Open
Description
What Happened
This is not an issue but a question. Is it possible to embed the code editor in a game? Sorry if this is a very obvious question, I'm very new to godot and want to know if:
- The editor can be rendered insied a godot game
- We can create custom Blocks with specific functions, like move forward 5 times, turn left, move forward 5 times, and so on
- Can the generated code be executed while the game is running? (Don't know if gdscript is compiled at some point and cannot be executed dynamically while the game runs)
I know it sounds very meta, but basically the idea is to build something like blockly-games