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doorOpen.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class doorOpen : MonoBehaviour
{
[SerializeField] private bool ouvert = false;
[SerializeField] private Animation doorAnimation;
private AudioSource sound;
public AudioClip openSound;
public AudioClip closeSound;
void Start()
{
doorAnimation = GetComponentInParent<Animation>();
sound = GetComponent<AudioSource>();
}
public void ChangeEtat()
{
if (ouvert == false)
{
sound.clip = openSound;
sound.Play();
doorAnimation.Play("ouvrir");
ouvert = true;
}
else
{
sound.clip = closeSound;
sound.Play();
doorAnimation.Play("fermer");
ouvert = false;
}
}
}