You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Debugging layout problems and similar in egui is painful.
I'd like to have a mode where egui records events to an event stream containing:
Shapes being painted
Ui creation
Widget placements
changes to min_rect and max_rect
custom text log events
…
This would then be paired with a viewer of these events, where the user can step through them at their own pace and figure out exactly what happened when.
For instance: you hit a special key-combo, and the next egui frame is recorded as an event stream, and a new egui::Window or viewport pops up that shows this recording, with controls for stepping through the events one at the time. Each event would be visualized as rectangles and shapes in a canvas area.
The text was updated successfully, but these errors were encountered:
Debugging layout problems and similar in egui is painful.
I'd like to have a mode where egui records events to an event stream containing:
Shape
s being paintedUi
creationmin_rect
andmax_rect
This would then be paired with a viewer of these events, where the user can step through them at their own pace and figure out exactly what happened when.
For instance: you hit a special key-combo, and the next egui frame is recorded as an event stream, and a new
egui::Window
or viewport pops up that shows this recording, with controls for stepping through the events one at the time. Each event would be visualized as rectangles and shapes in a canvas area.The text was updated successfully, but these errors were encountered: