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QDSpy_core_view.py
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QDSpy_core_view.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
QDSpy module - creates and manages the presentation window
'View'
A class to create and manage the stimulus presentation window and, if
needed, a smaller stimulus window on the user screen to allow the
user to follow stimulus presentation in full-screen multi-monitor
mode. This class is a graphics API independent.
Copyright (c) 2013-2022 Thomas Euler
All rights reserved.
2022-08-06 - Some reformatting
"""
# ---------------------------------------------------------------------
__author__ = "[email protected]"
import QDSpy_global as glo
import QDSpy_stim_support as ssp
import Graphics.renderer_opengl as rdr
# ---------------------------------------------------------------------
# Adjust global parameters depending on command line arguments
#
'''
global QDSpy_graphicsAPI
QDSpy_graphicsAPI = cfg.getParsedArgv().timing
if QDSpy_graphicsAPI == 0:
import QDSpy_core_GL_default as grx
"""
elif QDSpy_graphicsAPI == 1:
import QDSpy_core_GL_alter1 as grx
elif QDSpy_graphicsAPI == 2:
import QDSpy_core_GL_alter2 as grx
"""
'''
# =====================================================================
#
# ---------------------------------------------------------------------
class View:
""" Creates and manages the stimulus presentation window(s)
"""
def __init__(self, _Stage, _Conf):
# Initializing
#
self.Stage = _Stage
self.Conf = _Conf
self.Renderer = rdr.Renderer(self, glo.QDSpy_KEY_KillPresent)
self.__reset()
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
def __reset(self):
# Resets internal states; don't use
#
self.onKeyboardProc = None
self.onDrawProc = None
self.isWinAvailable = False
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
def createStimulusWindow(self):
# Create window(s) ...
#
# Log some information about OpenGL on this machine
#
ssp.Log.write("INFO", self.Renderer.get_info_GL_str())
ssp.Log.write("INFO", self.Renderer.get_info_GLSL_str())
ssp.Log.write("INFO", self.Renderer.get_info_renderer_str())
ssp.Log.write("INFO", self.Renderer.get_implementation_str())
ssp.Log.write("INFO", "Expected : {0:.1f} Hz"
.format(self.Stage.scrReqFreq_Hz))
# Check if window, overlay or fullscreen mode is requested
#
nScr = self.Renderer.get_screen_count()
winXCorrFact = 1.0
self.isFullScr = (self.Stage.dxScr <= 0) or (self.Stage.dyScr <= 0)
self.winTitle = glo.QDSpy_fullScrWinName
self.iScr = self.Stage.scrIndex
assert (self.iScr < nScr), "Screen issue in `createStimulusWindow`"
if self.Stage.useScrOvl:
# Overlay mode - Wide window for two overlain displays
#
xy = (self.Stage.offXScr1_pix, self.Stage.offYScr1_pix)
dxy = (self.Stage.dxScr12, self.Stage.dyScr12)
self.winPre = self.Renderer.create_window(
self.iScr, self.winTitle,
_dx=dxy[0], _dy=dxy[1],
_isScrOvl=True,
_iScrGUI=self.Stage.scrIndexGUI,
_offset=xy
)
ssp.Log.write("INFO", self.Renderer.get_info_screen_str())
ssp.Log.write(
"ok", "Overlay mode, 2x {0}x{1} pixels, starting on "
"screen #{2}".format(dxy[0]//2, dxy[1], self.iScr)
)
elif self.isFullScr:
# Fullscreen mode - Normal full-screen window for single display
#
dxy = self.Renderer.get_screen_size(self.iScr)
self.winPre = self.Renderer.create_window(self.iScr, self.winTitle)
ssp.Log.write("INFO", self.Renderer.get_info_screen_str())
ssp.Log.write(
"ok", "Fullscreen mode, {0}x{1} pixels, on screen #{2}"
.format(dxy[0], dxy[1], self.iScr)
)
self.winPre.set_mouse_visible(False)
if self.Conf.useCtrlWin:
div = int(1/self.Conf.ctrlWinScale)
self.winPreview = self.Renderer.create_window(
1, "", dxy[0]//div,
dxy[1]//div, 50,50,
self.Conf.ctrlWinScale
)
else:
# Window mode
#
xy = (self.Stage.xWinLeft, self.Stage.yWinTop)
dxy = (self.Stage.dxScr, self.Stage.dyScr)
self.winTitle = glo.QDSpy_versionStr
self.winPre = self.Renderer.create_window(
self.iScr, self.winTitle,
dxy[0], dxy[1], xy[0], xy[1]
)
ssp.Log.write(
"ok", "Window mode, {0}x{1} pixels".format(dxy[0], dxy[1])
)
# Adjust scaling factor such that presentation in window is
# to scale; assuming that 1 pix = 1um is true for the current
# screen's maximal resolution
#
"""
self.screens = grx.getScreens()
winXCorrFact = float(self.winWidth) /self.screens[0].width
"""
# Update self and stage object
#
self.winPreWidth = dxy[0]
self.winPreHeight = dxy[1]
self.Stage.dxScr = dxy[0]
self.Stage.dyScr = dxy[1]
self.Stage.isFullScr = self.isFullScr
self.Stage.winXCorrFact = winXCorrFact
# Try to force vsync, if requested
#
result = self.Renderer.force_vSync()
if result < 0:
ssp.Log.write("WARNING", "SwapIntervalEXT() not supported")
elif result >= 0:
ssp.Log.write(
" ", "{0:11}: forced fsync"
.format("ENABLED" if self.Conf.fSync else "disabled")
)
if result == 1:
ssp.Log.write("ok", "SwapIntervalEXT() reported success")
# Success ...
#
self.isWinAvailable = True
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
def clear(self, _RGB=[]):
self.Renderer.clear_windows(_RGB)
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
def present(self):
self.Renderer.present()
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
def dispatch_events(self):
self.Renderer.dispatch_events()
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
def createBatch(self, _isScrOvl=False):
return rdr.Batch(_isScrOvl)
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
def setOnKeyboardHandler(self, _onKeybProc):
if self.isWinAvailable:
self.onKeyboardProc = _onKeybProc
def setOnDrawHandler(self, _onDrawProc):
if self.isWinAvailable:
self.onDrawProc = _onDrawProc
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
def onKeyboard(self, _key, _x, _y):
if not self.onKeyboardProc is None:
self.onKeyboardProc(_key, _x, _y)
def onDraw(self):
if not self.onDrawProc is None:
self.onDrawProc()
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
def startRenderingLoop(self, _Pre):
""" Start main rendering loop
"""
self.Renderer.start_main_loop(_Pre)
def killWindows(self):
""" Kill OpenGL window(s) ...
"""
if self.isWinAvailable:
# Exit main loop, which kills the window(s)
#
self.Renderer.end_main_loop()
self.__reset()
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
def prepareGrabStim(self):
# Prepare grabbing the stimulus window
self.Renderer.prepare_record_win()
ssp.Log.write("INFO", "Renderer.prepare_record_win()")
def grabStimFrame(self):
# Grab the current frame of the stimulus window
return self.Renderer.grab_frame()
# ---------------------------------------------------------------------