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hi: #22

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1 of 3 tasks
femto opened this issue Aug 17, 2023 · 1 comment
Open
1 of 3 tasks

hi: #22

femto opened this issue Aug 17, 2023 · 1 comment
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hi hibox your software chores

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@femto
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femto commented Aug 17, 2023

now the game can run, could you write some enemy snake to make the game more fun?

Checklist
  • snake_game_py/snake.py

Add a new class EnemySnake that inherits from the Snake class. Implement different movement logic for the enemy snake.

  • snake_game_py/game.py

Modify the Game class to include an instance of EnemySnake. Update the game loop to handle the enemy snake's movement, rendering, and collision with the player's snake.

  • snake_game_py/tests.py

Update the existing tests to include the new enemy snake functionality and ensure that all tests still pass.

@codez-bot codez-bot bot added the hi hibox your software chores label Aug 17, 2023
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codez-bot bot commented Aug 17, 2023

66%

⚡ Free Trial: I'm creating this ticket using GPT-4 . You have 5 GPT-4 tickets left. For more GPT-4 tickets, visit our payment portal.To get hi to recreate this ticket, leave a comment prefixed with "hi:" or edit the issue.


Step 1: 🔍 Code Search

I found the following snippets in your repository. I will now analyze these snippets and come up with a plan.

Some code snippets I looked at (click to expand). If some file is missing from here, you can mention the path in the ticket description.

## Implementation approach
To create a state-of-the-art Snake game using pygame, we'll focus on the following:
1. **Modularity**: Break down the game into components like the game loop, snake object, food object, and UI elements.
2. **Performance**: Ensure that the game runs smoothly by optimizing the game loop and reducing unnecessary computations.
3. **User Experience**: Implement intuitive controls, clear visuals, and responsive feedback.
4. **Progressive Difficulty**: Introduce algorithms to increase the speed of the snake as the score increases.
5. **Sound Integration**: Use pygame's mixer module to add sound effects.
6. **Testing**: Use pytest for unit testing to ensure each component works as expected.
## Python package name
```python
"snake_game_py"
```
## File list
```python
[
"main.py",
"snake.py",
"food.py",
"ui.py",
"sounds.py",
"config.py",
"tests.py"
]
```
## Data structures and interface definitions
```mermaid
classDiagram
class Game{
+int score
+bool is_paused
+Snake snake
+Food food
+UI ui
+Sounds sounds
+start()
+pause_or_resume()
+update()
+render()
}
class Snake{
+list segments
+Direction direction
+move()
+grow()
+check_collision()
}
class Food{
+Point position
+generate()
}
class UI{
+display_score(int)
+display_pause_message()
}
class Sounds{
+play_eat_sound()
+play_collision_sound()
}
class Point{
+int x
+int y
}
enum Direction{
UP
DOWN
LEFT
RIGHT
}
Game "1" -- "1" Snake: controls
Game "1" -- "1" Food: has
Game "1" -- "1" UI: displays
Game "1" -- "1" Sounds: plays
```
## Program call flow
```mermaid
sequenceDiagram
participant M as Main
participant G as Game
participant S as Snake
participant F as Food
participant U as UI
participant So as Sounds
M->>G: start game
loop Game Loop
G->>S: move()
alt Collision Detected
G->>So: play_collision_sound()
G->>M: end game
else Food Eaten
G->>So: play_eat_sound()
G->>S: grow()
G->>F: generate()
G->>U: display_score(score)
end
G->>U: render()
alt Game Paused
G->>U: display_pause_message()
G->>G: pause_or_resume()
end
end
```
## Anything UNCLEAR

