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Resource.js
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/**
* A dropped piece of resource.
* It will decay after a while if not picked up.
* Dropped resource pile decays for ceil(amount/1000) units per tick.
*
* @class
* @constructor
*/
Resource = function() { };
Resource.prototype = {
/**
* The amount of resource units containing.
*
* @type {number}
*/
amount: 0,
/**
* A unique object identificator. You can use Game.getObjectById method to retrieve an object instance by its id.
*
* @type {string}
*/
id: "",
/**
* An object representing the position in the room.
*
* @type {RoomPosition}
*/
pos: null,
/**
* One of the RESOURCE_* constants.
*
* @type {string}
*/
resourceType: "",
/**
* The link to the Room object of this object.
*
* @type {Room}
*/
room: null
};