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build.fsx
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build.fsx
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// --------------------------------------------------------------------------------------
// FAKE build script
// --------------------------------------------------------------------------------------
#r @"packages/build/FAKE/tools/FakeLib.dll"
open Fake
open Fake.Git
open Fake.AssemblyInfoFile
open Fake.ReleaseNotesHelper
open System
open System.IO
open System.Text.RegularExpressions
// Information about the project are used
// - for version and project name in generated AssemblyInfo file
// - by the generated NuGet package
// - to run tests and to publish documentation on GitHub gh-pages
// - for documentation, you also need to edit info in "docs/tools/generate.fsx"
// The name of the project
// (used by attributes in AssemblyInfo, name of a NuGet package and directory in 'src')
let project = "EditorConfig.VisualStudio"
// Short summary of the project
// (used as description in AssemblyInfo and as a short summary for NuGet package)
let summary = "Loads editor options such as indentation sizes from standard, cross-platform .editorconfig files on a per project/solution basis."
// Longer description of the project
// (used as a description for NuGet package; line breaks are automatically cleaned up)
let description = "Loads editor options such as indentation sizes from standard, cross-platform .editorconfig files on a per project/solution basis."
// List of author names (for NuGet package)
let authors =
File.ReadAllText "CONTRIBUTORS"
|> splitStr "\n"
|> List.skip 2
|> List.map (fun l -> l.Trim());
// Tags for your project (for NuGet package)
let tags = "editor, code editor, text editor, tabs, whitespace, indentation, newlines"
// File system information
// (<solutionFile>.sln is built during the building process)
let solutionFile = "src/EditorConfig.VisualStudio.sln"
// Git configuration (used for publishing documentation in gh-pages branch)
// The profile where the project is posted
let gitOwner = "editorconfig"
// The name of the project on GitHub
let gitName = "EditorConfig.VisualStudio"
let cloneUrl = "https://github.com/editorconfig/editorconfig-visualstudio.git"
// Read additional information from the release notes document
Environment.CurrentDirectory <- __SOURCE_DIRECTORY__
let release = parseReleaseNotes (IO.File.ReadAllLines "release-notes.md")
let isAppVeyorBuild = environVar "APPVEYOR" <> null
let buildVersion = sprintf "%s-a%s" release.NugetVersion (DateTime.UtcNow.ToString "yyMMddHHmm")
let buildDir = "artifacts"
let vsixArtifact = sprintf "%s/EditorConfig-%s.vsix" buildDir buildVersion
Target "BuildVersion" (fun _ ->
Shell.Exec("appveyor", sprintf "UpdateBuild -Version \"%s\"" buildVersion) |> ignore
)
// Generate assembly info files with the right version & up-to-date information
Target "AssemblyInfo" (fun _ ->
let shared =
[ Attribute.Product project
Attribute.Description summary
Attribute.Version release.AssemblyVersion
Attribute.FileVersion release.AssemblyVersion ]
CreateCSharpAssemblyInfo "src/EditorConfig.VisualStudio/Properties/AssemblyInfo.cs"
(Attribute.Title "EditorConfig.VisualStudio" :: shared)
let manifest = "src/EditorConfig.VisualStudio/source.extension.vsixmanifest"
let identity = " <Identity Id=\"EditorConfig..5cd8e6a2-be43-4fcc-a345-40f6cc1e9c9f\" Version=\"" + release.NugetVersion + "\" Language=\"en-US\" Publisher=\"EditorConfig Team\" />"
File.WriteAllLines(
manifest,
File.ReadAllLines manifest
|> Array.map (fun l -> if l.Contains("<Identity") then identity else l))
)
// --------------------------------------------------------------------------------------
// Clean build results
Target "Clean" (fun _ ->
CleanDirs [buildDir;]
)
// --------------------------------------------------------------------------------------
// Build library & test project
Target "Build" (fun _ ->
// We would like to build only one solution
!! solutionFile
|> MSBuildReleaseExt "" ["VisualStudioVersion", "14.0"] "Rebuild"
|> ignore
File.Copy ("src/EditorConfig.VisualStudio/bin/Release/EditorConfig.vsix", vsixArtifact)
)
//Target "CleanVSIX" (fun _ ->
// ZipHelper.Unzip vsixDir "bin/EditorConfig.VisualStudio.vsix"
// let regex = Regex("bin")
// let filesToKeep =
// Directory.GetFiles("bin", "*.dll")
// |> Seq.map (fun fileName -> regex.Replace(fileName, vsixDir, 1))
// let filesToDelete =
// Seq.fold (--) (!! "bin/vsix/*.dll") filesToKeep
// ++ "bin/vsix/Microsoft.VisualStudio*"
// ++ "bin/vsix/Microsoft.Build*"
// DeleteFiles filesToDelete
//
// CreateDir buildMergedDir
//
// let filesToPack =
// ["EditorConfig.VisualStudio.dll"; "EditorConfig.Core.dll"; "FSharp.Core.dll"; "Newtonsoft.Json.dll" ; "Chessie.dll";
// "ReactiveUI.dll"; "ReactiveUI.Events.dll"; "Splat.dll"; "System.Reactive.Core.dll"; "System.Reactive.Interfaces.dll"; "System.Reactive.Linq.dll"; "System.Reactive.PlatformServices.dll"; "System.Reactive.Windows.Threading.dll"]
// |> List.map (fun l -> vsixDir @@ l)
//
// let toPack = filesToPack |> separated " "
//
// let result =
// ExecProcess (fun info ->
// info.FileName <- currentDirectory </> "packages" </> "build" </> "ILRepack" </> "tools" </> "ILRepack.exe"
// info.Arguments <- sprintf "/verbose /lib:%s /ver:%s /out:%s %s" vsixDir release.AssemblyVersion (buildMergedDir </> "Paket.VisualStudio.dll") toPack
// ) (TimeSpan.FromMinutes 5.)
