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The problem comes from MAX_TRIS when allocating a new array here. If MAX_TRIS is changed from 100 to 200 then it works. I wonder if it can be dinamically allocated instead... The intersection shape can have arbitrary number of triangles.
🐛 Bugs / Unexpected behaviors
When I use box3d_overlap on GPU, it may cause "RuntimeError: CUDA error: an illegal memory access was encountered" under certain inputs.
Instructions To Reproduce the Issue:
This code will cause the problem. But if I remove
.cuda()
, it works fine.I try to visualize these two boxes using open3d and I don't see anything unusual.
My Environment
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