-
Notifications
You must be signed in to change notification settings - Fork 10
/
GLCamera.h
143 lines (113 loc) · 4.55 KB
/
GLCamera.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
//-*****************************************************************************
//
// Copyright (c) 2009-2010, Industrial Light & Magic,
// a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#ifndef __GL_CAMERA_H__
#define __GL_CAMERA_H__
#include "Foundation.h"
#include <ImathBox.h>
#include <ImathVec.h>
#include <ImathLine.h>
#include <ImathMatrix.h>
//-*****************************************************************************
class GLCamera
{
public:
GLCamera();
~GLCamera() {};
// Executes OpenGL commands to show the current camera
void apply() const;
//-*************************************************************************
// Transform
Imath::M44d transform() const;
Imath::M44d projection() const;
Imath::V2d project(const Imath::V3d worldPoint);
Imath::Line3d unproject(const Imath::V2d cameraPoint);
const Imath::V3d &rotation() const { return m_rotation; }
void setRotation( const Imath::V3d &r ) { m_rotation = r; }
const Imath::V3d &scale() const { return m_scale; }
void setScale( const Imath::V3d &s ) { m_scale = s; }
const Imath::V3d &translation() const { return m_translation; }
void setTranslation( const Imath::V3d &t ) { m_translation = t; }
double centerOfInterest() const { return m_centerOfInterest; }
void setCenterOfInterest( double coi )
{
m_centerOfInterest = std::max( coi, 0.1 );
}
Imath::V3d pointOfInterest() const;
double fovy() const { return m_fovy; }
void setFovy( double fvy ) { m_fovy = fvy; }
int width() const { return m_size.x; }
int height() const { return m_size.y; }
void autoSetClippingPlanes( const Imath::Box3d &bounds );
void setClippingPlanes( double clipNear, double clipFar )
{
m_clip.x = clipNear;
m_clip.y = clipFar;
}
//-*************************************************************************
// UI Actions
void track( const Imath::V2d &point );
void dolly( const Imath::V2d &point,
double dollySpeed = 5.0 );
void rotate( const Imath::V2d &point,
double rotateSpeed = 400.0 );
void rotateAngle( const Imath::V2d &angle );
void frame( const Imath::Box3d &bounds );
void lookAt( const Imath::V3d &eye, const Imath::V3d &at );
void setSize( int w, int h )
{
m_size.x = w;
m_size.y = h;
m_aspect = (double)w / (double)h;
}
void setSize( const Imath::V2i &sze )
{
m_size = sze;
m_aspect = (double)sze.x / (double)sze.y;
}
//-*************************************************************************
// RIB STUFF
std::string RIB() const;
protected:
//-*************************************************************************
// DATA
Imath::V3d m_rotation;
Imath::V3d m_scale;
Imath::V3d m_translation;
double m_centerOfInterest;
double m_fovy;
Imath::V2d m_clip;
Imath::V2i m_size;
double m_aspect;
};
#endif