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hi: #4

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femto opened this issue Aug 17, 2023 · 1 comment · May be fixed by #5
Open
1 task done

hi: #4

femto opened this issue Aug 17, 2023 · 1 comment · May be fixed by #5
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hi hibox your software chores

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@femto
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femto commented Aug 17, 2023

Traceback (most recent call last):
File "/Users/femtozheng/python-project/snake_game_py/main.py", line 80, in
game = Game()
^^^^^^
File "/Users/femtozheng/python-project/snake_game_py/main.py", line 22, in init
self.food = Food()
^^^^^^
TypeError: Food.init() missing 1 required positional argument: 'snake_segments'

Checklist
  • snake_game_py/food.py

Add the snake_segments argument to the __init__ method of the Food class and update the generate method to use it.

@codez-bot codez-bot bot added the hi hibox your software chores label Aug 17, 2023
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codez-bot bot commented Aug 17, 2023

Here's the PR! #5.

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Step 1: 🔍 Code Search

I found the following snippets in your repository. I will now analyze these snippets and come up with a plan.

Some code snippets I looked at (click to expand). If some file is missing from here, you can mention the path in the ticket description.

## Implementation approach
To create a state-of-the-art Snake game using pygame, we'll focus on the following:
1. **Modularity**: Break down the game into components like the game loop, snake object, food object, and UI elements.
2. **Performance**: Ensure that the game runs smoothly by optimizing the game loop and reducing unnecessary computations.
3. **User Experience**: Implement intuitive controls, clear visuals, and responsive feedback.
4. **Progressive Difficulty**: Introduce algorithms to increase the speed of the snake as the score increases.
5. **Sound Integration**: Use pygame's mixer module to add sound effects.
6. **Testing**: Use pytest for unit testing to ensure each component works as expected.
## Python package name
```python
"snake_game_py"
```
## File list
```python
[
"main.py",
"snake.py",
"food.py",
"ui.py",
"sounds.py",
"config.py",
"tests.py"
]
```
## Data structures and interface definitions
```mermaid
classDiagram
class Game{
+int score
+bool is_paused
+Snake snake
+Food food
+UI ui
+Sounds sounds
+start()
+pause_or_resume()
+update()
+render()
}
class Snake{
+list segments
+Direction direction
+move()
+grow()
+check_collision()
}
class Food{
+Point position
+generate()
}
class UI{
+display_score(int)
+display_pause_message()
}
class Sounds{
+play_eat_sound()
+play_collision_sound()
}
class Point{
+int x
+int y
}
enum Direction{
UP
DOWN
LEFT
RIGHT
}
Game "1" -- "1" Snake: controls
Game "1" -- "1" Food: has
Game "1" -- "1" UI: displays
Game "1" -- "1" Sounds: plays
```
## Program call flow
```mermaid
sequenceDiagram
participant M as Main
participant G as Game
participant S as Snake
participant F as Food
participant U as UI
participant So as Sounds
M->>G: start game
loop Game Loop
G->>S: move()
alt Collision Detected
G->>So: play_collision_sound()
G->>M: end game
else Food Eaten
G->>So: play_eat_sound()
G->>S: grow()
G->>F: generate()
G->>U: display_score(score)
end
G->>U: render()
alt Game Paused
G->>U: display_pause_message()
G->>G: pause_or_resume()
end
end
```
## Anything UNCLEAR

"""
game.py: Contains the core game loop and main game logic.
"""
import pygame
from snake_game_py.snake import Snake
from snake_game_py.food import Food
from snake_game_py.ui import UI
from snake_game_py.sounds import Sounds
from snake_game_py.config import SCREEN_WIDTH, SCREEN_HEIGHT
# Initializing pygame's functionalities
pygame.init()
class Game:
def __init__(self):
# Setting up the display
self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Snake Game")
# Initialize game state
self.initialize_game_state()
# Game components
self.ui = UI(self.screen)
self.sounds = Sounds()
def initialize_game_state(self):
self.score = 0
self.is_paused = False
self.snake = Snake()
self.food = Food()
def start(self):
# Main game loop
clock = pygame.time.Clock()
while True:
# Handle user events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
if event.type == pygame.KEYDOWN:
self.handle_key_event(event)
# Game update & render logic
if not self.is_paused:
self.update()
self.render()
# Keeping the game at a stable speed
clock.tick(10)
def handle_key_event(self, event):
# Respond to arrow key events
if event.key in (pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT):
if not self.snake.is_opposite_direction(event.key):
self.snake.direction = event.key
# Pause or resume on space key press
if event.key == pygame.K_SPACE:
self.pause_or_resume()
def pause_or_resume(self):
self.is_paused = not self.is_paused
if self.is_paused:
self.ui.display_pause_message()
def update(self):
# Move the snake & check for collisions
self.snake.move()
if self.snake.check_collision():
self.sounds.play_collision_sound()
self.reset_game()
# Check if the snake ate the food
elif self.snake.segments[0] == self.food.position:
self.sounds.play_eat_sound()
self.score += 1
self.snake.grow()
self.food.generate()
self.ui.display_score(self.score)
def render(self):
# Draw everything on the screen
self.screen.fill((255, 255, 255))
self.snake.draw(self.screen)
self.food.draw(self.screen)
self.ui.display_score(self.score)
pygame.display.flip()
def reset_game(self):
# Reset the game state
self.initialize_game_state()
self.food.generate()
if __name__ == "__main__":
game = Game()
game.start()

