From da7144a61d06385d0f7dac2a765f06b50e73e72b Mon Sep 17 00:00:00 2001 From: Semenov Dmitry Date: Sat, 20 Jan 2024 01:38:25 +0400 Subject: [PATCH] Update README.md --- README.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 1dc5ac4..30a82cc 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # GDShrapt -GDShrapt is object-oriented one-pass parser of GDScript. Now the main goal is production-ready parser, lexical analyzer. +GDShrapt is object-oriented one-pass parser of GDScript 2.0. Now the main goal is production-ready parser, lexical analyzer. The project written in C# and free to use. GDScript is the main language of [Godot Engine](https://github.com/godotengine/godot) @@ -12,11 +12,11 @@ GDShrapt.Reader allows to build a lexical tree or generate a new code from scrat ### How to install -Currently the latest **4.1.1-alpha version** from [Nuget](https://www.nuget.org/packages/GDShrapt.Reader). +Currently the latest **4.1.2-alpha version** from [Nuget](https://www.nuget.org/packages/GDShrapt.Reader). Installation from Nuget console: ``` -Install-Package GDShrapt.Reader -Version 4.1.1-alpha +Install-Package GDShrapt.Reader -Version 4.1.2-alpha ``` ## Capabilities, plan and what can be parsed @@ -62,6 +62,9 @@ Install-Package GDShrapt.Reader -Version 4.1.1-alpha ## Last updates +#### 4.1.2-alpha +Fixed lambda intendation parsing + #### 4.1.1-alpha Fixed properties parsing Fixed guard condition parsing