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main.qml
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/*
qt3d-transform-gizmo
Copyright (C) 2020 Federico Ferri
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick.Scene3D 2.0
import QtQuick 2.2 as QtQuick
import QtQuick.Controls 2.2 as QtQuick
import QtQuick.Window 2.2 as QtQuick
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Logic 2.0
import Qt3D.Extras 2.0
import Qt3D.Animation 2.9
QtQuick.ApplicationWindow {
id: mainWindow
visible: true
width: 500
height: 500
title: "Qt3D Transform Gizmo"
Scene3D {
id: scene3d
anchors.fill: parent
aspects: ["render", "logic", "input"]
hoverEnabled: true // needed for ObjectPickers to handle hover events
Entity {
id: root
components: [
RenderSettings {
/*activeFrameGraph: ForwardRenderer {
id: renderer
camera: mainCamera
}*/
Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
RenderSurfaceSelector {
CameraSelector {
id: cameraSelector
camera: mainCamera
FrustumCulling {
ClearBuffers {
buffers: ClearBuffers.AllBuffers
clearColor: "#ddd"
NoDraw {}
}
LayerFilter {
filterMode: LayerFilter.DiscardAnyMatchingLayers
layers: [topLayer]
}
LayerFilter {
filterMode: LayerFilter.AcceptAnyMatchingLayers
layers: [topLayer]
ClearBuffers {
buffers: ClearBuffers.DepthBuffer
}
}
}
}
}
}
pickingSettings.pickMethod: PickingSettings.TrianglePicking
pickingSettings.pickResultMode: PickingSettings.AllPicks
pickingSettings.faceOrientationPickingMode: PickingSettings.FrontAndBackFace
},
InputSettings {}
]
Camera {
id: mainCamera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d(-3.46902, 4.49373, -3.78577)
upVector: Qt.vector3d(0.41477, 0.789346, 0.452641)
viewCenter: Qt.vector3d(0.0, 0.5, 0.0)
}
SOrbitCameraController {
id: mainCameraController
camera: mainCamera
}
Layer {
id: topLayer
recursive: true
}
TransformGizmo {
id: tg
layer: topLayer
cameraController: mainCameraController
camera: mainCamera
scene3d: scene3d
size: 0.125 * absolutePosition.minus(mainCamera.position).length()
}
Floor {components: [Transform {rotationX: 90; translation: "0,-.5,0"}]}
Entity {
id: cube1Entity
components: [
CuboidMesh {
xExtent: 1
yExtent: 1
zExtent: 1
},
PhongMaterial {
diffuse: "#aaa"
},
Transform {
rotationX: -45
rotationY: 45
translation: Qt.vector3d(0.5, 0.5, 0.5)
},
ObjectPicker {
onClicked: tg.attachTo(cube1Entity)
}
]
}
Entity {
id: cube2Entity
components: [
CuboidMesh {
xExtent: 1
yExtent: 1
zExtent: 1
},
PhongMaterial {
diffuse: "#6cc"
},
Transform {
id: t
translation: Qt.vector3d(-0.5, 0, 0.5)
},
ObjectPicker {
onClicked: tg.attachTo(cube2Entity)
}
]
Entity {
id: cube3Entity
components: [
CuboidMesh {
xExtent: 0.5
yExtent: 0.5
zExtent: 0.5
},
PhongMaterial {
diffuse: "#c6c"
},
Transform {
id: t2
translation: Qt.vector3d(-0.5, 0, 0.5)
},
ObjectPicker {
onClicked: tg.attachTo(cube3Entity)
}
]
}
}
Entity {
components: [
PointLight {
color: "white"
intensity: 0.9
constantAttenuation: 1.0
linearAttenuation: 0.0
quadraticAttenuation: 0.0025
},
Transform {
translation: Qt.vector3d(1.0, 3.0, -2.0)
}
]
}
}
}
}