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ClockAuctionBase.sol
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ClockAuctionBase.sol
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// @title Auction Core
/// @dev Contains models, variables, and internal methods for the auction.
/// @notice We omit a fallback function to prevent accidental sends to this contract.
contract ClockAuctionBase {
// Represents an auction on an NFT
struct Auction {
// Current owner of NFT
address seller;
// Price (in wei) at beginning of auction
uint128 startingPrice;
// Price (in wei) at end of auction
uint128 endingPrice;
// Duration (in seconds) of auction
uint64 duration;
// Time when auction started
// NOTE: 0 if this auction has been concluded
uint64 startedAt;
}
// Reference to contract tracking NFT ownership
ERC721 public nonFungibleContract;
// Cut owner takes on each auction, measured in basis points (1/100 of a percent).
// Values 0-10,000 map to 0%-100%
uint256 public ownerCut;
// Map from token ID to their corresponding auction.
mapping (uint256 => Auction) tokenIdToAuction;
event AuctionCreated(uint256 tokenId, uint256 startingPrice, uint256 endingPrice, uint256 duration);
event AuctionSuccessful(uint256 tokenId, uint256 totalPrice, address winner);
event AuctionCancelled(uint256 tokenId);
/// @dev Returns true if the claimant owns the token.
/// @param _claimant - Address claiming to own the token.
/// @param _tokenId - ID of token whose ownership to verify.
function _owns(address _claimant, uint256 _tokenId) internal view returns (bool) {
return (nonFungibleContract.ownerOf(_tokenId) == _claimant);
}
/// @dev Escrows the NFT, assigning ownership to this contract.
/// Throws if the escrow fails.
/// @param _owner - Current owner address of token to escrow.
/// @param _tokenId - ID of token whose approval to verify.
function _escrow(address _owner, uint256 _tokenId) internal {
// it will throw if transfer fails
nonFungibleContract.transferFrom(_owner, this, _tokenId);
}
/// @dev Transfers an NFT owned by this contract to another address.
/// Returns true if the transfer succeeds.
/// @param _receiver - Address to transfer NFT to.
/// @param _tokenId - ID of token to transfer.
function _transfer(address _receiver, uint256 _tokenId) internal {
// it will throw if transfer fails
nonFungibleContract.transfer(_receiver, _tokenId);
}
/// @dev Adds an auction to the list of open auctions. Also fires the
/// AuctionCreated event.
/// @param _tokenId The ID of the token to be put on auction.
/// @param _auction Auction to add.
function _addAuction(uint256 _tokenId, Auction _auction) internal {
// Require that all auctions have a duration of
// at least one minute. (Keeps our math from getting hairy!)
require(_auction.duration >= 1 minutes);
tokenIdToAuction[_tokenId] = _auction;
AuctionCreated(
uint256(_tokenId),
uint256(_auction.startingPrice),
uint256(_auction.endingPrice),
uint256(_auction.duration)
);
}
/// @dev Cancels an auction unconditionally.
function _cancelAuction(uint256 _tokenId, address _seller) internal {
_removeAuction(_tokenId);
_transfer(_seller, _tokenId);
AuctionCancelled(_tokenId);
}
/// @dev Computes the price and transfers winnings.
/// Does NOT transfer ownership of token.
function _bid(uint256 _tokenId, uint256 _bidAmount)
internal
returns (uint256)
{
// Get a reference to the auction struct
Auction storage auction = tokenIdToAuction[_tokenId];
// Explicitly check that this auction is currently live.
// (Because of how Ethereum mappings work, we can't just count
// on the lookup above failing. An invalid _tokenId will just
// return an auction object that is all zeros.)
require(_isOnAuction(auction));
// Check that the bid is greater than or equal to the current price
uint256 price = _currentPrice(auction);
require(_bidAmount >= price);
// Grab a reference to the seller before the auction struct
// gets deleted.
address seller = auction.seller;
// The bid is good! Remove the auction before sending the fees
// to the sender so we can't have a reentrancy attack.
_removeAuction(_tokenId);
// Transfer proceeds to seller (if there are any!)
if (price > 0) {
// Calculate the auctioneer's cut.