//
// if result <> 0 then failwithf "Error during ILRepack execution."
//
// DeleteFiles filesToPack
// CopyFile vsixDir (buildMergedDir </> "Paket.VisualStudio.dll")
//
// ZipHelper.Zip vsixDir "bin/Paket.VisualStudio.vsix" (!! "bin/vsix/**")
//)
// --------------------------------------------------------------------------------------
// Release Scripts
(*#load "paket-files/build/fsharp/FAKE/modules/Octokit/Octokit.fsx"
open Octokit
#I @"packages/build/Selenium.Support/lib/net40"
#I @"packages/build/Selenium.WebDriver/lib/net40"
#r @"packages/build/Newtonsoft.Json/lib/net40/Newtonsoft.Json.dll"
#r @"packages/build/Selenium.Support/lib/net40/WebDriver.Support.dll"
#r @"packages/build/Selenium.WebDriver/lib/net40/WebDriver.dll"
#r @"packages/build/canopy/lib/canopy.dll"
#r @"packages/build/SizSelCsZzz/lib/SizSelCsZzz.dll"
open canopy
open runner
open System
Target "ReleaseToGitHub" (fun _ ->
StageAll ""
Git.Commit.Commit "" (sprintf "Bump version to %s" release.NugetVersion)
Branches.pushBranch "" "origin" (Information.getBranchName "")
Branches.tag "" release.NugetVersion
Branches.pushTag "" "origin" release.NugetVersion
// release on github
createClient (getBuildParamOrDefault "github-user" "") (getBuildParamOrDefault "github-pw" "")
|> createDraft gitOwner gitName release.NugetVersion (release.SemVer.PreRelease <> None) release.Notes
|> uploadFile "./bin/EditorConfig.VisualStudio.vsix"
|> releaseDraft
|> Async.RunSynchronously
)
Target "UploadToGallery" (fun _ ->
canopy.configuration.chromeDir <- @"./packages/build/Selenium.WebDriver.ChromeDriver/driver"
start chrome
let vsixGuid = "ce104917-e8b3-4365-9490-8432c6e75c36"
let galleryUrl = sprintf "https://visualstudiogallery.msdn.microsoft.com/%s/edit?newSession=True" vsixGuid
let username,password =
let lines = File.ReadAllLines("gallerycredentials.txt")
lines.[0],lines.[1]
// log in to msdn
url galleryUrl
"#i0116" << username
"#i0118" << password
click "#idSIButton9"
sleep 5
// start a new upload session - via hacky form link
js (sprintf "$('form[action=\"/%s/edit/changeContributionUpload\"]').submit();" vsixGuid) |> ignore
// select "upload the vsix"
let fi = System.IO.FileInfo("bin/EditorConfig.VisualStudio.vsix")
".uploadFileInput" << fi.FullName
click "#setContributionTypeButton"
sleep 15
click "#uploadButton"
sleep 15
quit()
)
*)
// --------------------------------------------------------------------------------------
// Run main targets by default. Invoke 'build <Target>' to override
Target "Release" DoNothing
Target "Default" DoNothing
"Clean"
=?> ("BuildVersion", isAppVeyorBuild)
==> "AssemblyInfo"
==> "Build"
//==> "CleanVSIX"
==> "Default"
(*
==> "ReleaseToGitHub"
==> "UploadToGallery"*)
==> "Release"
RunTargetOrDefault "Default"