId ) : - 1 ;
168+ _ai . SwitchToFollow ( leaderSlot >= 0 ? leaderSlot : PartyState . PlayerSlot ) ;
169+ break ;
170+ case "aionnf" :
171+ //turn ai on no follow
172+ var leader2 = Service . PartyList [ ( int ) Service . PartyList . PartyLeaderIndex ] ;
173+ int leaderSlot2 = leader2 != null ? _ai . _autorot . WorldState . Party . ContentIDs . IndexOf ( ( ulong ) leader2 . ContentId ) : - 1 ;
174+ _ai . SwitchToFollow ( leaderSlot2 >= 0 ? leaderSlot2 : PartyState . PlayerSlot ) ;
175+ _ai . SwitchToFollow ( PartyState . PlayerSlot ) ;
176+ break ;
177+ case "aioff" :
178+ //turn ai off
179+ _ai . SwitchToIdle ( ) ;
180+ break ;
164181 }
165182 }
166183
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