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Expected behavior
Grabbed object should not clip other ones. This can be done using second camera for grabbed object and rendering it on separate layer. When player drops an object it should drop right in front of him if he was standing towards a wall.
Dishonored game did it very nice and we should copy this behavior.
The text was updated successfully, but these errors were encountered:
So after some brainstorming we can't do that this way.
Moving cubes or redirection cubes using presented technique will be bad. We need to do this on a single camera, the best solution I figured out atm is just to not use stiff position in front of camera, maybe use some rigidbody joint. Yes, joints may be better.
Describe the bug
It describes itself.
To Reproduce
Steps to reproduce the behavior:
Screenshots
Expected behavior
Grabbed object should not clip other ones. This can be done using second camera for grabbed object and rendering it on separate layer. When player drops an object it should drop right in front of him if he was standing towards a wall.
Dishonored game did it very nice and we should copy this behavior.
The text was updated successfully, but these errors were encountered: