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Repair.cs
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using System;
using UnityEngine;
namespace NWH.VehiclePhysics
{
public class Repair : MonoBehaviour
{
public bool IsInGarage;
public GameObject vehicle;
void Start()
{
IsInGarage = false;
}
public void Update()
{
if (Input.GetButtonDown("RepairVehicle"))
{
if (IsInGarage)
{
vehicle = GameObject.FindWithTag("Vehicle");
VehicleController otherScript = vehicle.GetComponent<VehicleController>();
otherScript.damage.Repair();
}
else
{
Debug.Log("vous devez entrer dans un garage");
}
}
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Vehicle"))
{
IsInGarage = true;
}
else if (other.CompareTag("Player"))
{
Debug.Log("Reviens avec une voiture à réparer !");
}
}
void OnTriggerExit(Collider other)
{
if (other.CompareTag("Vehicle"))
{
IsInGarage = false;
}
}
}
}