// (NOTE: _computeCut() is guaranteed to return a
// value <= price, so this subtraction can't go negative.)
uint256 auctioneerCut = _computeCut(price);
uint256 sellerProceeds = price - auctioneerCut;
// NOTE: Doing a transfer() in the middle of a complex
// method like this is generally discouraged because of
// reentrancy attacks and DoS attacks if the seller is
// a contract with an invalid fallback function. We explicitly
// guard against reentrancy attacks by removing the auction
// before calling transfer(), and the only thing the seller
// can DoS is the sale of their own asset! (And if it's an
// accident, they can call cancelAuction(). )
seller.transfer(sellerProceeds);
}
// Calculate any excess funds included with the bid. If the excess
// is anything worth worrying about, transfer it back to bidder.
// NOTE: We checked above that the bid amount is greater than or
// equal to the price so this cannot underflow.
uint256 bidExcess = _bidAmount - price;
// Return the funds. Similar to the previous transfer, this is
// not susceptible to a re-entry attack because the auction is
// removed before any transfers occur.
msg.sender.transfer(bidExcess);
// Tell the world!
AuctionSuccessful(_tokenId, price, msg.sender);
return price;
}
/// @dev Removes an auction from the list of open auctions.
/// @param _tokenId - ID of NFT on auction.
function _removeAuction(uint256 _tokenId) internal {
delete tokenIdToAuction[_tokenId];
}
/// @dev Returns true if the NFT is on auction.
/// @param _auction - Auction to check.
function _isOnAuction(Auction storage _auction) internal view returns (bool) {
return (_auction.startedAt > 0);
}
/// @dev Returns current price of an NFT on auction. Broken into two
/// functions (this one, that computes the duration from the auction
/// structure, and the other that does the price computation) so we
/// can easily test that the price computation works correctly.
function _currentPrice(Auction storage _auction)
internal
view
returns (uint256)
{
uint256 secondsPassed = 0;
// A bit of insurance against negative values (or wraparound).
// Probably not necessary (since Ethereum guarnatees that the
// now variable doesn't ever go backwards).
if (now > _auction.startedAt) {
secondsPassed = now - _auction.startedAt;
}
return _computeCurrentPrice(
_auction.startingPrice,
_auction.endingPrice,
_auction.duration,
secondsPassed
);
}
/// @dev Computes the current price of an auction. Factored out
/// from _currentPrice so we can run extensive unit tests.
/// When testing, make this function public and turn on
/// `Current price computation` test suite.
function _computeCurrentPrice(
uint256 _startingPrice,
uint256 _endingPrice,
uint256 _duration,
uint256 _secondsPassed
)
internal
pure
returns (uint256)
{
// NOTE: We don't use SafeMath (or similar) in this function because
// all of our public functions carefully cap the maximum values for
// time (at 64-bits) and currency (at 128-bits). _duration is
// also known to be non-zero (see the require() statement in
// _addAuction())
if (_secondsPassed >= _duration) {
// We've reached the end of the dynamic pricing portion
// of the auction, just return the end price.
return _endingPrice;
} else {
// Starting price can be higher than ending price (and often is!), so
// this delta can be negative.
int256 totalPriceChange = int256(_endingPrice) - int256(_startingPrice);
// This multiplication can't overflow, _secondsPassed will easily fit within
// 64-bits, and totalPriceChange will easily fit within 128-bits, their product
// will always fit within 256-bits.
int256 currentPriceChange = totalPriceChange * int256(_secondsPassed) / int256(_duration);
// currentPriceChange can be negative, but if so, will have a magnitude
// less that _startingPrice. Thus, this result will always end up positive.
int256 currentPrice = int256(_startingPrice) + currentPriceChange;
return uint256(currentPrice);
}
}
/// @dev Computes owner's cut of a sale.
/// @param _price - Sale price of NFT.
function _computeCut(uint256 _price) internal view returns (uint256) {
// NOTE: We don't use SafeMath (or similar) in this function because
// all of our entry functions carefully cap the maximum values for
// currency (at 128-bits), and ownerCut <= 10000 (see the require()
// statement in the ClockAuction constructor). The result of this
// function is always guaranteed to be <= _price.
return _price * ownerCut / 10000;
}
}