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common.h
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common.h
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
///////////////////////////////////////////////////////////////////////////////
// Header for common includes and utility functions
///////////////////////////////////////////////////////////////////////////////
#ifndef COMMON_H
#define COMMON_H
///////////////////////////////////////////////////////////////////////////////
// Common includes
///////////////////////////////////////////////////////////////////////////////
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <memory.h>
#include <math.h>
#include <helper_cuda.h>
///////////////////////////////////////////////////////////////////////////////
// Common constants
///////////////////////////////////////////////////////////////////////////////
const int StrideAlignment = 32;
///////////////////////////////////////////////////////////////////////////////
// Common functions
///////////////////////////////////////////////////////////////////////////////
// Align up n to the nearest multiple of m
inline int iAlignUp(int n, int m = StrideAlignment) {
int mod = n % m;
if (mod)
return n + m - mod;
else
return n;
}
// round up n/m
inline int iDivUp(int n, int m) { return (n + m - 1) / m; }
// swap two values
template <typename T>
inline void Swap(T &a, T &b) {
T t = a;
a = b;
b = t;
}
#endif