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Wrong port on mac #333

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@Na3blis

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@Na3blis

Hey, I'm trying to get the server running on an old MBP. I got the server running, but the port isn't correct so I'm unable to connect to it through the server browser.

1.454 Info ServerMultiplayerManager.cpp:771: updateTick(0) changing state from(CreatingGame) to(InGame)
 1.463 Info ServerRouter.cpp:614: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
 1.464 Info UDPSocket.cpp:39: Opening socket for broadcast
 1.465 Error InterruptibleStdioStream.cpp:61: Got EOF on stdin; closing
 1.466 Info RemoteCommandProcessor.cpp:131: Starting RCON interface at IP ADDR:({0.0.0.0:27015})
 1.467 Info CommandLineMultiplayer.cpp:303: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
 1.521 Info ServerRouter.cpp:497: Own address is IP ADDR:({my-ip:59150}) (confirmed by pingpong1)
 1.615 Info ServerRouter.cpp:497: Own address is IP ADDR:({my-ip:59150}) (confirmed by pingpong2)
 1.669 Info ServerRouter.cpp:497: Own address is IP ADDR:({my-ip:59150}) (confirmed by pingpong4)
 1.815 Info MatchingServer.cpp:114: Matching server game `7602394` has been created.
 1.838 Info ServerMultiplayerManager.cpp:703: Matching server connection resumed

I saw the guide mention changing the userland-proxy, but that doesn't appear to be an option on mac, based on https://stackoverflow.com/questions/44413816/how-to-disable-userland-proxy-for-docker-compose.
Any suggestions on fixing this on the mac?

Additional Info:
I created the server with:

docker run -d \
              -p 34197:34197/udp \
              -p 27015:27015/tcp \
              -v $HOME/.factorio/:/factorio \
              --name factorio \
              --restart=always \
              factoriotools/factorio

Running Docker Desktop 2.2.0.0 and docker engine 19.0.3.5

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