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main.py
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main.py
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#!/usr/bin/python
import os
grid = []
p_Pos = [1, 1] # Player position
lp_Pos = [1, 1] # Last player position
gridH = 20
gridL = 40
messageLog = []
mL_shown_length = 10
spacer = '=' * 2 * gridL
# Can move?
cm_N = False
cm_E = False
cm_S = False
cm_W = False
class move:
def moveNorth():
if cm_N:
p_Pos[0] -= 1
else:
messageLog.append('Can\'t move north.')
def moveEast():
if cm_E:
p_Pos[1] += 1
else:
messageLog.append('Can\'t move east.')
def moveSouth():
if cm_S:
p_Pos[0] += 1
else:
messageLog.append('Can\'t move south.')
def moveWest():
if cm_W:
p_Pos[1] -= 1
else:
messageLog.append('Can\'t move west.')
def canMove():
global cm_N
global cm_E
global cm_S
global cm_W
if grid[p_Pos[0] - 1][p_Pos[1]] != 'w': #check north
cm_N = True
else:
cm_N = False
if grid[p_Pos[0]][p_Pos[1] + 1] != 'w': #check east
cm_E = True
else:
cm_E = False
if grid[p_Pos[0] + 1][p_Pos[1]] != 'w': #check south
cm_S = True
else:
cm_S = False
if grid[p_Pos[0]][p_Pos[1] - 1] != 'w': #check west
cm_W = True
else:
cm_W = False
def updateMap():
grid[lp_Pos[0]][lp_Pos[1]] = '0'
grid[p_Pos[0]][p_Pos[1]] = 'P'
def initGrid(height, length):
for i in range(height):
grid.append(['0'])
for j in range(length - 1):
grid[i].append('0')
# Initialize the player's position
grid[p_Pos[0]][p_Pos[1]] = 'P'
# Initialize walls, first is vertical walls, second is horizontal walls
for i in range(height):
grid[i][0] = 'w'
grid[i][length - 1] = 'w'
for i in range(length):
grid[0][i] = 'w'
grid[height - 1][i] = 'w'
print(grid[height- 1])
def help():
print('This is some example help text.')
def printMap():
for row in grid:
for tile in row:
if tile == '0':
print(' ', end = '')
elif tile == 'w':
print('██', end = '')
elif tile == 'P':
print('@ ', end = '')
print()
def updateLastPos():
global lp_Pos
lp_Pos.pop()
lp_Pos.pop()
lp_Pos.append(p_Pos[0])
lp_Pos.append(p_Pos[1])
pass
def main_loop():
while True:
print(spacer)
printMap()
move.canMove()
print(spacer)
if len(messageLog) < mL_shown_length:
print("\n" * (mL_shown_length - len(messageLog) - 1))
for i in range(len(messageLog)):
print(str(i + 1) + ': ' + messageLog[i])
else:
for i in range(len(messageLog) - mL_shown_length, len(messageLog)):
print(str(i + 1) + ': ' + messageLog[i])
print(spacer)
#print(p_Pos)
#print(lp_Pos)
#print(cm_N, cm_E, cm_S, cm_W)
P = input('Command: ').upper()
print(spacer)
updateLastPos()
if P == 'N':
os.system('clear')
move.moveNorth()
move.updateMap()
elif P == 'E':
os.system('clear')
move.moveEast()
move.updateMap()
elif P == 'S':
os.system('clear')
move.moveSouth()
move.updateMap()
elif P == 'W':
os.system('clear')
move.moveWest()
move.updateMap()
elif P == 'HELP' or P == '?':
os.system('clear')
help()
elif P == 'EXIT':
exit()
else:
os.system('clear')
messageLog.append('Command not recognized')
def init():
initGrid(gridH, gridL)
os.system('clear')
main_loop()
init()