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examples.rs
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examples.rs
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use crate::game::*;
use crate::strategy::*;
use rand::{self, Rng};
// dummy, terrible strategy, as an example
#[derive(Clone)]
pub struct RandomStrategyConfig {
pub hint_probability: f64,
pub play_probability: f64,
}
impl GameStrategyConfig for RandomStrategyConfig {
fn initialize(&self, _: &GameOptions) -> Box<dyn GameStrategy> {
Box::new(RandomStrategy {
hint_probability: self.hint_probability,
play_probability: self.play_probability,
})
}
}
pub struct RandomStrategy {
hint_probability: f64,
play_probability: f64,
}
impl GameStrategy for RandomStrategy {
fn initialize(&self, player: Player, _: &BorrowedGameView) -> Box<dyn PlayerStrategy> {
Box::new(RandomStrategyPlayer {
hint_probability: self.hint_probability,
play_probability: self.play_probability,
me: player,
})
}
}
pub struct RandomStrategyPlayer {
hint_probability: f64,
play_probability: f64,
me: Player,
}
impl PlayerStrategy for RandomStrategyPlayer {
fn decide(&mut self, view: &BorrowedGameView) -> TurnChoice {
let p = rand::random::<f64>();
if p < self.hint_probability {
if view.board.hints_remaining > 0 {
let hint_player = view.board.player_to_left(&self.me);
let hint_card = rand::thread_rng()
.choose(&view.get_hand(&hint_player))
.unwrap();
let hinted = {
if rand::random() {
// hint a color
Hinted::Color(hint_card.color)
} else {
Hinted::Value(hint_card.value)
}
};
TurnChoice::Hint(Hint {
player: hint_player,
hinted: hinted,
})
} else {
TurnChoice::Discard(0)
}
} else if p < self.hint_probability + self.play_probability {
TurnChoice::Play(0)
} else {
TurnChoice::Discard(0)
}
}
fn update(&mut self, _: &TurnRecord, _: &BorrowedGameView) {}
}