Examples renderings with their associated command lines. Images and videos displayed below use public datasets, you can download them here.
gearbox.webm
Animated realistic rendering: f3d gearbox/scene.gltf --hdri-file=future_parking_2k.hdr -fjuqxtgas
dota.webm
Animated, skinned and morphed rendering: f3d dota/scene.gltf --hdri-file=future_parking_2k.hdr -fjuqxtgas
can.webm
Animated scientific visualization rendering: f3d can.ex2 -xtgans --up=+Z --scalar-coloring --coloring-array=VEL --animation-speed-factor=0.005
3D Gaussians Splatting: f3d counter.splat --point-sprites-size=1 --point-sprites-type=gaussian -soynxz --up=-Y --camera-position=0,1,-5.2 --camera-focal-point=0,1,0
Direct scalars rendering of a point cloud: f3d Carola_PointCloud.ply --point-size=0 --coloring-component=-2 -sofj --coloring-array=RGBA --up=+Z --hdri-file=venice_sunset_8k.hdr
Raytraced CAD assembly: f3d 202.vtp -xtgans -rd --raytracing-samples=10 --coloring-range=-2,9
Volume rendering of a security bag scan: f3d backpack.vti -vmn --coloring-range=300,1000 --colormap=0,0,0,0,1,1,1,1
Realistic rendering #1: f3d DamagedHelmet.glb --hdri-file=lebombo_4k.hdr -fjtuqap
Showcase of interactive widgets: f3d dragon.vtu -xtganse --coloring-component=0
Metallic Rendering of a STEP file: f3d eta_asm.stp --hdri-file=future_parking_2k.hdr -fjuqxtga --up=+Z --metallic=1 --roughness=0.6 --color=0.98,0.90,0.59 --scalar-coloring=false
Rendering of a FBX file: f3d zeldaPosed001.fbx --hdri-file=hikers_cave_2k.hdr -fjuqxtga --light-intensity=1.5
Realistic rendering #2: f3d FlightHelmet.glb --hdri-file=lebombo_4k.hdr -fjtuqap
Visualization of a CFD velocity field: f3d single-pin.vtp -xtbgans --coloring-range=-2,8 --colormap=0,0.3,0.7,0,0.7,0,0.1,1,1,0.8,0.8,0
Volume rendering of a medical skull scan: f3d skull.vti -vxbt --coloring-range=40,200 --camera-direction=1,0,0
Point cloud rendering using sprites: f3d pointCloud.vtp -o --point-size=0.2 --colormap=0,0,0.8,0,0.4,0.9,0,0,0.8,0.9,0.9,0,1,0.5,0.5,1 --up=+Z
- Bristleback DOTA Fan-Art by Nikolay_Tsys.
- SY Carola (point cloud) by Scottish Maritime Museum
- Gearbox Animation by DZHUSI ØNE
- Watch movement by Greg Brown
- Zelda - Breath Of The Wild by theStoff
- Venice Sunset HDRI and Hiker’s Cave HDRI by Greg Zaal
- Future Parking HDRI by Sergej Majboroda