## Original Requirements
---
The boss wants a Python Snake game developed using pygame.
## Product Goals
```python
[
"Create an engaging and user-friendly Snake game.",
"Ensure smooth gameplay with intuitive controls.",
"Incorporate a scoring system to track player progress."
]
```
## User Stories
```python
[
"As a user, I want to easily navigate the game interface so that I can start playing quickly.",
"As a user, I want the game to respond promptly to my commands so that I have a seamless experience.",
"As a user, I want to be able to pause and resume the game whenever I need a break.",
"As a player, I want to see my current score so that I can challenge myself to do better.",
"As a player, I want the game to become progressively harder as my score increases to keep the challenge alive."
]
```
## Competitive Analysis
```python
[
"Python Snake Game by Pygamer: Offers smooth gameplay but lacks difficulty progression.",
"Classic Snake on Coolmathgames: Simple interface but limited control responsiveness.",
"Slither.io: Multiplayer snake game with good graphics but different gameplay dynamics.",
"SnakeGame by Techwithtim: Has tutorials and smooth gameplay but lacks advanced features.",
"Retro Snake Game by Arcadeprehacks: Offers nostalgic experience but outdated interface.",
"Snake & Ladder by Playstore: Different concept but gives idea about user preferences in snake games.",
"Serpentine Game on Steam: Advanced graphics and gameplay mechanics, but higher complexity."
]
```
## Competitive Quadrant Chart
```mermaid
quadrantChart
title Reach and engagement of Snake games
x-axis Low Reach --> High Reach
y-axis Low Engagement --> High Engagement
quadrant-1 Leaders in Market
quadrant-2 Need to Promote
quadrant-3 Re-evaluate
quadrant-4 May be improved
"Pygamer's Snake": [0.4, 0.55]
"Coolmathgames": [0.3, 0.4]
"Slither.io": [0.85, 0.7]
"Techwithtim Snake": [0.4, 0.6]
"Arcadeprehacks Snake": [0.25, 0.35]
"Snake & Ladder": [0.6, 0.5]
"Serpentine": [0.7, 0.8]
"Our Target Product": [0.5, 0.65]
```
## Requirement Analysis
The product should be a Python-based Snake game using the pygame library. The game must have intuitive controls, a visible scoring system, and the ability to pause/resume. The difficulty should progressively increase as the player's score goes up, ensuring a challenging experience.
## Requirement Pool
```python
[
("Implement arrow key controls for snake direction.", "P0"),
("Develop a scoring system that displays the current score.", "P0"),
("Design game levels with increasing difficulty.", "P1"),
("Add a pause and resume functionality with the spacebar.", "P1"),
("Incorporate sound effects for events like eating and collisions.", "P2")
]
```
## UI Design draft
The game interface will be minimalistic with a solid black background. The snake will be green with rectangular segments. Food items will be red squares. Scores will be displayed at the top right corner in white text. The game can be paused and resumed with a semi-transparent overlay showing the "Paused" message.
## Anything UNCLEAR

Sure, let's complete the missing sections based on the provided context:
## Required Python third-party packages:
```python
"""
pygame==2.1.0
pytest==7.2.2
"""
```
## Required Other language third-party packages:
```python
"""
No other third-party packages required.
"""
```
## Full API spec:
```python
"""
openapi: 3.0.0
info:
title: Snake Game API
description: APIs for the Snake Game frontend and backend communication.
version: 1.0.0
paths:
/api/start_game:
post:
summary: Start a new game.
responses:
'200':
description: Game started successfully.
/api/pause_resume:
post:
summary: Pause or resume the current game.
responses:
'200':
description: Game paused/resumed successfully.
/api/move_snake:
post:
summary: Move the snake in a specified direction.
parameters:
- name: direction
in: query
description: Direction to move the snake (UP, DOWN, LEFT, RIGHT).
required: true
schema:
type: string
enum: [UP, DOWN, LEFT, RIGHT]
responses:
'200':
description: Snake moved successfully.
/api/get_game_state:
get:
summary: Get the current game state.
responses:
'200':
description: Current game state retrieved successfully.
"""
```
## Logic Analysis:
```python
[
("main.py", "Main entry point of the game."),
("game.py", "Contains the Game class responsible for game management."),
("snake.py", "Contains the Snake class responsible for snake logic."),
("food.py", "Contains the Food class responsible for food logic."),
("ui.py", "Contains the UI class responsible for user interface."),
("sounds.py", "Contains the Sounds class responsible for sound effects."),
("config.py", "Contains configuration variables."),
("tests.py", "Contains unit tests for the game components."),
]
```
## Task list:
```python
[
"main.py",
"game.py",
"snake.py",
"food.py",
"ui.py",
"sounds.py",
"config.py",
"tests.py",
]
```
## Shared Knowledge:
```python
"""
- 'config.py' contains configuration variables like screen dimensions, colors, etc.
- 'utils.py' might be used to define utility functions shared across different modules.
"""
```
## Anything UNCLEAR:
```plaintext
We need to clarify how the communication between frontend and backend will work, and how the game state will be synchronized.
Additionally, make sure to initialize the required third-party libraries properly.
```

## snake.py
"""snake.py: Contains the Snake class responsible for snake logic."""
import pygame
from typing import List
from snake_game_py.config import BLOCK_SIZE, SCREEN_WIDTH, SCREEN_HEIGHT
class Point:
def __init__(self, x: int, y: int):
self.x = x
self.y = y
def __eq__(self, other):
if isinstance(other, Point):
return self.x == other.x and self.y == other.y
return False
class Direction:
UP = pygame.K_UP
DOWN = pygame.K_DOWN
LEFT = pygame.K_LEFT
RIGHT = pygame.K_RIGHT
class Snake:
def __init__(self):
self.segments: List[Point] = [Point(5, 5)]
self.direction = Direction.RIGHT
def move(self):
head = self.segments[0]
new_head = Point(head.x, head.y)
if self.direction == Direction.RIGHT:
new_head.x += 1
elif self.direction == Direction.LEFT:
new_head.x -= 1
elif self.direction == Direction.UP:
new_head.y -= 1
elif self.direction == Direction.DOWN:
new_head.y += 1
self.segments.insert(0, new_head)
self.segments.pop()
def grow(self):
tail = self.segments[-1]
self.segments.append(tail)
def check_collision(self) -> bool:
head = self.segments[0]
# Check self collision
if head in self.segments[1:]:
return True
# Check boundary collision
if (head.x < 0 or head.x >= (SCREEN_WIDTH // BLOCK_SIZE) or
head.y < 0 or head.y >= (SCREEN_HEIGHT // BLOCK_SIZE)):
return True
return False
def is_opposite_direction(self, new_direction) -> bool:
opposites = {
Direction.UP: Direction.DOWN,
Direction.DOWN: Direction.UP,
Direction.LEFT: Direction.RIGHT,
Direction.RIGHT: Direction.LEFT
}
return opposites.get(self.direction) == new_direction
def draw(self, screen):
for segment in self.segments:
pygame.draw.rect(screen, (0, 255, 0),
(segment.x * BLOCK_SIZE, segment.y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))