## food.py
import pygame
import random
from snake_game_py.config import BLOCK_SIZE, SCREEN_WIDTH, SCREEN_HEIGHT
from snake_game_py.snake import Point # Import Point from snake.py to avoid redundancy
class Food:
def __init__(self, snake_segments):
self.position = Point(0, 0)
self.snake_segments = snake_segments
self.generate()
def generate(self):
"""Generate food at a random position on the screen, ensuring it's not on the snake."""
while True:
x = random.randint(0, (SCREEN_WIDTH // BLOCK_SIZE) - 1)
y = random.randint(0, (SCREEN_HEIGHT // BLOCK_SIZE) - 1)
potential_position = Point(x, y)
if potential_position not in self.snake_segments:
self.position = potential_position
break
def draw(self, screen):
"""Draw the food on the screen."""
pygame.draw.rect(screen, (255, 0, 0),
(self.position.x * BLOCK_SIZE, self.position.y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))

"""main.py: Main entry point for the Snake game using pygame."""
import sys
sys.path.append("..")
import pygame
from snake_game_py.snake import Snake
from snake_game_py.food import Food
from snake_game_py.ui import UI
from snake_game_py.sounds import Sounds
from snake_game_py.config import SCREEN_WIDTH, SCREEN_HEIGHT
pygame.init()
class Game:
def __init__(self):
self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Snake Game")
self.score = 0
self.is_paused = False
self.snake = Snake()
self.food = Food()
self.ui = UI(self.screen)
self.sounds = Sounds()
def start(self):
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
if event.type == pygame.KEYDOWN:
self.handle_key_event(event)
if not self.is_paused:
self.update()
self.render()
clock.tick(10)
def handle_key_event(self, event):
if event.key in (pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT):
if not self.snake.is_opposite_direction(event.key):
self.snake.direction = event.key
if event.key == pygame.K_SPACE:
self.pause_or_resume()
def pause_or_resume(self):
self.is_paused = not self.is_paused
if self.is_paused:
self.ui.display_pause_message()
def update(self):
self.snake.move()
if self.snake.check_collision():
self.sounds.play_collision_sound()
self.reset_game()
elif self.snake.segments[0] == self.food.position:
self.sounds.play_eat_sound()
self.score += 1
self.snake.grow()
self.food.generate()
self.ui.display_score(self.score)
def render(self):
self.screen.fill((255, 255, 255))
self.snake.draw(self.screen)
self.food.draw(self.screen)
self.ui.display_score(self.score)
pygame.display.flip()
def reset_game(self):
self.score = 0
self.snake = Snake()
self.food.generate()
if __name__ == "__main__":
game = Game()
game.start()

## tests.py: Contains unit tests for the Snake game components.
import pytest
from snake_game_py.snake import Snake, Direction, Point
from snake_game_py.food import Food
def test_snake_initialization():
snake = Snake()
assert len(snake.segments) == 1
assert snake.direction == Direction.RIGHT
def test_snake_move():
snake = Snake()
initial_position = snake.segments[0]
snake.move()
assert snake.segments[0] == Point(initial_position.x + 1, initial_position.y)
def test_snake_grow():
snake = Snake()
initial_length = len(snake.segments)
snake.grow()
assert len(snake.segments) == initial_length + 1
def test_snake_collision_with_self():
snake = Snake()
snake.segments = [Point(5, 5), Point(6, 5), Point(7, 5)]
snake.direction = Direction.LEFT
snake.move()
assert snake.check_collision()
def test_snake_collision_with_boundary():
snake = Snake()
snake.segments = [Point(0, 0)]
snake.direction = Direction.UP
snake.move()
assert snake.check_collision()
def test_food_generate_not_on_snake():
snake_segments = [Point(5, 5), Point(6, 5), Point(7, 5)]
food = Food(snake_segments)
assert food.position not in snake_segments
@pytest.mark.parametrize(
"current_direction, new_direction, expected_result",
[
(Direction.UP, Direction.DOWN, True),
(Direction.LEFT, Direction.RIGHT, True),
(Direction.DOWN, Direction.UP, True),
(Direction.RIGHT, Direction.LEFT, True),
(Direction.UP, Direction.LEFT, False),
(Direction.LEFT, Direction.UP, False),
],
)
def test_is_opposite_direction(current_direction, new_direction, expected_result):
snake = Snake()
snake.direction = current_direction
assert snake.is_opposite_direction(new_direction) == expected_result


Step 2: 🧐 Snippet Analysis

From looking through the relevant snippets, I decided to make the following modifications:

File Path Proposed Changes
snake_game_py/food.py Add the snake_segments argument to the __init__ method of the Food class and update the generate method to use it.

Step 3: 📝 Planning

I have created a plan for writing the pull request. I am now working my plan and coding the required changes to address this issue. Here is the planned pull request:

Fix missing argument in Food class constructor
sweep/fix-missing-argument

Description

This PR fixes the issue where the Food class in snake_game_py/food.py was missing a required positional argument snake_segments in its __init__ method.

Summary of Changes

  • Added the snake_segments argument to the __init__ method of the Food class.
  • Updated the generate method of the Food class to use the snake_segments argument.

Step 4: ⌨️ Coding

File Instructions Progress
snake_game_py/food.py Add the snake_segments argument to the __init__ method of the Food class and update the generate method to use it. ✅ Commit 10f7c13

Step 5: 🔁 Code Review

Here are my self-reviews of my changes at sweep/fix-missing-argument.

Here is the 1st review

The code changes in snake_game_py/food.py require some modifications. Please make the following changes:

  • Add the import statement for Point from snake_game_py.snake on line 5.

I finished incorporating these changes.


To recreate the pull request, or edit the issue title or description.
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