diff --git a/README.md b/README.md index 2107f9f..56cba3a 100644 --- a/README.md +++ b/README.md @@ -12,11 +12,11 @@ GDShrapt.Reader allows to build a lexical tree or generate a new code from scrat ### How to install -Currently the latest **4.0.1-alpha version** from [Nuget](https://www.nuget.org/packages/GDShrapt.Reader). +Currently the latest **4.1.0-alpha version** from [Nuget](https://www.nuget.org/packages/GDShrapt.Reader). Installation from Nuget console: ``` -Install-Package GDShrapt.Reader -Version 4.0.1-alpha +Install-Package GDShrapt.Reader -Version 4.1.0-alpha ``` ## Capabilities, plan and what can be parsed @@ -60,58 +60,14 @@ Install-Package GDShrapt.Reader -Version 4.0.1-alpha | Custom formatter | IN PLAN | | Tree diff tool | IN PLAN | -## Version history - -#### 4.0.1-alpha -Minor fixes for invalid tokens parsing. Fixed methods to extract visible declarations. -Added BuildName method to GDTypeNode. - -#### 4.0.0-alpha -Global rework to support GDScript 2.0 (Godot 4.0+). Older GDScript versions mostly are not supported now. -Fixed many StackOverflow exceptions during invalid code parsing. Improved sameline expressions parsing. Improved back slash parsing. -Reworked attributes parsing. Added lambdas support, new properties syntax, complex array types, improved ternary operators and so on. -The main target is bugfixing, cover minor GDScript 2.0 features and moving to beta. - -#### 3.1.2-alpha -Small improvements of the declaration search in the node's parents tree. - -#### 3.1.1-alpha -Fixed parsing of the dual expression splitting. -Fixed some parsing errors. -Added Global next and previous tokens search. - -#### 3.1.0-alpha -Improved parsing NodePath. -Fixed issues with 'elif' branches and some expressions sort order. -Improved inner classes parsing. -Improved node walking and visiting. -Fixed small parsing errors. - -#### 3.0.0-alpha -Many small fixes with the if-elif-else branches parsing. Improved tree managment. -Fixed 'newline' character parsing in multiline expressions and initializers. -Fixed Yield parsing. -Most of internal methods are public now. 'Form' of every node is now accessible from users code. -Implemented two styles of codegeneration. -Implemented many additional properties for tokens and nodes (like a 'StartLine', 'Length' and so on). -Implemented method for parsing unspecified content. - -#### 2.1.0-alpha -Implemented 'clone' methods for every token type. Now you can clone the lexical tree with all it's structure. -Changed the project type to Net.Standart 2.0 (Because this version is supported by Godot). -Small fix with the 'ToString' method of GDIndexerExpression. - -#### 2.0.0-alpha -The project is now in Net.Standart 2.1 and was -totally reworked with tokenization layer. The parser now performs token extraction and lexical tree construction at the same time. -No style data loss. Possibility to manage every token in code. -Implemented specific node parsing like NodePath, short form of 'get_node'. -Properly handling of comments and spaces. - -#### 1.0.0-prealpha -.NET 5.0 version -Implemented all basic nodes and a lexical tree building with a style data loss. -Has limitations in specific situations. +## Last updates + +#### 4.1.0-alpha +Fixed lambdas and match cases intendation bugs. +Fixed bug with multiline split token. +Fixed Unique node expression parsing. +Fixed subtype resolving. +Minor improvements. ## Reading samples