## tests.py: Contains unit tests for the Snake game components.
import pytest
from snake_game_py.snake import Snake, Direction, Point
from snake_game_py.food import Food
def test_snake_initialization():
snake = Snake()
assert len(snake.segments) == 1
assert snake.direction == Direction.RIGHT
def test_snake_move():
snake = Snake()
initial_position = snake.segments[0]
snake.move()
assert snake.segments[0] == Point(initial_position.x + 1, initial_position.y)
def test_snake_grow():
snake = Snake()
initial_length = len(snake.segments)
snake.grow()
assert len(snake.segments) == initial_length + 1
def test_snake_collision_with_self():
snake = Snake()
snake.segments = [Point(5, 5), Point(6, 5), Point(7, 5)]
snake.direction = Direction.LEFT
snake.move()
assert snake.check_collision()
def test_snake_collision_with_boundary():
snake = Snake()
snake.segments = [Point(0, 0)]
snake.direction = Direction.UP
snake.move()
assert snake.check_collision()
def test_food_generate_not_on_snake():
snake_segments = [Point(5, 5), Point(6, 5), Point(7, 5)]
food = Food(snake_segments)
assert food.position not in snake_segments
@pytest.mark.parametrize(
"current_direction, new_direction, expected_result",
[
(Direction.UP, Direction.DOWN, True),
(Direction.LEFT, Direction.RIGHT, True),
(Direction.DOWN, Direction.UP, True),
(Direction.RIGHT, Direction.LEFT, True),
(Direction.UP, Direction.LEFT, False),
(Direction.LEFT, Direction.UP, False),
],
)
def test_is_opposite_direction(current_direction, new_direction, expected_result):
snake = Snake()
snake.direction = current_direction
assert snake.is_opposite_direction(new_direction) == expected_result


Step 2: 🧐 Snippet Analysis

From looking through the relevant snippets, I decided to make the following modifications:

File Path Proposed Changes
snake_game_py/snake.py Add a new class EnemySnake that inherits from the Snake class. Implement different movement logic for the enemy snake.
snake_game_py/game.py Modify the Game class to include an instance of EnemySnake. Update the game loop to handle the enemy snake's movement, rendering, and collision with the player's snake.
snake_game_py/tests.py Update the existing tests to include the new enemy snake functionality and ensure that all tests still pass.

Step 3: 📝 Planning

I have created a plan for writing the pull request. I am now working my plan and coding the required changes to address this issue. Here is the planned pull request:

Introducing Enemy Snake for Enhanced Gameplay
sweep/enemy-snake

Description

This PR introduces an enemy snake to the game, making it more challenging and engaging for the player. The enemy snake has its movement logic, rendering, and collision detection. The game loop and rendering functions have been updated to accommodate this new feature.

Summary of Changes

  • snake_game_py/snake.py:
  • Added a new class EnemySnake that inherits from the Snake class.
  • Implemented different movement logic for the enemy snake to make it challenging for the player.
  • snake_game_py/game.py:
  • Modified the Game class to include an instance of EnemySnake.
  • Updated the game loop to handle the enemy snake's movement, rendering, and collision with the player's snake.
  • snake_game_py/tests.py:
  • Updated existing tests to account for the new enemy snake functionality.
  • Ensured that all tests still pass with the new changes.

This enhancement aims to make the game more fun and challenging for players, providing a dynamic experience as they try to avoid the enemy snake while collecting food.

Feedback and further suggestions are welcome!


Step 4: ⌨️ Coding

File Instructions Progress
snake_game_py/snake.py Add a new class EnemySnake that inherits from the Snake class. Implement different movement logic for the enemy snake. ✅ Commit 11f65d8
snake_game_py/game.py Modify the Game class to include an instance of EnemySnake. Update the game loop to handle the enemy snake's movement, rendering, and collision with the player's snake.
snake_game_py/tests.py Update the existing tests to include the new enemy snake functionality and ensure that all tests still pass.

Step 5: 🔁 Code Review

Working on it...


To recreate the pull request, or edit the issue title or description.
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