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A renderer agnostic two-dimensional drawing api for the web.

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two.js

A two-dimensional drawing api meant for modern browsers. It is renderer agnostic enabling the same api to render in multiple contexts: webgl, canvas2d, and svg.

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Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/two.min.js"></script>

Here is boilerplate html in order to draw a spinning rectangle in two.js:

<!doctype html>
<html>
  <head>
    <script src="js/two.min.js"></script>
  </head>
  <body>
    <script>
      var two = new Two({
        fullscreen: true,
        autostart: true
      }).appendTo(document.body);
      var rect = two.makeRectangle(two.width / 2, two.height / 2, 50 ,50);
      two.bind('update', function() {
        rect.rotation += 0.001;
      });
    </script>
  </body>
</html>

Custom Build

Two.js uses nodejs in order to build source files. You'll first want to install that. Next you'll want to install node-minify:

cd two.js/utils
npm install node-minify

Then open up ./utils/build.js in the text editor of your choice. You'll see an array at the top called files. This is the list and order of source files that get compiled to the built source. Feel free to add, subtract, or modify based on your needs.

If you're making an application and you're only using one renderer (i.e: svg context) then it is highly recommended to remove canvas and webgl renderers from your build in order to drastically decrease your file size.

Finally, build the project:

node two.js/utils/build

Change Log

Nightly

  • Ensure sure that manual properly is set on construction of Two.Polygon that it binds Two.Anchor.controls change events
  • Added automatic High DPI support for webgl renderer
  • Updated two.interpret(svg) to handle compound paths
  • Added Two.Anchor which represents all anchor points drawn in two.js
  • Modified source to not have any instances of window for node use
  • Updated to underscore.js 1.5.1
  • Added Two.Utils.getReflection method to properly get reflection's in svg interpretation
  • Made Two.Vector inherently not broadcast events and now needs to be explicity bound to in order to broadcast events, which two.js does internally for you.
  • Created Two.Utils.Collection an observable array-like class that polygon.vertices inherit @fchasen
  • Added Two.Events.insert and Two.Events.remove for use with Two.Utils.Collection
  • Properly recurses getBoundingClientRect for both Two.Group and Two.Polygon
  • Added Two.Version to clarify forthcoming builds
  • Fixed hierarchy ordering of group.children in canvas and webgl renderers
  • Fixed shallow and bidirectional remove method for Two.Group and Two.Polygon
  • Added corner method to Two.Group and Two.Polygon allowing anchoring along the upper lefthand corner of the form
  • Modified center method of Two.Group and Two.Polygon to not affect the translation property to stay inline with corner method and any future orientation and anchoring logic
  • Added automatic High DPI support for canvas renderer
  • Added overdraw boolean to canvas renderer
  • Added AMD loader compatibility @thomasrudin
  • Deferred two.update(); to account for canvas and webgl
  • Added remove and clear methods to two instance
  • Fixed svg interpretation for webgl context
  • Added matrix property to all Two.Shape's for advanced transformations
  • Added inverse method to Two.Matrix
  • Remove execution path dependency on utils/build.js @masonbiler
  • Added timeDelta property to every two instance
  • Added gruntfile, package.json for more integration with npm, and dependency free build (build/two.clean.js) @iros
  • Crossbrowser compatability with noStroke and noFill commands

May 3, 2013 v0.2.0

  • First alpha release

Jan 29, 2013 v0.1.0-alpha

  • Proof of Concept built from Three.js

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A renderer agnostic two-dimensional drawing api for the web.

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