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Thank you for your great work. However, I encountered an issue while trying to render the same mesh on V100 and A100 GPUs. On the V100, the results seem normal, but on the A100, the rendered output appears wrinkled. I used the same Docker environment for both GPUs, so the environment should be identical.
Here is the code I used to render the normal map. The same issue occurs when rendering the depth map. This makes it difficult for me to determine whether the problem lies with my mesh file or with PyTorch3D itself.
I'm sorry I have absolutely no idea why there should be a difference. Perhaps you could log lots of intermediate results and compare them between the environments.
Thank you for your great work. However, I encountered an issue while trying to render the same mesh on V100 and A100 GPUs. On the V100, the results seem normal, but on the A100, the rendered output appears wrinkled. I used the same Docker environment for both GPUs, so the environment should be identical.
Here is the code I used to render the normal map. The same issue occurs when rendering the depth map. This makes it difficult for me to determine whether the problem lies with my mesh file or with PyTorch3D itself.
https://cloud.tsinghua.edu.cn/f/3d7f383cd3c84f78add7/?dl=1 is the mesh file I used for rendering, which was obtained using SMPLX and Trimesh. In the above code denoted as "mesh.obj" file.
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